~/containers/resolve
?Note: Please read this in its entirety, including caveats and disclaimers, to understand what you're doing and some of the risks involved. This document was initially written with Ubuntu Linux users in mind, but others running distributions including Mint, PopOS, RockyOS, and more have reported success too.
DaVinci Resolve is a popular, powerful free (and paid "Studio" version) non-linear editor for Linux, Mac, and Windows.
DaVinci Resolve was designed to be run on the now-deprecated CentOS Linux distribution. Non-Centos Linux users, such as Ubuntu users who want to run DaVinci Resolve, have traditionally repackaged the official DaVinci Resolve release to a .deb file with a script by Daniel Tufvessons and installed from there.
But running DaVinci Resolve in the "wrong" distribution can reportedly create headaches when updating-- the repackaging script may have to be rewritten to support the new release, there may be library incompatibilities, etc.
There must be another way...
Containers allow (among other things) multiple distributions of Linux to run simultaneously on a single machine. The "host", in my case a Ubuntu installation, runs a containerized version of the "guest" installation, in this case CentOS. It's a little bit like a virtual machine, but unlike a virtual machine, the installations of Linux share the same kernel. Still, the stuff running in CentOS is semi-isolated and usually doesn't know it's running inside another operating system.
So the big idea here is to use Ubuntu/Mint/PopOS/etc as your "host" computer and put DaVinci Resolve in a CentOS container where it can run in its own native environment with the files-- libraries and such-- it expects.
The goal will be to make it as seamless as possible with the host computer.
Several years ago, VertexStudio committed a method for containerizing DaVinci Resolve to github. Unfortunately, it didn't quite work for me on newer versions of Ubuntu/Resolve. Still, that earlier repository was very helpful as a reference, so thanks to @rozgo for the great write-up in his README.md, which you should probably look at as well for a bit of context and some more info on why this might be worthwhile, and some more tips.
Besides running DaVinci Resolve in its actual intended operating system (CentOS) without ever leaving the comfort of your own non-Centos Linux machine, containers offer some other big advantages:
For one, you can maintain multiple versions of DaVinci Resolve on your system without having to reformat everything and reinstall. How? Well, say a new version comes out and you want to test it out-- you can just pop in a new resolve .zip, rebuild a new container image with a single command, and quickly give it a spin-- using your existing projects and media. If you don't like what you see, you can instantly revert to the previous version (assuming the new version didn't just trash your project or anything, so back up first!)
You can also (theoretically, I haven't tried this) switch between the free and paid version or, hardware allowing, run them both simultaneously-- though maybe not on the same project files at the same time. That could be nuts.
Containerized, DaVinci Resolve can also be isolated from the Internet while the rest of your computer continues to be connected. And once the container image is built, it can also be quickly moved onto another machine without having to re-set it all up again.
Yes, there's lxd and lxc and snap and- y'know, let's narrow it down to two really popular ones-- Docker and Podman.
Docker is by far most popular, but requires a daemon with root access be running all the time. Hmm. This could have security implications, and may unnecessarily use system resources even when no containers are running.
RedHat has developed an alternative, mostly-Docker-compatible system called the Pod Manager tool, or Podman. One advantage of Podman is that containers can be run by a single user without ever requiring root. When running Resolve, we don't ever need root access, so this is my favorite solution.
Both Podman and Docker are available in most Linux distributions and can be installed easily. On Debian-derived Linux such as Ubuntu, Mint, and PopOS, this is accomplished via apt.
Sure, why not. If you have Podman running and prefer that, great. Or use Docker. Whatever.
So here's the plan on building the image-- we'll start with the official CentOS Stream, then update the packages and add some dependencies needed for DaVinci Resolve. Y'know, drivers and libraries and stuff. Then install DaVinci Resolve from the official zip file you can get from the website. Then create a user called "resolve" in the CentOS container. That's the user who will run resolve in CentOS.
No problem-- instead of saving data such as our projects and the media IN the Centos container, we'll save it in our host computer's folders instead. That we can easily interact with it, back it up, and treat it like any other data on the host.
How, you ask? We'll map the folders!
