v8.5.6
Developer @ 2017-2024 Harry
LINUX/WINDOWS SERVERS WORK
A Competitive L4D1 Versus Configuration. Based upon the L4D2 Acemod V4 Release、L4D2 Zonemod、L4D1 rotoblin2. Roto-AZMod's focus is not only to make setting things up a lot easier for Server but also to make more difficult challenges and add some features such as Uzi more powerful, Hunting Rifle avaible, increase max damage pounce, more Tank hp and more map changes. The whole environment is similar to l4d2, but don't worry, the core is still around l4d1 gameplay.
Clean Servers:
Requirements:
Launch parameters:
-console -game left4dead -tickrate 100 +log on +map l4d_vs_airport01_greenhouse +exec server +sv_lan 0
Auto_restart is a useful plugin, restart server as soon as all human players are disconnected. Recommended for LINUX
L4D Modified Talker is an addon which improves the survivor's conversation. It includes many exclusive dialogues, unused survivor's speeches and every survivor has more than 15 kinds of laughter now!
Top 5 Skeet records players' skeets, and save to server-side Database.
Top 5 Pounce records players' pounces, and save to server-side Database.
Gag/Mute/Ban Ex enhances and improves ban/gag/mute for admin.
simple-chatcolors Changes the colors of players chat based on config file.
l4d_flashlight_speconly Attaches an extra flashlight to spectators and dead survivors.
Private_Plugin Harry personal private plugins (Paid)
Sourcemod_Anti-Cheat: a server-side sourceMod Anti-Cheat plugin, I modfidy some codes to make them compatible with Roto-AZMod.
Little-Anti-Cheat: a free and open source anti-cheat for source games. Helpful in dealing with cheaters such as aimbot, bunnyhop, aimlock.
Developer Comment: I highly recommend to install, you would be surprised that they are still many cheaters in l4d1 even after 15 years.
Warning: If you try to use the plugins which are included in this package in other configs, plugins may not work correctly as they're designed around Roto-AZMod and are likely to be unstable in other configs or general usage.
Admin simplicity:
rotoblin_health_style 3
tank_control_disable 1
l4d_score_healthbounus_pill 0
Admin Tips:
sm_hear
.sm_votes
instead!!sm_slots <#>
to forcechange server slotsDeveloper Comment: make some changes to prevent idiots and griefers, so let newbies enjoy and play :D
Note Type !load, !match, !mode
5v5
4v4
3v3
2v2
1v1
Skeet Practice
Developer Comment: Add glow effect to items in "Skeet Practice" mode, which helps players quickly get familiar with the maps
- Survivor can see pills、kits、weapons、ammo
- Infected can see hittable objects、alarm car
Special
Note Type !votes
Turn On/Off Ready Plugin
Give HP
Turn On Alltalk
Turn Off Alltalk
Restartmap
Change maps
Change addon map
Kick player
Forcespectate player
General:
Nav Remake:
Note Type !votes -> Change addon map
Uzi (based on Acemod/Zonemod)
Pumpshotgun
Pistol
Hunting Rifle
Developer Comment: As we've noticed in L4D1, the Uzis were completely nothing and shotguns were taking over everything. In the release of Roto-AZMod, I want to make the Uzi more attractiv, which result into the Uzi having more advantages. And there can be a sniper in a team, this Hunting Rifle is nerfed a lot as you can see rate of fire is very slow. Peope can choose thier desired weapons. Each performs one's own best part in a team.
( AD + HB + PILLS ) x Alive x Map
Developer Comment: This effectively gives you a higher reward for holding onto pills, we encourage player to search pills. And restore level's score multiplier as we consider it's unfair that short map and long map have the same maximum score
Blocking a rocket jump exploit (with pipebomb/molotov/tank rock/common head).
Prevents firework crates, gascans, oxygen and propane tanks being pushed when players walk into them.
Allows bots to shoot while a PipeBomb projectile is active on the map.
Survivors cannot hear ghost footsteps and spawn sound.
Stops Shoves slowing the Tank Down
Fixed Players being able to exploit switching team to get earlier SI Spawns.
