AutoHotInterception (AHI) allows you to execute AutoHotkey code in response to events from a specific keyboard or mouse, whilst (optionally) blocking the native functionality (i.e. stopping Windows from seeing that keyboard or mouse event).
In other words, you can use a key on a second (or third, or fourth...) keyboard to trigger AHK code, and that key will not be seen by applications. You can use the same key on multiple keyboards for individual actions.
For example, you could have 3 keyboards connected, and on the 1st (Main keyboard), no changes are applied, but on keyboard #2, when you press F1
, it replaces it with a
, and on keyboard #3, when you press F1
, it replaces it with b
.
Keyboard Keys, Mouse Buttons and Mouse movement (Both Relative and Absolute modes) are supported.
Both AHK v1 and AHK v2 are supported.
AHI uses the Interception driver by Francisco Lopez
TAKE CARE when using this code. Because Interception is a driver, and sits below windows proper, blocking with Interception goes so deep that it can even block CTRL+ALT+DEL etc. As such, it is entirely possible to lock up all input, or at least make life a little difficult.
In general, worst-case scenario would require use of the reset button.
For example, using Subscription Mode with block
enabled will totally block that key from working on that keyboard.
So if you block Ctrl
on your only keyboard, you just blocked CTRL+ALT+DEL.
The best insurance policy is to have another keyboard or mouse handy, one that you don't block.
Be wary of making scripts using this code run on startup. Know how to enter "Safe Mode" in windows and disable startup of the scripts. Know mouse alternatives to emergency keyboard actions (Right click on clock for Task Manager!)
As they say - With great power comes great responsibility.
If this all scares you and you don't really understand it, then TL/DR is you should probably stick to "Context Mode", it's safer.
Interception identifies unique devices by an ID. This is a number from 1..20.
Devices 1-10 are always keyboards
Devices 11-20 are always mice
This ID scheme is totally unique to Interception, and IDs may change as you plug / unplug devices etc.
On PC, devices are often identified by VendorID (VID) and ProductID (PID). These are identifiers baked into the hardware at time of manufacture, and are identical for all devices of the same make / model.
Most AHI functions (eg to Subscribe to a key etc) use an Interception ID, so some handy functions are provided to allow you to find the (current) Interception ID of your device, given a VID / PID.
If you are unsure of what the VID / PID of your device is (or even if Interception can see it), you can use the included Monitor script to find it.
You will need to know the VID / PID of at least one of your devices in order to do anything with AHI.
This handy tool allows you to check if AHI is working, and also to find the VID/PID or DeviceHandle of your devices.
You can use the handy "Copy" buttons to copy the VID/PID or DeviceHandle of the device to the clipboard.
When using the monitor app, DO NOT tick all devices at once, as if it crashes, it will lock up all devices.
Instead, tick one at a time and see if it your device.
If you unplug / replug a device, or go into hibernate and resume, the Interception ID of a device will increase by 1.
If the ID of a device goes above 10 (For keyboards) or 20 (For Mice), The device will completely cease to function until the next reboot - not only in AutoHotInterception, but in Windows also.
There is nothing I can do to fix this issue, it is a limitation of the Interception driver
Download and install the Interception Driver
Note that you must run install-interception.exe
at an admin command prompt (Not double-click it) - once you do so, it will instruct you to execute install-interception.exe /install
to actually perform the install.
Here is a GIF showing the process:
AHK v1
folder OR the AHK v2
folder to somewhere on your disk..ahk
scripts and a lib
folder. AutoHotInterception.dll
from the Common\lib
folder and place it into lib
in your "working folder"library
folder containing x86
and x64
folders.lib
folder in your "working folder". Example for AHK v1 - the "working folder" is on the left, top right is the AutoHotInterception zip, bottom right is the Interception zip.
The folder structure should end up looking like:
AHI Root Folder
Monitor.ahk
etc...