Containers like Docker and Podman commonly use "bind mounts" to connect a directory in your host Linux's account to be accessed from the container as if it was "native" to the container itself. This gives the container access to certain folders that will persist in your host-- even when the container isn't running. Why do this? To retain your projects, cached rendered video, or raw footage-- in your host! This also allows X11 Xwindows and sound to "pass through" from CentOS to the host and even provides access to fonts you've installed locally on the host to the CentOS install of Resolve!
In other words it's cool.
That's what I just said. In fact, if we map everything right-- the container shouldn't even need to store ANYTHING. It should just run, and anything we care to save we will save on the host. In fact, the container will be "ephemeral", meaning we won't retain anything there-- the stuff we care about will be on the directories on the host. We'll start the container fresh every time.
I've set up some basic mounts in this repo-- but feel free to move those mapped folders around to whatever is most convenient. They're all set up in the resolve.sh
file used to launch DaVinci Resolve.
The mounted directories will be in resolve/mounts
. One special directory in there of note is resolve/mounts/resolve-home
, which is connected to the "home directory" of the user named resolve
inside the container. Again, that's the CentOS user that's actually running DaVinci Resolve. A nice side-benefit of doing this is that this folder isolates the Resolve-specific user stuff, keeping it separate from your personal home space stuff. It would be all mingled together if you ran DaVinci Resolve right on the host machine.
BTW, in Podman, to enable the files to be accessed by both the host and the container without running into ownership and permissions issues, I do allow the "resolve" container user to access the group name for the host (usually the name of the user). There's probaby a way to isolate these namespaces completely, but the way I set it up works for me. If you absolutely don't want the container to know anything about the host for some reason, well, you'll have to set it up better than I did!
A quick note on security in general-- this container setup is not focused on completely isolating the CentOS container from the host-- the goal is mostly to make Resolve work. Both OSes can share resources and services such as windows integration, USB, keyboard, group names, network IPs, copy/paste etc. There are nice benefits to using the container like limiting network access, file separation, etc. but this is not designed to be bulletproof. If for some weird reason you do need the container to be totally and completely isolated from the host, see here and here. If you have a commit to address isolation or security concerns without sacrificing functionality or performance, please submit a pull request!
The default startup script resolve.sh
also maps /dev/bus/usb
from the host to the CentOS DaVinci Resolve container. This should allow paid DaVinci Resolve Studio users who use the dongle to have their USB dongles recognized.
If you use Registration Codes instead, there's information below about trying to use them, including the need to enable Internet access to your container (I've turned off Internet access by default). Please read the warning about how this is completely untested and you must proceed entirely at your own risk.
I also set up the resolve.sh
startup script to bind mount all the HID /dev/hidraw#
device files to allow the speed editor hardware and I assume other keyboards and input devices to work. At least it did for me.
Will this work with other specialized editing/camera/etc hardware? Not sure!
On most Linux systems, you'll need to grant special access to the USB devices, so adding a 70-blackmagic-design.rules
udev file on the host computer is a good idea. An example file is provided in this repository. Just copy 70-blackmagic-design.rules
to /etc/udev/rules.d/
or wherever udev rule files should be put on your Linux distribution.
On the Linux host, install the latest official proprietary NVIDIA drivers. In Ubuntu, you can do this in the Software & Updates app, in the Additional Drivers tab. Reboot and make sure everything works okay. I have the computer running in "discrete" mode (set in the BIOS). Not sure if this is needed. Also, I am logged in using X11 (Xwindows) in the Desktop. Not sure how well Wayland will work, although it theoretically should be compatible. (You can switch your desktop from Wayland to X11 in Ubuntu's account login screen.) Other versions of Linux may have their own method of installing the drivers, so time to Google that!
[OPTIONAL] Install the NVIDIA Container Toolkit using their guide. This is what allows you to build and run containers leveraging NVIDIA GPUs (it will work with either Podman or Docker)
Install Podman [or Docker] and and other dependencies with this command (on distributions that support apt:
sudo apt install -y podman fuse-overlayfs crun
(Alternately, you can apt install -y docker
instead of podman. But IMO Podman is better/safer.)
Move or git clone
this repository (you'll want Dockerfile
, resolve.sh
, build.sh
, .gitignore
, .dockerignore
, env-set.sh
, this README.md
, etc.) somewhere like ~/containers/resolve
, so let's just go with that for now.
Download the official DaVinci Resolve .zip
file from Blackmagic Design, the makers of DaVinci Resolve.