Fixed a Valve Bug where you could see Shadows from Infected (Common and SI) through Walls, Floors and Ceilings.
Fixed no Survivor bots issue and more than 4 bots issue.
Fixes some survivors health expolit
Ensures that survivors that have been incapacitated with a hittable object get their temp health (300hp) set correctly
Prevents calling votes while others are loading
Boomer and Smoker Heard Vocalizations are restored. In the original game they are not used most likely due to clustering the constant vocalization of special infected in the area.
Blocking exploits by using Engine
Fixes the problem where tank-punches get a survivor stuck in the roof
Smash nonstaggering Zombies (stuck or no shove off)
Fixed the problem that versus director won't spawn Witch during Tank alive
Avoid confusion of the witch, when startled by a player who has the same character as another.
Kills survivors before the score is calculated so they don't get full distance and health bonus if they are incapped as the rescue vehicle leaves.
Blocked Survivor duck fastspeed block & Infected alive duck fastspeed block
Blocked an exploit where players can remove textures from their game to see through walls.
Blocked an exploit with players using third person shoulder.
Hunters don't fall off of walls after being shot.
AI special infected deal and take the same damage as players. This makes it possible to skeet AI Hunter.
Players cannot skip their deathcam by pressing space or clicking.
Block Infected player who use E+spawn expolit to teleport to survivor
Block pumpshotgunswap quick shoot
Players that use an exploit to skip spawn timer will now have few seconds staying spectator team
Ammo pickup fix
Prevents people from blocking players who climb on the ladder including tank.
Spectators stay spectator on map change.
Forces all players on the right team after map/campaign/match change"
Fixed players using bunnyhop to increase their MaxSpeed.
Fixed second team having different SI spawns on round start.
Blocks all button presses during stumbles
Disallows special infected from breaching into safe room by preventing them from spawning nearby the safe room door(video)
Fixes an exploit where unlimited grenades could be created.
Mother fucker no collisions to fix a handful of silly collision bugs in l4d1
Prevent \"point_deathfall_camera\" and \"point_viewcontrol*\" permanently locking view.
Fixed server crash when kicking a bot who have been an active target of camera (point_viewcontrol_survivor)
Fixed Multiple visual spectator bugs after team swap in finale
Remove restricted time between panic events (90s)
Prevent forced sliding when landing at head of enemies.
Dissolves the witch, common, survivor or special infected when killed.
Tricky fix for surfaces with wrong attributes on linux dedicated servers. Details
Common Infected
nb_update_frequency
to low value. Special Infected:
General:
Spawntimers:
When a spawned Infected Player disconnects or becomes Tank the AI SI will instantly get killed unless it has someone capped.
Improvement AI Cvars, make AI Smart
Despawning a special infected restores 50% of missing health
Allows ghost infected to warp to survivors, Command: sm_warpto [#|name]
or MOUSE2 (sm_warpm2off
to disable, say sm_warpm2on
to enable)
No gunfire slowdown and shove slowdown
Can't spawn in saferoom or any "this is restricted area" rooms (one of l4d1 original feature)
Allow duck fastspeed exploit when infected ghost state (one of l4d1 original feature)
Allow water bhop and swim (one of l4d1 original feature)
Special infected cannot damage each other.(but still move back) The tank can kill other special infected.
Can't M2 scratch when duck (one of l4d1 original feature)
Stop special infected getting bashed to death except for Boomer
Players that try to bypass the Death Cam by spectating and switching back will be prevented from joining back for a few seconds.
Reduces the SI spawning range on finales to normal spawning range
All SI are able to be on fire!!
All SI are now able to break doors with 1 scratch instead of 3
Hides all weapons and iteams from the infected team or dead survivor until they are (possibly) visible to one of the alive survivors to prevent SI scouting the map
Players cannot scratch while in the stumble animation.
sm_respec
force the spectator player to respectate, only used by infected.
show who the god damn pig S.I like kill teammates, stumble tank, kill witch, etc.
Overrides special infected targeting players.
