Open zephyrside opened 3 weeks ago
Honestly I don't think another demo is worth it until we get the music situation squared away...due to the new music engine, some tracks sound awful at the moment. We are also missing base after base, time machine and xstep music.
Once we get those in, I think a release 1.0 would make sense (minus clutterfunk due to mini collision still being borked) once we finish all of the menu screens! I don't think 1.0 has to be strictly 1.0 features, but it could be a 1.0 "famidash" cycle.
we need to add a sound effect for when starting a level too (while in the level selection menu)
just added sfx stuff to the menus
ima be honest, for some time a chunk of the team (maybe the majority even) has been thinking of changing the license to something with more legal merit
quote from jrowe: "okay next up on the dream list: relicensing to apache 2 or MIT both of them require the same stuff chell's license does but with actual boring legaleese instead of thing that prevents any real distribution rights in the future :p"
However we have no legal permission to do this (you created the thing after all) so only you can do this lmao
I have a few menuscreens left to create, and I'm also planning on adding custom icons for the icon editor screen (the first nine icons unlocked by beating levels up to cycles). The artwork has been created, but I just have to figure out rotation. These icons will replace the default icon through bankswitching, which we currently have planned for sprites (my original plan was just being able to change player palletes by making all the player sprites use pallete 3, which is currently unused, but everyone else thought icons would be easy to do).
I'm also not sure what to do with the level edit screen (lock-on custom levels maybe?).
For levels, we have 1.0 planned to have levels up to Theory of Everything. The plan was up to Cycles, but ale did XStep, which needed new tilesets.
Mini collision is now fixed, we can do clutterfunk and TOE :D
ima be honest, for some time a chunk of the team (maybe the majority even) has been thinking of changing the license to something with more legal merit
quote from jrowe: "okay next up on the dream list: relicensing to apache 2 or MIT both of them require the same stuff chell's license does but with actual boring legaleese instead of thing that prevents any real distribution rights in the future :p"
However we have no legal permission to do this (you created the thing after all) so only you can do this lmao
will consider changing the license before the 1.0 release
oh my god the fact that yall made platformer mode this early is hilarious 10/10 idea
Mini collision is now fixed, we can do clutterfunk and TOE :D
see #69, might be device parity as I'm on a galaxy tab s9 and lz is on a s24 fe
TOE work starts tomorrow!
sweet how are we gonna do the new tiles? because of how gd levels are, i initially left as much of it open as possible for unique tiles so that any metatile could be used at any time for custom levels. seems like yall undid that with the parallax
Parallax uses no metatiles. As for new blocks, we would need a CHR swap to fit them all in
Ex. ToE's brick tiles will be swapped with the 1.0 checker blocks
This will only work right now if the Chr and metatiles are in the exact same spot as what is being replaced, and will just require a Chr swap when the level is chosen. I hope.
The new branch is to see if it’s possible to have a full alternate metatile set
And that's the plan. The Bricks in the CHR replace the 1.0 checker blocks, and will line up in the metatiles
wait, hear me out
t i l e s e t t r i g g e r s
when loaded into the sprite renderer, it changes which tileset is used by the game, similar to how the color triggers change the background color
Cool idea, but we might put what CHR the level uses in the header
i guess that could work
wait, hear me out
t i l e s e t t r i g g e r s
when loaded into the sprite renderer, it changes which tileset is used by the game, similar to how the color triggers change the background color
This would be the way, we just need to figure out how to have a separate set of tile definitions and attributes that load for it…
oh hey btw @ADM228 how do i export the music from fs to work with banks
@zephyrside only export a few songs at a time and ensure the total assembly size less than 8192 bytes Some of the guesswork has been removed since FS 4.2.0 introduced folders (i put the songs in folders) Also there's the good old DPCM aligner if you know what i mean
94 (maybe shorten the pad hitbox a tiny bit)
The pad has a hitbox wide size of 16 pixels and a height of 2 pixels.