Move that .zip
file to ~/containers/resolve/
and rename it to be in this format:
DaVinci_Resolve_Studio_17.4.2_Linux.zip
(You can leave out the _Studio part if you're using the free version.)
Change directory (cd
) into ~/containers/resolve
and build the resolve container image:
cd ~/containers/resolve
./build.sh
NOTE: Part of this building/installation process includes agreeing to certain terms and conditions from the makers of DaVinci Resolve [Studio]. Please be sure to review these terms and agree to them before using DaVince Resolve [Studio]. You will be asked to agree when running ./build.sh
.
Now wait. The CentOS Stream system should be downloaded, updated, dependencies added, the DaVinci Resolve.zip copied in there and everything hopefully will be installed.
Assuming no errors occur, you're (fingers-crossed) ready to run DaVinci Resolve [Studio] now.
NOTE: In the future, when NVIDIA releases newer drivers, you'll probably want to keep your CentOS container's drivers "in sync" with the one on the host by rebuilding the container.
To be sure the container's runtime is properly NVIDIA GPU-enabled, try this command:
./resolve.sh nvidia-smi
This should output an "information box" from the CentOS container showing the NVIDIA stuff is running successfully there and that it is able to access the GPU. If it doesn't look right-- whoops. Not sure what to tell ya, except check out NVIDIA's documentation here or reddit or maybe the Blackmagic Design forums for suggestions on making it work.
To simplify troubleshooting in this case, you can try a "known working" NVIDIA container rather than the CentOS one you just built. (Note this involves a pretty big download.)
sudo docker run --rm --gpus all nvidia/cuda:11.0-base nvidia-smi
or
podman run --rm nvidia/cuda:11.0-base nvidia-smi
This should output an "info box". If it doesn't, your problem is probably on the host. If it does show the box, the problem is probably something about the CentOS container image.
Assuming you're good to go, try running Resolve!
If you run resolve.sh
as a regular user on the host with:
./resolve.sh
...it MAY just work. The first time it takes a bit longer as it's setting stuff up.
Or it may crash. If it crashes-- see the Troubleshooting section below. You probably just have a few lines to change or something.
But let's assume for now it worked...
If it worked, you probably don't want to have to type a command every time you want to run it. Make a desktop shortcut instead!
~/.local/share/icons/DV_Resolve.png
You may be able to copy the desktop image from the running container with this command:
podman cp resolve_container:/opt/resolve/graphics/DV_Resolve.png ~/.local/share/icons/DV_Resolve.png
(Replace podman
with docker
if that's what you're using)resolve.desktop
file's "Exec" line to run resolve.sh
in the correct location just as you were typing it (including the full path to ./resolve.sh
) and copy the resolve.desktop
file to ~/.local/share/applications/resolve.desktop
Try holding down the Super key (which often has a Windows logo). You should then be able to move or resize the DaVinci Resolve window. A center-button mouse press should also bring options for minimizing, maximizing, etc.
Add this line to resolve.sh
and adjust the value (try 1, 2, 1.5, etc.) to adjust how big Resolve appears on your screen:
--env QT_SCALE_FACTOR=2 \
Because, except for those directories bind-mounted from the host to the container, the container doesn't know about the host's desktop-- it's running in CentOS, remember? You can share screen and sound output and mouse/keyboard/speed editor input, copy/paste text but that's about it. There may be a way via X11 or GNOME Desktop standards to enable drag and drop with a container, but if so I don't know anything about it.
By default, I opted to isolate the container from the Internet. If you want to give it the same Internet access as your host computer, set an environment variable when running ./resolve.sh
like this:
RESOLVE_NETWORK="host" ./resolve.sh
This will use the host's network stack. You can make this behavior persist for the session by setting the environment variable:
export RESOLVE_NETWORK="host"
You can add that line to .bashrc
(or ~/.zshrc
, etc.) or the resolve.desktop
file so that it is the setting every time. (You can also create a resolve.rc
file with this and other custom settings and runtime instructions. More on that below.)
NOTE: If you are enabling the Internet to activate a registration code, read the next bit!
IMPORTANT NOTICE: I HAVE NOT TESTED THE DAVINCI RESOLVE STUDIO REGISTRATION CODES-- ONLY THE DONGLES-- FROM INSIDE A CONTAINER. I DO NOT KNOW HOW THE REGISTRATION CODES WORKS NOR HOW IT WILL HANDLE CONTAINERS. TRY THIS ENTIRELY AT YOUR OWN RISK! I AM NOT RESPONSIBLE FOR LOST/WASTED CODES!
