Closed johngebbie closed 2 years ago
How can I scale the coordinate system so everything is drawn bigger but not pixelated? I tried Window.SetMatrix but it went pixelated, and the same drawing a scaled canvas.
I think this is different from https://github.com/faiface/pixel/issues/96 as they want to scale the pixels.
Now I think about, I could write my own Push function, but I'll post in case something like Window.Scale would be good.
I worked it out, using SetMatrix on a IMDraw. something like:
imd.SetMatrix(pixel.IM.Scaled(pixel.ZV, 5)) ... win.SetMatrix(pixel.IM.Moved(win.Bounds().Center())) imd.Draw(win)
How can I scale the coordinate system so everything is drawn bigger but not pixelated? I tried Window.SetMatrix but it went pixelated, and the same drawing a scaled canvas.
I think this is different from https://github.com/faiface/pixel/issues/96 as they want to scale the pixels.
Now I think about, I could write my own Push function, but I'll post in case something like Window.Scale would be good.