I'm now getting loads of lua errors starting from log in and again when I click on NPCs. The target unitframe itself seems to be deactivated until I disable and re-enable it in settings. I've grabbed some of the errors I get. I recognise the "Druidness" thing from somewhere (as in I think I've named something that, but can't find it in anything obvious like auras or outfits etc).
Message: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: attempt to index field '?' (a nil value)
Time: 10/09/16 12:27:56
Count: 1
Stack: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: in function <...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:140>
...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:180: in function func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function?'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>
{
}
UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
RefreshClassBar = defined @Interface\AddOns\SVUI_UnitFrames\class_resources\druid.lua:97
colors =
{
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_POWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
LossOfControl = {
}
Castbar = {
}
UNIT_DISPLAYPOWER =
{
}
UPDATE_EXHAUSTION = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Experience\oUF_Experience.lua:82
SetBackdrop = defined =[C]:-1
UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threat.lua:29
UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\
Message: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: attempt to index field '?' (a nil value)
Time: 10/09/16 12:29:08
Count: 1
Stack: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: in function func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:125: in function?'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>
[C]: in function `CameraOrSelectOrMoveStop'
{
}
UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
RefreshClassBar = defined @Interface\AddOns\SVUI_UnitFrames\class_resources\druid.lua:97
colors =
{
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_POWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
LossOfControl = {
}
Castbar = {
}
UNIT_DISPLAYPOWER =
{
}
UPDATE_EXHAUSTION = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Experience\oUF_Experience.lua:82
SetBackdrop = defined =[C]:-1
UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threat.lua:29
UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threa
I'm now getting loads of lua errors starting from log in and again when I click on NPCs. The target unitframe itself seems to be deactivated until I disable and re-enable it in settings. I've grabbed some of the errors I get. I recognise the "Druidness" thing from somewhere (as in I think I've named something that, but can't find it in anything obvious like auras or outfits etc).
Message: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: attempt to index field '?' (a nil value) Time: 10/09/16 12:27:56 Count: 1 Stack: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: in function <...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:140> ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:180: in function
func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function
?' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>Locals: self = SVUI_Player { 0 =
PortraitTexture = {
}
CombatFade = false
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
mousetags = {
}
Resting = {
}
UNIT_MAXHEALTH = {
}
PLAYER_UPDATE_RESTING = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\resting.lua:22
UNIT_POWER_FREQUENT = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:90
UPDATE_SHAPESHIFT_FORM = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:67
Aggro = SVUI_PlayerThreatAlert {
}
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
alternativeUnit = "vehicle"
style = "SVUI_Player"
ClassBar = "Druidness"
InfoPanelRight = {
}
UNIT_EXITED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_CONNECTION = {
}
Debuffs = SVUI_PlayerDebuffs {
}
UNIT_HEAL_PREDICTION = defined @Interface\AddOns\SVUIUnitFrames\libs\oUF\elements\healprediction.lua:98
UpdateBackdrop = defined @Interface\AddOns\SVUI !Core\system\api.lua:498
Grip = SVUI_Player_MOVE {
}
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = {
}
Threat = {
}
HealPrediction = {
}
Experience = PlayerFrameExperienceBar {
}
CHARACTER_POINTS_CHANGED = {
}
___key = "player"
BackdropNeedsUpdate = true
InfoPanelLeft = {
}
Combat = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
tags = {
}
UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
RefreshClassBar = defined @Interface\AddOns\SVUI_UnitFrames\class_resources\druid.lua:97
colors = {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_POWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
LossOfControl = {
}
Castbar = {
}
UNIT_DISPLAYPOWER = {
}
UPDATE_EXHAUSTION = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Experience\oUF_Experience.lua:82
SetBackdrop = defined =[C]:-1
UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threat.lua:29
UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\
Message: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: attempt to index field '?' (a nil value)
Time: 10/09/16 12:29:08
Count: 1
Stack: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: in function
func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:125: in function
?' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74> [C]: in function `CameraOrSelectOrMoveStop'Locals: self = SVUI_Player { 0 =
PortraitTexture = {
}
CombatFade = false
UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248
mousetags = {
}
Resting = {
}
UNIT_MAXHEALTH = {
}
PLAYER_UPDATE_RESTING = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\resting.lua:22
UNIT_POWER_FREQUENT = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:90
UPDATE_SHAPESHIFT_FORM = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:67
Aggro = SVUI_PlayerThreatAlert {
}
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188
ActionPanel = {
}
alternativeUnit = "vehicle"
style = "SVUI_Player"
ClassBar = "Druidness"
InfoPanelRight = {
}
UNIT_EXITED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_CONNECTION = {
}
Debuffs = SVUI_PlayerDebuffs {
}
UNIT_HEAL_PREDICTION = defined @Interface\AddOns\SVUIUnitFrames\libs\oUF\elements\healprediction.lua:98
UpdateBackdrop = defined @Interface\AddOns\SVUI !Core\system\api.lua:498
Grip = SVUI_Player_MOVE {
}
UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202
UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222
UNIT_AURA = {
}
Threat = {
}
HealPrediction = {
}
Experience = PlayerFrameExperienceBar {
}
CHARACTER_POINTS_CHANGED = {
}
___key = "player"
BackdropNeedsUpdate = true
InfoPanelLeft = {
}
Combat = {
}
UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
tags = {
}
UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88
RefreshClassBar = defined @Interface\AddOns\SVUI_UnitFrames\class_resources\druid.lua:97
colors = {
}
UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174
RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27
UNIT_POWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178
SetBackdropBorderColor = defined =[C]:-1
TextGrip = {
}
StatusPanel = {
}
Panel = {
}
UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87
LossOfControl = {
}
Castbar = {
}
UNIT_DISPLAYPOWER = {
}
UPDATE_EXHAUSTION = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Experience\oUF_Experience.lua:82
SetBackdrop = defined =[C]:-1
UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threat.lua:29
UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threa
drveoj
commented
7 years ago
kayleighraven
commented
7 years ago
drveoj
commented
7 years ago
- © Githubissues.
- Githubissues is a development platform for aggregating issues.
Hi @kayleighraven - Can you download latest updates and see if that fixes your problem?
Yup, have been playing for several hours now across all specs of my druid and no further errors :)
Good news. Combopoints on druid still not 100% correct but that will come in the big unitframes revamp so happy to close this one. :)