Closed Ughuuu closed 1 year ago
Something is a little bit strange about it, the limits don't seem to work same as in godot or box2d. Might investigate later and create an issue for this, as I just wanted to bring api parity.
It's related to https://github.com/dimforge/rapier/issues/499.
Follows https://github.com/godotengine/godot/pull/81610
Here is the test project: JointLimits-2.zip