This repo is not under active development anymore and has been archived. Continued development has been migrated to Pixel2. A big thank you to faiface for creating this awesome library and for all the hard work put into it. We encourage old and new users to check out the new repo and contribute to it.
A hand-crafted 2D game library in Go. Take a look into the features to see what it can do.
go get github.com/faiface/pixel
If you are using Modules (Go 1.11 or higher) and want a mutable copy of the source code:
git clone https://github.com/faiface/pixel # clone outside of $GOPATH
cd pixel
go install ./...
See requirements for the list of libraries necessary for compilation.
All significant changes are documented in CHANGELOG.md.
The Wiki of this repo contains an extensive tutorial covering several topics of Pixel. Here's the content of the tutorial parts so far:
The examples repository contains a few examples demonstrating Pixel's functionality.
To run an example, navigate to it's directory, then go run
the main.go
file. For example:
$ cd pixel-examples/platformer
$ go run main.go
Here are some screenshots from the examples!
Lights | Platformer |
---|---|
Smoke | Typewriter |
---|---|
Raycaster | Gizmo |
---|---|
Here's the list of the main features in Pixel. Although Pixel is still under heavy development, there should be no major breakage in the API. This is not a 100% guarantee, though.
sprite.Draw(window, matrix)
window.Bounds().Center()
"image"
package for loading pictures"time"
package for measuring delta time and FPS"image/color"
for colors, or use Pixel's own color.Color
format, which supports easy
multiplication and a few more featuresfloat64
throughout the library, compatible with "math"
packageClose
or Dispose
methodsSmall codebase, ~5K lines of code, including the backend glhf package
Here are some packages which use Pixel:
SpriteSheet
and Animation
implementationsPixel is in development and still missing few critical features. Here're the most critical ones.
Implementing these features will get us to the 1.0 release. Contribute, so that it's as soon as possible!
If you're using Windows and having trouble building Pixel, please check this guide on the wiki.
PixelGL backend uses OpenGL to render graphics. Because of that, OpenGL development libraries are needed for compilation. The dependencies are same as for GLFW.
The OpenGL version used is OpenGL 3.3.
xcode-select --install
) for required
headers and libraries.libgl1-mesa-dev
and xorg-dev
packages.libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel libXxf86vm-devel
packages.The combination of Go 1.8, macOS and latest XCode seems to be problematic as mentioned in issue #7. This issue is probably not related to Pixel. Upgrading to Go 1.8.1 fixes the issue.
Join us in the Discord Chat!
Pixel is in, let's say, mid-stage of development. Many of the important features are here, some are missing. That's why contributions are very important and welcome! All alone, I will be able to finish the library, but it'll take a lot of time. With your help, it'll take much less. I encourage everyone to contribute, even with just an idea. Especially welcome are issues and pull requests.
However, I won't accept everything. Pixel is being developed with thought and care. Each component was designed and re-designed multiple times. Code and API quality is very important here. API is focused on simplicity and expressiveness.
When contributing, keep these goals in mind. It doesn't mean that I'll only accept perfect pull requests. It just means that I might not like your idea. Or that your pull requests could need some rewriting. That's perfectly fine, don't let it put you off. In the end, we'll just end up with a better result.
Take a look at CONTRIBUTING.md for further information.