When converting fbx files for use in Unity3d the corresponding gltf files are flipped along the x and z axis (or need to be flipped around this axis to match up, depending on your standpoint).
I would like to have the option to flip directly during conversation if possible, as having a manual flip later on (i.e by scaling with -1 on x and z) will break automation further down the pipeline.
When converting fbx files for use in Unity3d the corresponding gltf files are flipped along the x and z axis (or need to be flipped around this axis to match up, depending on your standpoint). I would like to have the option to flip directly during conversation if possible, as having a manual flip later on (i.e by scaling with -1 on x and z) will break automation further down the pipeline.