Closed youngstu closed 3 years ago
Hey, thanks for your interest. It should be very dependent to how you define your angle-axis representation during pre-processing. I would suggest you to double check whether the angles are consistently defined. It's very unlikely that adding angle-axis loss significantly breaks the overall performance (it would change the performance a bit, though). Think about some corner cases - for example, 360 degree is the same as -360 degree. The issue is quite generic, and may not be specific to hand pose estimation.
I used the Freihand dataset and did not modify the original pose. At the same time, i closed the data augmentation.
@youngstu Thanks for your interests in our work. But it turns our our issue section is overwhelmed by your issues, which makes other people hard to use. If you don't mind, please send emails to me (you should be able to find my email address at my github home-page), I will try to answer your questions.
@youngstu i met the same problem, same for freihand dataset. I found that the diversity of images' focal length may lead to it. But i still found no solution to make training converge better. I doubt if there is needed some tricks in training. I wanna konw have u fixed it yet?
I reproduced the hand training module and found that the loss of hand axis angle pose may make the effect worse. The data verification is correct. After the loss of axis angle is added, the hand often turns forward and backward.