Enable free movement (Left/Right/Crouch) on SI when M2-ing.
Fix SI being unable to break props/walls within finale area before finale starts.
No more explosion damage to the infected from entity
Fixed infected unable to break the rescue door
remove restricted area where infected ghost unable to spawn inside the info_survivor_rescue room/area
Blocks smoekr, boomer, hunter bacteria sounds.
Fix SI getting shoved by nothing.
z_gun_swing_duration
isn't respected internally, but a constant 1.0
instead.Fixed Tank/Witch not spawning consistently for both sides.
Prevent ghost infected players from spawning inside checkpoint area
Allows gravity when infected players are staggering + allows staggering over a ledge and falling.
Infected still gets stumble even in the air
Tanks:
Announce in chat and via a sound when a Tank has spawned
Show how long is tank alive, and tank punch/rock/car statistics once tank dead
Damage dealt to tank is announced after tank dies, when the survivors wipe, or when the round ends, whichever comes first.
Tank won't stuck when punches incapped survivor
Stops rocks from passing through soon-to-be-dead Survivors
Tanks speed: 210 (survivors speed: 220, vanilla: 210)
When a Tank throws a rock, it adds a Glow to the rock which all infected players can see
When a Tank punches a Hittable it adds a Glow to the hittable which all infected players and spectators can see
Stop tank props from fading whilst the tank is alive, remove all tank hittable prop once tank dead
Show tank hud for Infected team
Players cannot shove tanks.
Passing control to AI tank will no longer be rewarded with an instant respawn
Remove random punches animation, now always right hook.
Tanks can use Secondary Attack, Use, and Reload Buttons to throw rocks.
Tank can't use curve rock, this is not l4d2, this is one of l4d1 original feature
Refill Tank's frustration whenever a hittable hits a Survivor
Show how long is tank alive, and tank punch/rock/car statistics once tank dead
Tank will still lose rage while survivors are in saferoom
Forces each player to play the tank at least once before Map change.
Health
Slay AI Tank in 1v1, 2v2 and 3v3
Lag compensation for tank rocks + custom damage & range values. details here
Ignites the rock thrown by the Tank when he is on fire.
Fixed an issue where tank rock is harder to land on survivors in saferoom area.
Disables the Car Alarm when a Tank hittable hits the alarmed car.
Make AI Tank be more stupid, think twice if you wanna pass tank to AI.
Tank burn life time: 125s (vanilla: 75)
Ghost Tank freezes and being immune to fire for a while.
Fix frozen tanks, force tank player suicide when playing death animation.
Fix punch get-up varying in length, along with flexible setting to it.
Prevent underhand rocks and fix sticking aim after throws for AI Tanks.
Fixed passing Tank (going AI) triggering next stage of script finales.
Fix tank's punch getting cancelled when they heavily land on ground.
Stops the Tanks footsteps causing the screen to shake.
Witch:
Fixes the Witch not dying from a perfectly aligned shotgun blast due to the random nature of the pellet spread
Announce in chat when a Which has spawned
Damage dealt to witch is announced after witch dies, or when the witch successfully scratches a player.
Enlarge witch personal space: 500 (vanilla: 100)
Enlarge witch flashlight range: 750 (vanilla: 400)
Witch is restored at the same spot if she gets killed by a Tank before someone startles her
Glow for Infected Team. Credit: rahzel ‧ JNC
Instantly incapacitate Survivors
Allows witches to chase victims into safezones, video
Prevents the witch from randomly loosing target.
Survivor will startle witch if shoot boomer nearby.
Smoker:
Tongue will not be released after survivor hanging from a ledge. (one of l4d1 original feature)
First Drag Damage: 3, interval: 1s (same as vanilla)
Drag Damage: 1, interval: 0.33s (3 dps, same as vanilla)
Choke Damage: 1, interval: 0.2s (5 dps, same as vanilla)
Fix tongue instant choking survivors.
Freeze player who is pulled by smoker when game pauses. (Fixed player teleport when game unpauses)
Fix unexpected tongue breaks for \"bending too many times\".