If you are using Resolve Studio with a registration code, I believe the container should need Internet access so Resolve can contact Blackmagic Design's servers. I have not tested this functionality in any way, and there may be unforeseen consequences of using a registration code from within a container!
For example-- one way a unique machine can be identified in Linux is by looking at the value of /etc/machine-id
. Your host has one machine-id
value, but it seems weird to pass through the same machine-id
on a container. So instead I made it so the CentOS container you create will derive its machine-id
specifically from your host computer's machine-id
if it exists (without being identical) and store this derived machine-id
in your mounts
directory (named appropriately enough, container-machine-id
). Using this should make it so that running newly-built images with updated resolve versions would be consistent at least in terms of the machine-id
.
Again, I have no idea if the machine-id
is in any way used to identify your computer by Blackmagic Design or if a new image/container might be considered a unique machine and break the activation, so again, USING REGISTRATION CODES WITHIN CONTAINERS IS ENTIRELY AT YOUR OWN RISK AND DO NOT BLAME ANYONE BUT YOURSELF IF THERE ARE ISSUES, INCLUDING THE POSSIBILITY OF LOSING YOUR REGISTRATION CODE(S) ENTIRELY! PLEASE CONSULT WITH BLACKMAGIC DESIGN SUPPORT TO ASK WHAT THE APPROPRIATE WAY TO MANAGE YOUR ACTIVATIONS SHOULD BE AND WHAT THE POLICIES AND BEHAVIOR ARE FOR CONTAINERIZED INSTALLATIONS OF DAVINCI RESOLVE [STUDIO].
According to some on Reddit, if you register on a new computer, your older activations will be auto-deactivated.
Hope that's clear. Post on reddit or something if you have thoughts on this as well as any code adjustments that are needed, which can be submitted as a pull request.
Not yet. This seems to be an issue not with containers but with either the speed editor firmware or in DaVinci Resolve itself. Wait for an update I guess. Becuase it doesn't seem to work yet, this container does not yet install or configure the avahi, dbus, and bluez-hid2hci packages which it might need for future Bluetooth support.
I was able to update the firmware on the Speed Editor from within the container via USB by manually running the Control Panels Setup:
./resolve.sh /bin/bash
You'll get a shell running in the container. Now type:
/opt/resolve/DaVinci\ Control\ Panels\ Setup/DaVinci\ Control\ Panels\ Setup
This script runs the basic single-user installation of DaVinci Resolve with the file-based database, not postgresql. If you want to use the postgresql database, you'll have to modify the dockerfile to install and configure the database for you and open a port for access. Should not be too difficult, but perhaps someone else might try it?
By default it should detect the version YOU were running when you created it. In the future, you'll probably want to rebuild the container (which again, shouldn't affect the stuff inside your mounts
directory since that's really on your host computer) when you update your host's NVIDIA driver so that they match again. This can be done by simply re-running build.sh
again.
As shown above-- instead of ./resolve.sh
try ./resolve.sh /bin/bash
to get a prompt in CentOS. You can get a root shell (no password needed) by typing sudo bash
. (If you want to disable "resolve"'s access to root privileges or change its password from "resolve", you just need to change the Dockerfile
lines.)
Be advised that changes you make to a non-bind mounted directory inside the container will be GONE the next time you run the container, so if you want to keep the changes, bind-mount the directory where you're making changes to somewhere on your host. This is because by default changes are abandoned and a "fresh" version of the container is run every time. (In other words, I tried to make it ephemeral.)
Yes! This has been confirmed working in the following distributions:
It probably will work in any distribution that derives from Debian. Untested are the various non-GNOME versions of Ubuntu (Xubuntu, Kubuntu, Lubuntu, etc.) It probably will not work on non x86_64 versions of Linux simply because (as far as I know) DaVinci Resolve is only available for that architecture.
Fonts you can just add to your local host's user, but the rest-- that's kinda up to you. Does Resolve have a standard place for raw media? As I said, I'm new to Resolve.
