SMPP client and server implementation in node.js.
This is a complete implementation of SMPP v5.0 in node.js, with support for custom commands and TLVs.
SMPP v5.0, by design, is backward compatible with v3.4, so you would be able to use this module with 3.4 implementations. Even you can use this module with 3.3 implementations as far as you don't use TLV parameters and don't bind in transceiver mode.
The name of the methods and parameters in this implementation are equivalent to the names defined in SMPP specification. So get a copy of SMPP v5.0 Specification for a list of available operations and their parameters.
npm install smpp
var smpp = require('smpp');
var session = smpp.connect({
url: 'smpp://example.com:2775',
auto_enquire_link_period: 10000,
debug: true
}, function() {
session.bind_transceiver({
system_id: 'YOUR_SYSTEM_ID',
password: 'YOUR_PASSWORD'
}, function(pdu) {
if (pdu.command_status === 0) {
// Successfully bound
session.submit_sm({
destination_addr: 'DESTINATION NUMBER',
short_message: 'Hello!'
}, function(pdu) {
if (pdu.command_status === 0) {
// Message successfully sent
console.log(pdu.message_id);
}
});
}
});
});
var smpp = require('smpp');
var server = smpp.createServer({
debug: true
}, function(session) {
session.on('error', function (err) {
// Something ocurred, not listening for this event will terminate the program
});
session.on('bind_transceiver', function(pdu) {
// we pause the session to prevent further incoming pdu events,
// untill we authorize the session with some async operation.
session.pause();
checkAsyncUserPass(pdu.system_id, pdu.password, function(err) {
if (err) {
session.send(pdu.response({
command_status: smpp.ESME_RBINDFAIL
}));
session.close();
return;
}
session.send(pdu.response());
session.resume();
});
});
});
server.listen(2775);
It's very important to listen for session errors, not listening for error events will terminate the program.
To enable a simple debug of ingoing/outgoing messages pass debug: true
as
server/client option. Debug is disabled by default.
Alternatively, you can listen for the debug
event and write your own implementation:
session.on('debug', function(type, msg, payload) {
console.log({type: type, msg: msg, payload: payload});
});
A debugListener
option is also supported:
var options = {
debug: false,
debugListener: function(type, msg, payload) {
console.log({type: type, msg: msg, payload: payload});
}
}
In case of errors while trying to connect, an error
event will be emitted by the session
and the program will be terminated if it's not listened. This is how you should check for
errors.
session.on('error', function(e) {
// empty callback to catch emitted errors to prevent exit due unhandled errors
if (e.code === "ETIMEOUT") {
// TIMEOUT
} else if (e.code === "ECONNREFUSED" {
// CONNECTION REFUSED
} else {
// OTHER ERROR
}
});
By default the socket will be dropped after 30000 ms if it doesn't connect.
A connectTimeout
option can be sent when making connections with the server in order
to change this setting.
Proxy Protocol v1 is now supported as an experimental feature, both for TCP4 and TCP6.
Pass enable_proxy_protocol_detection: true
as server option to enable proxy protocol
detection, if the option is not provided the feature is completely ignored.
session.remoteAddress
will contain the proxied source IP.session.proxyProtocolProxy
will contain the proxy IP.socket.emit
method is backed up and restored
after the proxying to the net server, making everything work as expected.This smpp implementation supports 3 encodings: ASCII
(GSM 03.38), LATIN1
, and UCS2
.
data_coding for these encodings are 0x01
, 0x03
, and 0x08
respectively.
Default encoding for data_coding:0
is ASCII
. You can change it as follows:
smpp.encodings.default = 'LATIN1';
String messages will be automatically encoded using one of these three encodings. If the SMSC you are communicating with doesn't support one of these encodings, you can simply remove it as follows:
delete smpp.encodings.ASCII;
You can also manually convert a message to a buffer and pass it as short_message
or message_payload
parameter to bypass automatic message encoding.
Creates a new smpp session using the specified connection url.
url
must be a string in this format: smpp://host:port
. To establish a secure
smpp connection use ssmpp
as scheme like in ssmpp://host:port
.
If port
is omitted in the url, the default port (2775 for smpp and 3550 for
secure smpp) will be used.
If called without arguments, smpp://localhost:2775
will be assumed.
The callback
, if specified, will be added as a listener for the connect
event in plain connections and secureConnect
event in secure connections.
This is the base object for a SMPP session. sessions can be created by calling
smpp.connect()
or can be created by a smpp server when a client
establishes a connection to the server. In this case the server passes the
session object to the 'session'
event listener.
Sends a pdu request/response to the MC/ESME over the session.
The pdu
is an instance of smpp.PDU
which might be either a response or
a request pdu.
When sending a request pdu, pdu.sequence_number
will be automatically set to
the proper value.