Fix infected teammate blocking tongue chasing.
Smoker's ability recharge cooldown
Fix unable to stagger smoker when smoker is shooting tongue
Hunter:
Fixed silence Hunter produces growl sound when player MIC on
Allow Bunny hop pounce (one of l4d1 original feature)
Maximum pounce damage: 35
Wallkick/Backjumps
DeadStop
Pounce Damage: 2, Interval: 0.2 (10 dps, same as vanilla)
claw Damage: 6 (vanilla: 6)
Fixed Hunters were deadstopped potentially when versus_shove_hunter_fov_pouncing is 0
Allow Hunters being shoved when not pouncing. (Shove fov: 50)
Forces silent but crouched hunters to emitt sounds
Hunter can wallkick if the touched other is a solid non-world entity (stripper entity)
M2 godframes after a hunter lands on the ground: 0.25s
Boomer:
Boomer can be getting bashed to death
Stumble Tank for 3 seconds long (one of l4d1 original feature)
Recharge CD: 20s (vanilla: 30s)
Amount of zombies boomer vomit on
If Boomer dies last, then next Special Infected Spawn: 100% Quad Caps
Explode after 3 times shove (original: 5)
Make sure Boomers are unable to bile Survivors during a stumble (basically reinforce shoves)
Fixes boomer teleport whenever hes close enough to ladder
Fix Boomer's vomit being unable to pass through their teammates (ghosts as well).(video)
Boomer's vomit is now able to pass through fence and barricade
Boomer's exploding can trigger alarm car and startle witch
Charger/Spitter/Jockey:
No!!!!!!!!!!!!! This is L4D1, GO AWAY!!
Tank/Witch Spawns:
sm_boss
will print the distance percentage for the Tank and Witch spawns.Developer Comment: This means Finale tanks are limited to 2. No First Tank Spawn as the final rescue start. We make these changes to make final more balance and playable, we also encourage players to make a comeback to win.
sm_voteboss <tank> <witch>
Boss Percents VoteSurvivors:
Developer Comment: sometimets survivors didn't see the silence hunter but their mouth keep saying 'Hunter!'
Developer Comment: Don't even think using god frames to prevent yourself from Witch dmg or hittable car dmg.
Spectators:
sm_spechud
toggle On/Off spechudsm_hear
.sm_speaklist
to toggle On/Off.sm_s, sm_sm_spectate, sm_sm_afk, sm_away
will help you respectate again, use these commands if
sm_kickspec
, this will start a vote to kick all non-adm spectators.sm_info**/**sm_harry
will help you to search many useful commands
sm_pause
will directly pause the game without another team's agreement (No !fpause
)
Lerp is capped between 0ms and 100ms Player in Server. Lerp must be 0.0~67.0 in some mode
sm_current
to display the survivor's percentage progress through the map.
sm_shuffle, sm_mix
- shuffle and mix
Replacement of standard player connected message. Joining players will have their geo-location announced.
The round does not go live until each player has readied up if ready plugin enable.
Some player statistics are printed out at end of round.
sm_flip
to flip a coin, or sm_roll #
to roll a die.
Announce msg who the fking idiot TK you
Smash nonstaggering Zombies
Cleaned up the Chat by blocking useless prints caused by cvar, clients used by Players, etc.
Added sm_slots
, this will allow players to vote for the Maximum amount of slots on the Server during the game.
Usage of sm_kills
with sm_mvp
.
Auto change maps when second round ends on final stage
Addes dynamic lights to handheld throwables
sm_bonesaw、sm_trophy、sm_harrypotter、sm_twnumber1、sm_twno1
secret easter egg trophy ready up
Simply block pause commands when the server doesn't even support pausing.
Fix props not spawning as prop_physics when using 'give' command
Shows a laser for straight-flying fired projectiles during ready up.
Free movement after round ends.
Allows changing of displayed game type in server browser
Play L4D2 maps in l4d1 game
L4D1_2-Plugins: L4D1/2 general purpose and freaky-fun plugins.
Game-Private_Plugin: Private Plugin List.