2010/03/31
Lots of small, incremental changes in the past few months. Game is more or less playable in its current state.
2009/12/25
Some of the (many) updates in this checkin:
2009/06/10
This is a preliminary sandboxed checkin, primarily repackaged for sharing on Github. It is not at all complete, but as of the first checkin, the basic preloading and sprite engines are in place.
There are currently two entry points:
index.html the main game will be invoked from here; right now it's just the player on an empty screen.
bestiary.html test harness that allows you to spawn the various enemy types into a canvas to observe their AIs.
Note also that sprite collision isn't yet enabled in the initial checkin. However, it has been added in subsequent checkins; see Git checkin logs for details.
Still a lot of things on the overworld that need to be fixed/implemented; see http://github.com/buyog/Canvassa/issues for details.