If the pdu
is a request pdu, when the relevant response is received, the
optional responseCallback
parameter will be invoked with the response pdu passed to it.
Optional sendCallback
will be called when the pdu is successfully flushed.
Optional failureCallback
will be called whenever it is not possible to write to the socket.
Closes the current session connection.
If supplied, the callback
is called once the session is fully closed.
Forcibly closes the current session connection. This aids some broken servers,
that don't honor gracefull tear-down. ( Looking at you SMPPSim )
If supplied, the callback
is called once the session is fully closed.
Can be used to reconnect a closed connection.
Can be used to postpone incoming pdu events untill calling session.resume()
.
Resumes the session after a call to pause()
.
For all smpp operations you can call methods with the same name as the operation name, which is equivalent to createing a pdu instance and then sending it over the session.
For example calling session.submit_sm(options, [responseCallback], [sendCallback], [failureCallback])
is equivalent to:
var pdu = new smpp.PDU('submit_sm', options);
session.send(pdu, responseCallback);
Emitted when the session connection successfully is established.
The secureConnect
event is emitted after the handshaking process for
a secure connection has successfully completed.
Emitted when the connection is fully closed.
(error)
Emitted when an error occurs. The 'close'
event will be called directly
following this event.
(pdu)
Emitted when a pdu is being sent over the session with the pdu as the argument.
(pdu)
Emitted upon receiving a pdu.
(pdu)
Emitted upon receiving an unknown pdu.
When a pdu is received, after emitting the 'pdu'
event, an event with the same
name as the operation of that pdu will also be emitted.
Creates a new SMPP server. The sessionListener
argument is automatically set
as a listener for the 'session' event.
If options include key
and cert
, a TLS secured server will be created.
Include rejectUnauthorized: false
to disable the certificate validation.
The base object for a SMPP server created with smpp.createServer()
.
It is a child class of node's net.Server
.
Begin accepting connections on the specified port
and host
. If port
is
omitted 2775 will be used. If the host
is omitted, the server will accept
connections directed to any IPv4 address.
This function is asynchronous. The last parameter callback
will be called when
the server has been bound.
(session)
Emitted when a new session connection is established.
session
is an instance of smpp.Session
.
for other server methods/events documentations see node's net.Server
docs.
This is the base object for a PDU request or response.
Creates a new PDU object with the specified command
and options
.
options
is a list of parameters acceptable by the specified command
.
The name of the parameters are equivalent to the names specified in SMPP
specification v5.0. The order of the parameters doesn't matter. If you don't
specify a required parameter in options
a default value (usually null or 0 for
integers) will be used.
For the type of the parameters note the following rules:
Integer
parameters (no matter what the length is) you must specify a
value of type number
in JavaScript.Octet-String
and COctet-String
parameters you can specify either a
Buffer
or a String
.broadcast_end_time
,
schedule_delivery_time
, validity_period
, final_date
) you can specify a
Javascript Date instance which will be automatically converted to a SMPP
absolute time string. For relative times you don't need to specify the whole
string, specifying a portion of it is enough. for example '0430' will be
converted to '000000000430000R'.short_message
and message_payload
fields you can specify a buffer or a
string or an object containing udh
and message
properties, while udh
is a
buffer and message
is either a string or a buffer. strings will be
automatically encoded using ASCII, LATIN1, or UCS2 depending on their characters.
data_coding
(if not specified) will be automatically set to 0x01, 0x03, or 0x08
for ASCII, LATIN1, and UCS2 encodings respectively. Also UDH indicator bit in
esm_class
is automatically set if udh
exists.sm_length
parameter is not needed. It will be automatically set depending on
the length of the short_message
.dest_address
parameter in submit_multi
operation must be an array of
objects containing either dest_addr_ton
, dest_addr_npi
and,
destination_addr
properties or dl_name
property for SME addresses or
Distribution Lists respectively.unsuccess_sme
parameter in submit_multi_resp
operation must be an array of
objects containing dest_addr_ton
, dest_addr_npi
, destination_addr
and,
error_status_code
properties.number_of_dests
and no_unsuccess
parameters are not needed. They will be
automatically set depending on the dest_address
and unsuccess_sme
parameters
respectively.broadcast_area_identifier
), must be specified as an array, even if you
want to specifiy just one item.Returns true
if the pdu is a response pdu, otherwise returns false;
For a request pdu, calling response()
creates and returns a response pdu for
that request.
For an unknown pdu, response()
creates and returns a generic_nack
pdu.
session.on('submit_sm', function(pdu) {
var msgid = .... ; // generate a message_id for this message.
session.send(pdu.response({
message_id: msgid
}));
});
session.on('unbind', function(pdu) {
session.send(pdu.response());
session.close();
});
session.on('enquire_link', function(pdu) {
session.send(pdu.response());
});
node-smpp is released under the MIT license.