failcoder / SVUI-Temp

Temporary Repository for SuperVillain UI fixes until Munglunch/failcoder returns from absence.
MIT License
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Multiple lua errors for unitframes #84

Closed kayleighraven closed 7 years ago

kayleighraven commented 7 years ago

I'm now getting loads of lua errors starting from log in and again when I click on NPCs. The target unitframe itself seems to be deactivated until I disable and re-enable it in settings. I've grabbed some of the errors I get. I recognise the "Druidness" thing from somewhere (as in I think I've named something that, but can't find it in anything obvious like auras or outfits etc).

Message: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: attempt to index field '?' (a nil value) Time: 10/09/16 12:27:56 Count: 1 Stack: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: in function <...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:140> ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:180: in function func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function?' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>

Locals: self = SVUI_Player { 0 = PortraitTexture = { } CombatFade = false UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248 mousetags =

{ } Resting = { } UNIT_MAXHEALTH =
{ } PLAYER_UPDATE_RESTING = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\resting.lua:22 UNIT_POWER_FREQUENT = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:90 UPDATE_SHAPESHIFT_FORM = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:67 Aggro = SVUI_PlayerThreatAlert { } UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188 ActionPanel = { } alternativeUnit = "vehicle" style = "SVUI_Player" ClassBar = "Druidness" InfoPanelRight = { } UNIT_EXITED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51 UNIT_CONNECTION =
{ } Debuffs = SVUI_PlayerDebuffs { } UNIT_HEAL_PREDICTION = defined @Interface\AddOns\SVUIUnitFrames\libs\oUF\elements\healprediction.lua:98 UpdateBackdrop = defined @Interface\AddOns\SVUI!Core\system\api.lua:498 Grip = SVUI_Player_MOVE { } UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202 UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222 UNIT_AURA =
{ } Threat = { } HealPrediction =
{ } Experience = PlayerFrameExperienceBar { } CHARACTER_POINTS_CHANGED =
{ } ___key = "player" BackdropNeedsUpdate = true InfoPanelLeft = { } Combat = { } UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88 tags =
{ } UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51 UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88 RefreshClassBar = defined @Interface\AddOns\SVUI_UnitFrames\class_resources\druid.lua:97 colors =
{ } UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174 RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27 UNIT_POWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87 Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178 SetBackdropBorderColor = defined =[C]:-1 TextGrip = { } StatusPanel = { } Panel = { } UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87 LossOfControl = { } Castbar = { } UNIT_DISPLAYPOWER =
{ } UPDATE_EXHAUSTION = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Experience\oUF_Experience.lua:82 SetBackdrop = defined =[C]:-1 UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threat.lua:29 UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ Message: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: attempt to index field '?' (a nil value) Time: 10/09/16 12:29:08 Count: 1 Stack: ...tFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:165: in function func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:125: in function?' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74> [C]: in function `CameraOrSelectOrMoveStop'

Locals: self = SVUI_Player { 0 = PortraitTexture = { } CombatFade = false UNIT_SPELLCAST_CHANNEL_START = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:248 mousetags =

{ } Resting = { } UNIT_MAXHEALTH =
{ } PLAYER_UPDATE_RESTING = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\resting.lua:22 UNIT_POWER_FREQUENT = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:90 UPDATE_SHAPESHIFT_FORM = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Druidness\oUF_Druidness.lua:67 Aggro = SVUI_PlayerThreatAlert { } UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:188 ActionPanel = { } alternativeUnit = "vehicle" style = "SVUI_Player" ClassBar = "Druidness" InfoPanelRight = { } UNIT_EXITED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51 UNIT_CONNECTION =
{ } Debuffs = SVUI_PlayerDebuffs { } UNIT_HEAL_PREDICTION = defined @Interface\AddOns\SVUIUnitFrames\libs\oUF\elements\healprediction.lua:98 UpdateBackdrop = defined @Interface\AddOns\SVUI!Core\system\api.lua:498 Grip = SVUI_Player_MOVE { } UNIT_SPELLCAST_DELAYED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:202 UNIT_SPELLCAST_STOP = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:222 UNIT_AURA =
{ } Threat = { } HealPrediction =
{ } Experience = PlayerFrameExperienceBar { } CHARACTER_POINTS_CHANGED =
{ } ___key = "player" BackdropNeedsUpdate = true InfoPanelLeft = { } Combat = { } UNIT_MODEL_CHANGED = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88 tags =
{ } UNIT_ENTERED_VEHICLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51 UNIT_PORTRAIT_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\portraits.lua:88 RefreshClassBar = defined @Interface\AddOns\SVUI_UnitFrames\class_resources\druid.lua:97 colors =
{ } UNIT_SPELLCAST_INTERRUPTIBLE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\castbar.lua:174 RAID_TARGET_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\ricons.lua:27 UNIT_POWER = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87 Update = defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178 SetBackdropBorderColor = defined =[C]:-1 TextGrip = { } StatusPanel = { } Panel = { } UNIT_POWER_BAR_SHOW = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\power.lua:87 LossOfControl = { } Castbar = { } UNIT_DISPLAYPOWER =
{ } UPDATE_EXHAUSTION = defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Experience\oUF_Experience.lua:82 SetBackdrop = defined =[C]:-1 UNIT_THREAT_SITUATION_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threat.lua:29 UNIT_THREAT_LIST_UPDATE = defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\elements\threa

drveoj commented 7 years ago

Hi @kayleighraven - Can you download latest updates and see if that fixes your problem?

kayleighraven commented 7 years ago

Yup, have been playing for several hours now across all specs of my druid and no further errors :)

drveoj commented 7 years ago

Good news. Combopoints on druid still not 100% correct but that will come in the big unitframes revamp so happy to close this one. :)