Lib
AutoHotInterception.ahk
AutoHotInterception.dll
CLR.ahk
Unblocker.ps1
etc..
x86
interception.dll
x64
interception.dll
Unblocker.ps1
in the lib folder and select Run as Admin
.Monitor.ahk
from your working folder to check that everything workslib
folder can actually be placed in one of the AutoHotkey lib folders (eg My Documents\AutoHotkey\lib
- make it if it does not exist), and the #include
lines of the sample scripts changed to #include <AutoHotInterception>
, to enable your AHI scripts to be in any folder, without each needing it's own copy of the library files. Include the library
#Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)
#include Lib\AutoHotInterception.ahk
Initialize the library
global AHI := new AutoHotInterception()
Include the library
Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)
#include Lib\AutoHotInterception.ahk
Initialize the library
global AHI := AutoHotInterception()
Note
The AHI
variable is an AHK class that makes it easy to interact with the AutoHotInterception DLL (Which itself then interacts with the Interception dll). For example, it wraps GetDeviceList()
to make it return a normal AHK array. Most of the time you will not need it.
For advanced users, if you wish to directly communicate with the AHI DLL (eg for best possible performance), you can call AHI.Instance
instead of AHI
for most functions (eg when sending of synthesized input using SendMouseMove
).
AHI := new AutoHotInterception()
AHI.Instance.SendMouseMove(...)
SetState(true|false)
Turns on or off all subscriptions (Starts on)
Where true
is on, false
is off.
eg AHI.SetState(false)
In most cases, you will want to hard-wire a script to a specific VID/PID - in this instance, use one of the following methods.
For all these methods, if you have multiple identical VID/PID devices, you can specify an instance
(Starts from 1).
AHI.GetDeviceId(<isMouse>, <VID>, <PID> [,<instance = 1>] )
Where isMouse
is true
if you wish to find a mouse, or false
if you wish to find a keyboard.
eg AHI.GetDeviceId(false, 0x04F2, 0x0112)
to find a keyboard with VID 0x04F2 and PID 0x0112
AHI.GetKeyboardId(<VID>, <PID> [,<instance = 1>] )
AHI.GetMouseId(<VID>, <PID> [,<instance = 1>] )
Some devices (eg older machines with PS/2 interfaces, or some laptops) may not use USB, so these will not have a VID and PID.
In this case, use the monitor app (Or GetDeviceList()
) to findle out the "Handle" of your device, and get it's ID from that.
AHI.GetDeviceIdFromHandle(<isMouse>, <handle> [,<instance = 1>] )
This works in the same way as GetDeviceId
above, except you pass a string containing the handle.
eg AHI.GetDeviceIdFromHandle(false, "ACPI\PNP0303")
to find a keyboard with the handle ACPI\PNP0303
AHI.GetKeyboardIdFromHandle(<handle> [,<instance = 1>] )
AHI.GetMouseIdFromHandle(<handle> [,<instance = 1>] )
If you wish to get a list of all available devices, you can call AHI.GetDeviceList()
, which will return an array of DeviceInfo
objects, each of which has the following properties:
Id
isMouse
Vid
Pid
Handle
AHI has two input detection modes - Context Mode and Subscription Mode, and both can be used simultaneously.
Context mode is so named as it takes advantage of AutoHotkey's Context Sensitive Hotkeys.
As such, only Keyboard Keys and Mouse Buttons are supported in this mode. Mouse Movement is not supported.
In context mode, you create a Context Manager object which turns on/off a set of AHK hotkeys for you.
You wrap your hotkeys in an #if block which is controlled by the manager.
Create a Context Manager for the keyboard or mouse, pass it the Interception ID of the device.
Then Create your hotkeys, wrapped in an #if
block that checks the .IsActive
property of your Context Manager
(Complete, working script)
#include Lib\AutoHotInterception.ahk
AHI := new AutoHotInterception()
keyboard1Id := AHI.GetKeyboardId(0x04F2, 0x0112)
cm1 := AHI.CreateContextManager(keyboard1Id)
#if cm1.IsActive ; Start the #if block
::aaa::JACKPOT
1::
ToolTip % "KEY DOWN EVENT @ " A_TickCount
return
1 up::
ToolTip % "KEY UP EVENT @ " A_TickCount
return
#if ; Close the #if block
#include Lib\AutoHotInterception.ahk
AHI := AutoHotInterception()
keyboard1Id := AHI.GetKeyboardId(0x04F2, 0x0112)
cm1 := AHI.CreateContextManager(keyboard1Id)
#HotIf cm1.IsActive ; Start the #if block
::aaa::JACKPOT
1::
{
ToolTip("KEY DOWN EVENT @ " A_TickCount)
return
}
1 up::
{
ToolTip("KEY UP EVENT @ " A_TickCount)
return
}
#HotIf ; Close the #if block
You can remove a Context Manager using AHI.RemoveContextManager(keyboard1Id)
In Subscription mode, you bypass AHK's hotkey system completely, and Interception notifies you of key events via callbacks.
