farhadi / node-smpp

SMPP client and server implementation in node.js
MIT License
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smpp smpp-client smpp-server

node-smpp

SMPP client and server implementation in node.js.

Build Status Dependency Status devDependency Status Coverage Status

Introduction

This is a complete implementation of SMPP v5.0 in node.js, with support for custom commands and TLVs.

SMPP v5.0, by design, is backward compatible with v3.4, so you would be able to use this module with 3.4 implementations. Even you can use this module with 3.3 implementations as far as you don't use TLV parameters and don't bind in transceiver mode.

The name of the methods and parameters in this implementation are equivalent to the names defined in SMPP specification. So get a copy of SMPP v5.0 Specification for a list of available operations and their parameters.

Installation

npm install smpp

Usage

Creating a SMPP session

var smpp = require('smpp');
var session = smpp.connect({
    url: 'smpp://example.com:2775',
    auto_enquire_link_period: 10000,
    debug: true
}, function() {
    session.bind_transceiver({
        system_id: 'YOUR_SYSTEM_ID',
        password: 'YOUR_PASSWORD'
    }, function(pdu) {
        if (pdu.command_status === 0) {
            // Successfully bound
            session.submit_sm({
                destination_addr: 'DESTINATION NUMBER',
                short_message: 'Hello!'
            }, function(pdu) {
                if (pdu.command_status === 0) {
                    // Message successfully sent
                    console.log(pdu.message_id);
                }
            });
        }
    });
});

Creating a SMPP server

var smpp = require('smpp');
var server = smpp.createServer({
    debug: true
}, function(session) {
    session.on('error', function (err) {
        // Something ocurred, not listening for this event will terminate the program
    });
    session.on('bind_transceiver', function(pdu) {
        // we pause the session to prevent further incoming pdu events,
        // untill we authorize the session with some async operation.
        session.pause();
        checkAsyncUserPass(pdu.system_id, pdu.password, function(err) {
            if (err) {
                session.send(pdu.response({
                    command_status: smpp.ESME_RBINDFAIL
                }));
                session.close();
                return;
            }
            session.send(pdu.response());
            session.resume();
        });
    });
});

server.listen(2775);

It's very important to listen for session errors, not listening for error events will terminate the program.

Debug

To enable a simple debug of ingoing/outgoing messages pass debug: true as server/client option. Debug is disabled by default.

Alternatively, you can listen for the debug event and write your own implementation:

session.on('debug', function(type, msg, payload) {
    console.log({type: type, msg: msg, payload: payload});
});

A debugListener option is also supported:

var options = {
    debug: false,
    debugListener: function(type, msg, payload) {
        console.log({type: type, msg: msg, payload: payload});
    }
}

Handling client connection errors

In case of errors while trying to connect, an error event will be emitted by the session and the program will be terminated if it's not listened. This is how you should check for errors.

session.on('error', function(e) {
    // empty callback to catch emitted errors to prevent exit due unhandled errors
    if (e.code === "ETIMEOUT") {
        // TIMEOUT
    } else if (e.code === "ECONNREFUSED" {
        // CONNECTION REFUSED
    } else {
        // OTHER ERROR
    }
});

Connection timeout

By default the socket will be dropped after 30000 ms if it doesn't connect. A connectTimeout option can be sent when making connections with the server in order to change this setting.

Proxy protocol

Proxy Protocol v1 is now supported as an experimental feature, both for TCP4 and TCP6.

Pass enable_proxy_protocol_detection: true as server option to enable proxy protocol detection, if the option is not provided the feature is completely ignored.

Compatibility issues

Encodings

This smpp implementation supports 3 encodings: ASCII (GSM 03.38), LATIN1, and UCS2. data_coding for these encodings are 0x01, 0x03, and 0x08 respectively.

Default encoding for data_coding:0 is ASCII. You can change it as follows:

smpp.encodings.default = 'LATIN1';

String messages will be automatically encoded using one of these three encodings. If the SMSC you are communicating with doesn't support one of these encodings, you can simply remove it as follows:

delete smpp.encodings.ASCII;

You can also manually convert a message to a buffer and pass it as short_message or message_payload parameter to bypass automatic message encoding.

API

smpp.connect(url, [callback])

Creates a new smpp session using the specified connection url. url must be a string in this format: smpp://host:port. To establish a secure smpp connection use ssmpp as scheme like in ssmpp://host:port. If port is omitted in the url, the default port (2775 for smpp and 3550 for secure smpp) will be used. If called without arguments, smpp://localhost:2775 will be assumed.

