I updated the Rect.Intersects function to use inclusive operators so that if only the edge of two rectangles is touching, it won't be considered overlapping, like how Intersect works.
I also added some rectangle v rectangle tests, replacing some benchmarks that weren't really doing anything.
I updated the Rect.Intersects function to use inclusive operators so that if only the edge of two rectangles is touching, it won't be considered overlapping, like how Intersect works.
I also added some rectangle v rectangle tests, replacing some benchmarks that weren't really doing anything.