The simpliest place for media may be to create a folder in the host's mounts/resolve-home
(that is, the directory bind-mounted to the home directory of the "resolve" user in the container). Or you could use the mounts/Media
, which is bind-mounted to opt/resolve/Media
in the container.
There's a mount called "BlackMagicDesign/DaVinci Resolve" (that is, /var/BlackmagicDesign
on the container) that I noticed has folders inside called Brushes
, Config
LUTs
, etc. Maybe this is where system-wide plug-in stuff goes? I really don't know enough about Resolve yet to answer this.
As for sound effects libraries, etc-- I guess you can put those anywhere in the bind-mounted areas and then load them into a project (or point to them in the settings). ...or just add some more --mount
lines in resolve.sh
to map any location on your host to somewhere that you want to access it in the container.
From what I'm reading, you can even use --mount
or --volume to access remote file servers, USB thumb drives, or some other fancy data store from inside the container. See the Docker/podman docs for more on how this would work. I have no clue.
If you enable the Internet, you should be able to install it right in Resolve, in Fairlight. However, if you want to download the zip and install it manually without the Internet enabled, here are steps that might work:
First, download the .zip fom Blackmagic Design. Then, start up the container with a shell:
./resolve.sh /bin/bash
Now that the container is running, in the host computer, copy the Sound Library zip into the container:
cp Blackmagic_Fairlight_Sound_Library_Linux.zip resolve_container:/tmp/SL_Linux.zip
Now, in the container, do the installation--
cd /tmp
unzip SL_Linux.zip
chmod u+x Blackmagic_Fairlight_Sound_Library_Linux.run
mkdir /home/resolve/tmp # the installer needs a big temporary directory
TMPDIR=/home/resolve/tmp ./Blackmagic_Fairlight_Sound_Library_Linux.run
This should start up the installer. Agree to the license(s) and choose the destination for the library. The default puts it in /home/resolve/Movies
. (On your host device, this will translate to mounts/resolve-home/Movies
)
Be sure to run DaVinci Resolve to make sure the install was a success:
/opt/resolve/bin/resolve
If it looks good, quit resolve, and then, still in the container, remove that tmp
directory you created in your home directory. Double-check the rm -rf
line as it will fully remove whatever you type next!
rm -rf /home/resolve/tmp # get rid of the temporary directory
exit
That should be all there is to it!
Maybe there's an old container still running? You can use podman ps -a
to check and podman rm --force resolve_container
to kill a container if it's stuck. Obviously replace podman
with docker
if that's what you're using.
There seems to be a bug in Resolve as of at least version 17.2.2 Build 4-- where the normal title generator can find BOTH the system and user-installed fonts, but the Fusion Titles and Title+ skip some. It seemed like the most reliable place for Resolve to find fonts was the container's /usr/share/fonts
, so I mapped the host's local user fonts (.local/share/fonts
) to /usr/share/fonts
in the container-- that way my user fonts will be seen there instead of the container system fonts.
To maximize the number of fonts for Resolve, I was going to also direct the system fonts to the container's local user fonts directory, but holy cow-- there are SO MANY DEFAULT UBUNTU FONTS, including what seemed like an endless list of international fonts, that I ultimately figured the list was too long to be useful for most people.
So I made it an optional flag-- an environment variable called RESOLVE_ENABLE_HOST_SYSTEM_FONTS
. Set that to "YES" and you'll get the system fonts. Skip it and you won't.
To add a local font to your host's account, just download the .ttf
from somewhere like Google Fonts and double-click it to start the Fonts installer in Ubuntu. Basically this just copies the .ttf file to .local/share/fonts
, which you can also do manually to have the fonts picked up by Resolve!
(You can also set the location where fonts are looked for via Fusion Settings in the Fusion menu.)
~/containers/resolve
?It should still work if you put this "resolve" repo in any directory, but in any case, the defaults are configurable.
You can put your mounts in one place, your zip in another, and this repository in yet another!
Here are a few environment variables you can set when running build.sh
and resolve.sh
:
RESOLVE_ZIP
-- Set this to point to your zip file. The default is the repository directory where build.sh
is located.
RESOLVE_MOUNTS_PATH
-- Set this to a directory where you want the mounts
folder and its contents to be placed. The default is right in the repository where resolve.sh
is running.