The callback, if specified, will be added as a listener for the connect event in plain connections and secureConnect event in secure connections.

smpp.Session

This is the base object for a SMPP session. sessions can be created by calling smpp.connect() or can be created by a smpp server when a client establishes a connection to the server. In this case the server passes the session object to the 'session' event listener.

session.send(pdu, [responseCallback], [sendCallback], [failureCallback])

Sends a pdu request/response to the MC/ESME over the session. The pdu is an instance of smpp.PDU which might be either a response or a request pdu.

When sending a request pdu, pdu.sequence_number will be automatically set to the proper value.

If the pdu is a request pdu, when the relevant response is received, the optional responseCallback parameter will be invoked with the response pdu passed to it.

Optional sendCallback will be called when the pdu is successfully flushed.

Optional failureCallback will be called whenever it is not possible to write to the socket.

session.close([callback])

Closes the current session connection. If supplied, the callback is called once the session is fully closed.

session.destroy([callback])

Forcibly closes the current session connection. This aids some broken servers, that don't honor gracefull tear-down. ( Looking at you SMPPSim ) If supplied, the callback is called once the session is fully closed.

session.connect()

Can be used to reconnect a closed connection.

session.pause()

Can be used to postpone incoming pdu events untill calling session.resume().

session.resume()

Resumes the session after a call to pause().

Shortcut methods

For all smpp operations you can call methods with the same name as the operation name, which is equivalent to createing a pdu instance and then sending it over the session.

For example calling session.submit_sm(options, [responseCallback], [sendCallback], [failureCallback]) is equivalent to:

var pdu = new smpp.PDU('submit_sm', options);
session.send(pdu, responseCallback);

Event: 'connect'

Emitted when the session connection successfully is established.

Event: 'secureConnect'

The secureConnect event is emitted after the handshaking process for a secure connection has successfully completed.

Event: 'close'

Emitted when the connection is fully closed.

Event: 'error' (error)

Emitted when an error occurs. The 'close' event will be called directly following this event.

Event: 'send' (pdu)

Emitted when a pdu is being sent over the session with the pdu as the argument.

Event: 'pdu' (pdu)

Emitted upon receiving a pdu.

Event: 'unknown' (pdu)

Emitted upon receiving an unknown pdu.

Shortcut events

When a pdu is received, after emitting the 'pdu' event, an event with the same name as the operation of that pdu will also be emitted.

smpp.createServer([options], [sessionListener])

Creates a new SMPP server. The sessionListener argument is automatically set as a listener for the 'session' event. If options include key and cert, a TLS secured server will be created. Include rejectUnauthorized: false to disable the certificate validation.

smpp.Server

The base object for a SMPP server created with smpp.createServer(). It is a child class of node's net.Server.

server.listen([port], [host], [callback])

Begin accepting connections on the specified port and host. If port is omitted 2775 will be used. If the host is omitted, the server will accept connections directed to any IPv4 address.

This function is asynchronous. The last parameter callback will be called when the server has been bound.

Event: 'session' (session)

Emitted when a new session connection is established. session is an instance of smpp.Session.

for other server methods/events documentations see node's net.Server docs.

smpp.PDU

This is the base object for a PDU request or response.

new smpp.PDU(command, [options])

Creates a new PDU object with the specified command and options.

options is a list of parameters acceptable by the specified command. The name of the parameters are equivalent to the names specified in SMPP specification v5.0. The order of the parameters doesn't matter. If you don't specify a required parameter in options a default value (usually null or 0 for integers) will be used.

For the type of the parameters note the following rules:

pdu.isResponse()

Returns true if the pdu is a response pdu, otherwise returns false;

pdu.response([options])

For a request pdu, calling response() creates and returns a response pdu for that request.

For an unknown pdu, response() creates and returns a generic_nack pdu.

session.on('submit_sm', function(pdu) {
    var msgid = .... ; // generate a message_id for this message.
    session.send(pdu.response({
        message_id: msgid
    }));
});

session.on('unbind', function(pdu) {
    session.send(pdu.response());
    session.close();
});

session.on('enquire_link', function(pdu) {
    session.send(pdu.response());
});

Upgrade notes

upgrade to version 0.6.0

Roadmap

License

node-smpp is released under the MIT license.