All forms of input are supported in Subscription Mode.
Subscription Mode overrides Context Mode - that is, if a key on a keyboard has been subscribed to with Subscription Mode, then Context Mode will not fire for that key on that keyboard.
SubscribeKey overrides SubscribeKeyboard - that is, if you have subscribed to all keys and a specific key on the same keyboard, then if you press the specific key, it's callback will fire and the callback for SubscribeKeyboard will not.
Each Subscribe endpoint also has a corresponding Unsubscribe endpoint, which removes the subscription and any block associated with it.
Both keyboard and mouse subscription functions have an optional concurrent
parameter. This controls whether callbacks are fired sequentially or not.
False (Default) means that a new callback will not be fired until the last one has completed. This is especially useful for subscriptions involving mouse movement.
True means that a new thread will be used for each callback. If your callback has a long-running loop in it, this could mean that a callback could interrupt the previous callback, resulting in a steady buildup of callbacks (Read memory leak). Use at own risk!
SubscribeKey(<deviceId>, <scanCode>, <block>, <callback>, <concurrent>)
UnsubscribeKey(<deviceId>, <scanCode>)
eg
AHI.SubscribeKey(keyboardId, GetKeySC("1"), true, Func("KeyEvent"))
Callback function is passed state 0
(released) or 1
(pressed)
KeyEvent(state){
ToolTip % "State: " state
}
AHI.SubscribeKey(keyboardId, GetKeySC("1"), true, KeyEvent)
Callback function is passed state 0
(released) or 1
(pressed)
KeyEvent(state){
ToolTip("State: " state)
}
SubscribeKeyboard(<deviceId>, <block>, <callback>, <concurrent>)
eg
AHI.SubscribeKeyboard(keyboardId, true, Func("KeyEvent"))
Callback function is passed scancode of pressed key and state
KeyEvent(code, state){
ToolTip % "Keyboard Key - Code: " code ", State: " state
}
AHI.SubscribeKeyboard(keyboardId, true, KeyEvent)
Callback function is passed scancode of pressed key and state
KeyEvent(code, state){
ToolTip("Keyboard Key - Code: " code ", State: " state)
}
SubscribeMouseButton(<deviceId>, <button>, <block>, <callback>, <concurrent>)
UnsubscribeMouseButton(<deviceId>, <button>)
Where button
is one of:
0: Left Mouse
1: Right Mouse
2: Middle Mouse
3: Side Button 1
4: Side Button 2
5: Mouse Wheel (Vertical)
6: Mouse Wheel (Horizontal)
For Mouse Wheel events, the <state>
parameter will be 1
for Wheel Up / Right and -1
for Wheel Down / Left
Otherwise, usage is identical to SubscribeKey
SubscribeMouseButtons(<deviceId>, <block>, <callback>, <concurrent>)
eg
AHI.SubscribeMouseButtons(mouseId, true, Func("MouseButtonEvent"))
Callback function is passed ID (See above) of pressed button and state
MouseButtonEvent(code, state){
ToolTip % "Mouse Button - Code: " code ", State: " state
}
AHI.SubscribeMouseButtons(mouseId, true, MouseButtonEvent)
Callback function is passed ID (See above) of pressed button and state
MouseButtonEvent(code, state){
ToolTip("Mouse Button - Code: " code ", State: " state)
}
Warning! When Subscribing to mouse movement, you will get LOTS of callbacks.
Note the CPU usage of the demo Monitor app.
AutoHotkey is not good for handling heavy processing in each callback (eg updating a GUI, like the monitor app does).
Keep your callbacks short and efficient in this mode if you wish to avoid high CPU usage.
Relative mode is for normal mice and most trackpads.
Coordinates will be delta (change)
Each endpoint has two naming variants for convenience, they both do the same.
