Closed szabba closed 4 years ago
@szabba Is this what you're after:
https://github.com/faiface/pixel/blob/master/pixelgl/input.go#L58
MouseInsideWindow returns true if the mouse position is within the Window's Bounds.
Great! I was still on v0.8.0 which did not have that.
In some RPGs / strategy games the camera pans when the mouse pointer is close to the window edge. That is perfectly doable given the current API.
However when such a game is run in windowed mode and the cursor goes outside the window bounds, the
Window.MousePosition
remains within the window bounds and near the edge. For this it would be helpful to be able to say if the cursor is actually above the window or not.Window.Focused
is not the same thing - and on some OSes it can change behaviour depending on the desktop configuration.I might've missed something in the current API. If so, I will be happy to learn that. :slightly_smiling_face: