SoundSpaces is a realistic acoustic simulation platform for audio-visual embodied AI research. From audio-visual navigation, audio-visual exploration to echolocation and audio-visual floor plan reconstruction, this platform expands embodied vision research to a broader scope of topics.
Click on the gif to view the video. Listen with headphones to hear the spatial sound properly!
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. We further build SoundSpaces: a first-of-its-kind dataset of audio renderings based on geometrical acoustic simulations for two sets of publicly available 3D environments (Matterport3D and Replica), and we instrument Habitat to support the new sensor, making it possible to insert arbitrary sound sources in an array of real-world scanned environments.
If you use the SoundSpaces platform in your research, please cite the following paper:
@inproceedings{chen22soundspaces2,
title = {SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning},
author = {Changan Chen and Carl Schissler and Sanchit Garg and Philip Kobernik and Alexander Clegg and Paul Calamia and Dhruv Batra and Philip W Robinson and Kristen Grauman},
booktitle = {NeurIPS 2022 Datasets and Benchmarks Track},
year = {2022}
}
@inproceedings{chen20soundspaces,
title = {SoundSpaces: Audio-Visual Navigaton in 3D Environments},
author = {Changan Chen and Unnat Jain and Carl Schissler and Sebastia Vicenc Amengual Gari and Ziad Al-Halah and Vamsi Krishna Ithapu and Philip Robinson and Kristen Grauman},
booktitle = {ECCV},
year = {2020}
}
If you use any of the 3D scene assets (Matterport3D, Replica, HM3D, Gibson, etc.), please make sure you cite these papers as well!
Follow the step-by-step installation guide to install the repo.
This repo renders audio-visual observations with high acoustic and spatial correspondence. It supports various visual-acoustic learning tasks, including audio-visual embodied navigation, acoustics prediction from egocentric observations, etc. In this repo, we provide code for training and evaluating audio-visual navigation agents. For other downstream tasks, please check out each paper's respective repo, e.g., visual acoustic matching and audio-visual dereverberation.
Below we show some example commands for training and evaluating AudioGoal with depth sensor on Replica.
python ss_baselines/av_nav/run.py --exp-config ss_baselines/av_nav/config/audionav/replica/train_telephone/audiogoal_depth.yaml --model-dir data/models/replica/audiogoal_depth
python ss_baselines/av_nav/run.py --run-type eval --exp-config ss_baselines/av_nav/config/audionav/replica/val_telephone/audiogoal_depth.yaml --model-dir data/models/replica/audiogoal_depth
python ss_baselines/av_nav/run.py --run-type eval --exp-config ss_baselines/av_nav/config/audionav/replica/test_telephone/audiogoal_depth.yaml --model-dir data/models/replica/audiogoal_depth EVAL_CKPT_PATH_DIR data/models/replica/audiogoal_depth/data/ckpt.XXX.pth
python ss_baselines/av_nav/run.py --run-type eval --exp-config ss_baselines/av_nav/config/audionav/replica/test_telephone/audiogoal_depth.yaml --model-dir data/models/replica/audiogoal_depth EVAL_CKPT_PATH_DIR data/models/replica/audiogoal_depth/data/ckpt.220.pth VIDEO_OPTION [\"disk\"] TASK_CONFIG.SIMULATOR.USE_RENDERED_OBSERVATIONS False TASK_CONFIG.TASK.SENSORS [\"POINTGOAL_WITH_GPS_COMPASS_SENSOR\",\"SPECTROGRAM_SENSOR\",\"AUDIOGOAL_SENSOR\"] SENSORS [\"RGB_SENSOR\",\"DEPTH_SENSOR\"] EXTRA_RGB True TASK_CONFIG.SIMULATOR.CONTINUOUS_VIEW_CHANGE True DISPLAY_RESOLUTION 512 TEST_EPISODE_COUNT 1
python scripts/interactive_demo.py
python ss_baselines/av_nav/run.py --exp-config ss_baselines/av_nav/config/audionav/mp3d/train_telephone/audiogoal_depth_ddppo.yaml --model-dir data/models/ss2/mp3d/dav_nav CONTINUOUS True
We provide acoustically realistic audio renderings for Replica and Matterport3D datasets.
The audio renderings exist in the form of pre-rendered room impulse responses (RIR), which allows
users to convolve with any source sounds they wish during training.
See dataset for more details.
Note that we do not open source the rendering code at this time.
SoundSpaces 2.0 is a fast, continuous, configurable and generalizable audio-visual simulation platform that allows users to render sounds for arbitrary spaces and environments. As a result of rendering accuracy improvements, the rendered IRs are different from SoundSpaces 1.0. Check out the jupyter notebook for a quick tutorial. The documentation of the APIs can be found here.
See the CONTRIBUTING file for how to help out.
SoundSpaces is CC-BY-4.0 licensed, as found in the LICENSE file.
The trained models and the task datasets are considered data derived from the correspondent scene datasets.