SubscribeMouseMove(<deviceId>, <block>, <callback>, <concurrent>)
SubscribeMouseMoveRelative(<deviceId>, <block>, <callback>, <concurrent>)
UnsubscribeMouseMove(<deviceId>)
UnsubscribeMouseMoveRelative(<deviceId>)
For Mouse Movement, the callback is passed two ints - x and y.
eg
AHI.SubscribeMouseMove(mouseId, false, Func("MouseEvent"))
MouseEvent(x, y){
[...]
}
AHI.SubscribeMouseMove(mouseId, false, MouseEvent)
MouseEvent(x, y){
[...]
}
Absolute mode is used for Graphics Tablets, Light Guns etc.
Coordinates will be in the range 0..65535
SubscribeMouseMoveAbsolute(<deviceId>, <block>, <callback>, <concurrent>)
UnsubscribeMouseMoveAbsolute(<deviceId>)
Again, the callback is passed two ints - x and y.
eg
AHI.SubscribeMouseMoveAbsolute(mouseId, false, Func("MouseEvent"))
MouseEvent(x, y){
[...]
}
AHI.SubscribeMouseMoveAbsolute(mouseId, false, MouseEvent)
MouseEvent(x, y){
[...]
}
Note that these commands will work in both Context and Subscription modes
Also note that you can send as any device, regardless of whether you have subscribed to it in some way or not.
You can send keys as a specific keyboard using the SendKeyEvent
method.
AHI.SendKeyEvent(<keyboardId>, <scanCode>, <state>)
scanCode = the Scan Code of the key
state = 1 for press, 0 for release
keyboardId = The Interception ID of the keyboard
AHI.SendKeyEvent(keyboardId, GetKeySC("a"), 1)
If you subscribe to a key using Subscription mode with the block
parameter set to true, then send a different key using SendKeyEvent
, you are transforming that key in a way which is totally invisible to windows (And all apps running on it), and it will respond as appropriate. For example, AHK $
prefixed hotkeys will not be able to tell that this is synthetic input, and will respond to it.
You can send clicks and other mouse button events with:
AHI.SendMouseButtonEvent(<mouseId>, <button>, <state>)
Where button
is the button index, as used in SubscribeMouseButton
When Sending Mouse Wheel events, set <state>
to 1
for Wheel Up / Right and -1
for Wheel Down / Left.
If you are working in Absolute mode (eg with a graphics tablet or light guns), you can send mouse button events at specific coordinates using:
AHI.SendMouseButtonEventAbsolute(<mouseId>, <button>, <state>, <x>, <y>)
To send Relative (Normal) mouse movement, use:
AHI.SendMouseMove(<mouseId>, <x>, <y>)
X and Y are not setting the absolute cursor position, they are altering current position
Note that x and y are not in pixels, they are in "Mickeys"
To sent Absolute mouse movement, use:
AHI.SendMouseMoveAbsolute(<mouseId>, <x>, <y>)
Note that Absolute mode will probably not work with FPS style mouse-aim games.
Note that Absolute mouse move uses coordinates in the range 0..65535 which are NOT screen coordinates. If, for example, you have one 1920x1080 monitor, then divide 65535 by 1920 to find the x position on your screen. This 65535 coordinate space maps to all your screens however, so if you have multiple monitors, further maths will be required.
To move the mouse cursor to a specific screen or window coordinate, use:
AHI.MoveCursor(<x>, <y> [, <coordMode>, <mouseId>])
coordMode
is optional and is the CoordMode to use (Will switch back to current CoordMode after) - Defaults to "Screen".
mouseId
is optional and the ID of the mouse to use (Defaults to ID 11 - the first mouse)
eg
AHI.MoveCursor(100, 200)
- move to 100, 200 Screen position using mouse ID 11
AHI.MoveCursor(100, 200, "Window")
- move to 100, 200 Window position using mouse ID 11
AHI.MoveCursor(100, 200, , 12)
- move to 100, 200 Screen position using mouse ID 12
AHI scripts can be compiled (Right click the script and select "Compile")
All required DLLs will be packed inside the EXE, so only the EXE needs to be distributed
When the EXE is run, the Lib
folder will be created with the required DLLs