The pad has a hitbox wide size of 16 pixels and a height of 2 pixels.
maybe just decrease it by 2 pixels (as you see, I'm helping, you should add me as a issue helper)
The pad has a hitbox wide size of 16 pixels and a height of 2 pixels.
maybe just decrease it by 2 pixels (as you see, I'm helping, you should add me as a issue helper)
I dont see a problem with #94 - The cube missed the spike hitbox (a small rectangle in the middle of the spike) - its working BETTER than expected thanks to the new collision routines.
See my response video in slow motion here: https://github.com/famidash/famidash/issues/94#issuecomment-2081474230
@zephyrside most of us have agreed that we should start looking into running a kickstarter. Just wanted to see your thoughts on this, and obviously you will be recieving a cut just like everyone else.
@zephyrside most of us have agreed that we should start looking into running a kickstarter. Just wanted to see your thoughts on this, and obviously you will be recieving a cut just like everyone else.
sounds like a good idea, although i don't exactly know the legality of it
I’ve reached out to rubrub twice already but no response. Given his history of supporting fan games as well as telling people to just pirate his game, I’d say he likely won’t mind. Will personally put aside a portion of my own in case he decides he would like to receive it as I offered to him.
Obviously we are a little ways away from doing anything, still in the brainstorming phase. We all agreed we will also keep the project open source no matter what happens.
Hopefully we can make something happen!
alright then yeah, lets do a kickstarter let me set it up though, i'm cooking an 80's style trailer for the game that would fit perfectly with it
Nice! Question: what if we made some vids about Famidash on YT? Smth like robtop did (posting vids about completing levels and showcasing the icon kit)
On Tue, Apr 30, 2024, 14:47 zephyrside @.***> wrote:
alright then yeah, lets do a kickstarter let me set it up though, i'm cooking an 80's style trailer for the game that would fit perfectly with it
— Reply to this email directly, view it on GitHub https://github.com/famidash/famidash/issues/59#issuecomment-2085240241, or unsubscribe https://github.com/notifications/unsubscribe-auth/A2MADEDNAQLC52J2AN2BBL3Y76HHTAVCNFSM6AAAAABG24TAFSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAOBVGI2DAMRUGE . You are receiving this because you commented.Message ID: @.***>
Nice! Question: what if we made some vids about Famidash on YT? Smth like robtop did (posting vids about completing levels and showcasing the icon kit)
ye i'll probably do that on my channel
Also, I personally think people would have more "security" to donate on a Patreon with the game's name instead of kando's one: with Famidash it feels more "legit": same for Twitter.
Nice! Question: what if we made some vids about Famidash on YT? Smth like robtop did (posting vids about completing levels and showcasing the icon kit)
ye i'll probably do that on my channel
Ok! link?
Nice! Question: what if we made some vids about Famidash on YT? Smth like robtop did (posting vids about completing levels and showcasing the icon kit)
ye i'll probably do that on my channel
Ok, link?
i don't have very much on it that's publicly viewable at the moment but yeah here https://www.youtube.com/@UserSniper
Thx, subbed
alright then yeah, lets do a kickstarter let me set it up though, i'm cooking an 80's style trailer for the game that would fit perfectly with it
Wooo!!!
alright then yeah, lets do a kickstarter let me set it up though, i'm cooking an 80's style trailer for the game that would fit perfectly with it
NOICEEEE
I'll take on at least some of the manufacturing
I've already started work on the game pak label
hear me out
Hoping the lock on levels are doable
Would be fun
ye
The lock on levels menu is currently being used to test out the fun settings menu Kando made. This fun settings menu will be moved to the level select and will be accessed via beating all levels or collecting all secret coins. Will add the lock-on levels screen back after we move it over.
alr
For when we do make the carts, what color should the cart be? Was thinking dark green would look cool with the blue label
Also not sure if nes lock-on carts are a thing. Would have to look into that. We my have to do this with the Aladdin Game Deck Enhancer.
nah, we can make our own cart (if we do the kickstarter)
since i can't get on the discord just yet i figured this was the best way to communicate