RESOLVE_BASE_CONTAINER_IMAGE
-- Set this to something like "almalinux/8-base" or "almalinux/9-base" to use a container image other than the Centos Stream 8/9 default. See RESOLVE_NO_PIPEWIRE
below to specify if you do not have pipewire installed on your host, though the build system will try to auto-detect this.
RESOLVE_NO_PIPEWIRE
-- Set this to 1 to tell the build system when you (1) do not have pipewire (instead of, say, Pulseaudio) running on your host or if you are installing a container image that does not easily support Pipewire (such as an image descended from CentOS Stream 8 or earlier). Set to 0 for a container image that uses Pipewire. By default, the build system will try to detect a Pipewire-running host (and will consequently default to the CentOS Stream 9 container image), but should falls back to CentOS Stream 8 if Pipewire is not detected. If you manually override RESOLVE_BASE_CONTAINER_IMAGE
above, you may need to set RESOLVE_NO_PIPEWIRE
too, depending on which base container you use. Ubuntu defaults to using Pipewire starting with 22.10 "Kinetic Kudu", but older Ubuntu can also install it manually.
RESOLVE_BUILD_X264_ENCODER_PLUGIN
-- Set this to 1 or "Y" to tell the build system to build an x264 encoder plug-in from source code. The latest source code for the videolan x264 library will be downloaded to the container and built. Then sample Blackmagic plugin code will be used to create the plugin, which will automatically be installed into place (at /opt/resolve/IOPlugins
), and then the build tools and source code are removed. As this is still experimental, the default is NOT to build this. PLEASE NOTE THAT THE x264 CODEC LIBRARY SOURCE CODE IS LICENSED UNDER THE GNU GPL, and, consequently, any binary x264 plugin you build via this repository may only be distributed in compliance with this license. Please read the terms of the GPL for details. Moreover, it is unclear which license Blackmagic uses for the example encoder plugin code as it relates to re-distribution of source or binaries. (Is there a SDK-related license somewhere?) The sample code used to create the plugin is provided directly by Blackmagic as part of the Resolve [Studio] installer and is located in the /opt/resolve/Developer
directory.
RESOLVE_TAG
-- You can also set the container tag when building or running. So if you set RESOLVE_TAG="17.4.3-TESTING"
when building, you'll end up with an image named resolve/17.4.3-TESTING. With resolve.sh
, setting this variable will specify the tag you want to run. The default container tag when building is the Resolve version (also tagged "latest"). The default tag for running is "latest".
RESOLVE_LICENSE_AGREE
(or RESOLVE_LICENSES_AGREE
) -- set to "Y" or "YES" if you've already previously agreed to the license(s) and don't want to have to answer the question every time you ./build.sh
.
RESOLVE_ENABLE_HOST_SYSTEM_FONTS
-- As mentioned above, you can set this to "YES" to include the host fonts at /usr/share/fonts
to the container's .local/share/fonts
. Doing this however will significantly add many system fonts, many of which you probably won't need.
RESOLVE_NVIDIA_VERSION
-- When building the container image, you can set this to the version of the NVIDIA driver you want to install in the CentOS container. The default is to match the version number of the NVIDIA driver on the host.
RESOLVE_NETWORK
-- Set to "host" to use the host's Internet/network connectivity. Other network driver options are described in the Docker and Podman documentation. The default is "none", meaning the container will not have network access.
RESOLVE_CONTAINER_ENGINE
-- Should you have both Podman and Docker installed in your host environment, Podman will always be used as your default. To specify a specific container engine, set RESOLVE_CONTAINER_ENGINE
to either podman
or docker
.
RESOLVE_USER_ID
-- Set this to the desired user ID ("UID") of the user (who is named "resolve", remember) running within the container. By default, "resolve"'s UID is set to match the UID of the user who runs the ./build.sh
command. However, it is possible that you will build the container with one account and run it with another, and Docker in particular may prefer that the host user UID and the "resolve" container user's UID match. So, if you are having issues with file permissions or file ownership on mounted volumes, try adjusting this variable.
RESOLVE_BIND_SOURCES
and RESOLVE_BIND_TARGETS
-- Use these to add your own custom bindings from the host to the container.
Say you want to map /tmp/garbage
on your host to /tmp
in the container. You also want to map /var/run/dbus/system_bus_socket
from the host to the container. You can do this like this.
