PHYRE is a benchmark for physical reasoning.
It provides a set of physics puzzles in a simulated 2D world. Each puzzle has a goal state (e.g., make the green ball touch the blue wall) and an initial state in which the goal is not satisfied (see the figure below). A puzzle can be solved by placing one or more new bodies in the environment such that when the physical simulation is run the goal is satisfied. An agent playing this game must solve previously unseen puzzles in as few attempts as possible.
Phyre framework could be used for several tasks related to physical reasoning.
The simplest way to install PHYRE is via pip. As PHYRE requires Python version 3.6, we recommend installing PHYRE inside a virtual environment, e.g. using Conda.
We provide PHYRE as a pip package for both Linux and Mac OS.
conda create -n phyre python=3.6 && conda activate phyre
pip install phyre
To check that the installation was successful, run python -m phyre.server
and open http://localhost:30303. That should start a local demo server.
For instructions on building PHYRE from source and installing in a Docker container, see INSTALLATION.
We provide jupyter notebooks that show how to use PHYRE API (open in Colab) to run simulations and evaluate a random agent and how to use simulation cache (open in Colab) to train agents faster.
We provide a set of baseline agents that are described in the paper.
In order to run them, you need to install additional python dependencies with pip install -r requirements.agents.txt
.
All the agents are located in agents/
folder. The entry point is train.py
that will train an agent on specified eval setup with a specified fold.
E.g., the following command will train a memoization agent:
python agents/train.py \
--output-dir=results/ball_cross_template/0 \
--eval-setup-name=ball_cross_template \
--fold-id=0 \
--mem-rerank-size 100 \
--agent-type=memoize
File run_experiment.py
contains groups of experiments, e.g, sweeping over number of update for DQN-O or training agents on all seeds and eval setups. And train_all_baseline.sh
starts experiments to train all baseline algorithms in the paper.
PHYRE is released under the Apache license. See LICENSE for additional details.
If you use PHYRE in your experiments, please cite it:
@article{bakhtin2019phyre,
title={PHYRE: A New Benchmark for Physical Reasoning},
author={Anton Bakhtin and Laurens van der Maaten and Justin Johnson and Laura Gustafson and Ross Girshick},
year={2019},
journal={arXiv:1908.05656}
}
Virtual Tools is a similar project aiming to research the structure necessary to capture human-like reasoning in these sorts of physics puzzles.
ESPRIT is a framework based on PHYRE that connects physical reasoning and natural language explanations.
Forward Prediction for Physical Reasoning uses forward-prediction models improve the performance of physical-reasoning agents, particularly on complex tasks that involve many objects.
Solving Physics Puzzles by Reasoning about Paths is a model for goal-driven tasks that requires intuitive physical reasoning and intervention in the scene to achieve a desired end goal.