RESOLVE_BIND_SOURCES=("/tmp" "/var/run/dbus/system_bus_socket")
RESOLVE_BIND_TARGETS=("/tmp/garbage" "/var/run/dbus/system_bus_socket")
In this case, two additional --bind
arguments will be automatically generated and included when you run Resolve.
Note that RESOLVE_BIND_SOURCES
and RESOLVE_BIND_TARGETS
can ONLY be used inside a resolve.rc
file with RESOLVE_RC_PATH
and will NOT work from the command line. This is due to an issue the bash
shell has with passing arrays into scripts. So put it in a configuration file.
RESOLVE_RC_PATH
-- A path to a configuration/auto-run script. See explanation below.resolve.rc
file to set configurations and run any "pre-flight" commandsRESOLVE_RC_PATH
-- using this single environment variable, you can direct ./resolve.sh
and build.sh
to run a configuration file, say resolve.rc
, every time before starting Resolve. This is perfect for setting all the environment variables together in one place, which can be anywhere you want.So just create a new file resolve.rc
. It might look like this
# resolve.rc
# This will be run every time I run resolve.sh or build.sh!
RESOLVE_LICENSES_AGREE="Y"
RESOLVE_NETWORK="host"
RESOLVE_ZIP=/home/myaccount/Downloads/DaVinci_Resolve_Studio_17.4.3_Linux.zip
RESOLVE_BIND_SOURCES=("/tmp" "/var/run/dbus/system_bus_socket")
RESOLVE_BIND_TARGETS=("/tmp/garbage" "/var/run/dbus/system_bus_socket")
# add any other configurations or commands here
echo "environment variables are set!"
(A security note-- this file will be source
d, that is, run from ./build.sh
and resolve.sh
, so be sure to limit access and privileges to this file appropriately.)
With all your configurations gathered together in one file, you now only need to set one environment variable, RESOLVE_RC_PATH
, using any of the methods below:
Environment variables can be set at the time you run the command, like:
RESOLVE_TAG="MyTest" RESOLVE_ZIP=/home/myaccount/Downloads/DaVinci_Resolve_Studio_17.4.3_Linux.zip RESOLVE_LICENSES_AGREE="YES" RESOLVE_MOUNTS_PATH="/mnt/myContainers/resolve" ./build.sh
or
RESOLVE_ENABLE_HOST_SYSTEM_FONTS="yes" RESOLVE_TAG="MyTest RESOLVE_MOUNTS_PATH="/mnt/myContainers/resolve" ./resolve.sh
or if you use resolve.rc
, simply do
RESOLVE_RC_PATH=./resolve.rc ./resolve.sh
Set environment variables such as RESOLVE_RC_PATH
in your ~/.local/share/applications/resolve.desktop
shortcut file so it is used every time you launch the app with a click. Just change this line:
Exec=bash -c "cd $HOME/containers/resolve && ./resolve.sh"
to
Exec=bash -c "cd $HOME/container/resolve && env RESOLVE_RC_PATH=$HOME/container/resolve/resolve.rc ./resolve.sh"
You can also set these in advance:
export RESOLVE_ZIP=/tmp/DaVinci_Resolve_Studio_17.4.3_Linux.zip
Then when you ./build.sh
the next time (at least in this shell), it will remember the RESOLVE_ZIP.
As mentioned, you can make this more permanent by assigning these environment variable to your ~/.bashrc
, ~/.zshrc
, or whatever autoruns when you start a new shell.
There's a console-based external scripting API, see also here, here, and here, which can automate DaVinci Resolve Studio. It has been contemplated, but not AFAIK really explored, how containerized, easily-deployable scripted DaVinci Resolve may be useful, especially for distributed rendering and such.
Apparently, the $300 Studio version is required for this, so someone with multiple licenses, perhaps, can explore further.
Hope this is helpful to someone. If so, and you want to give back, consider smashing that like button.. oh wait this is text. Okay, how about making a US tax-deductable donation to the Electronic Frontier Foundation?
Based on my very limited experience using DaVinci Resolve, it is EXCELLENT and the community around it and the tutorials I found around, etc are top-notch. Shout out to Casey Faris, especially, on YouTube. So I do recommend if you enjoy using Resolve, purchase the full "Studio" version, which you can get with the Speed Editor thing. It really appears to be worth the $300 US. (And no, no one is paying me to say that.) Great job, DaVinci/Blackmagic Design!
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