Seems to be an issue with obj_mrmooney (at Step), and after looking within it, I see this bit of code:
with obj_palettedresser
{
var _clothes = (!obj_player1.ispeppino || global.swapmode) ? "feminine" : "mooney";
for (var j = 0; j < array_length(player_palettes); j++)
{
for (var i = 0; i < array_length(pals); i++)
{
if pals[i][0] == _clothes
{
player_palettes[j][i][1] = true;
break;
}
}
The pals variable seems to be the problem, as I could not find a definition of it anywhere, including in obj_palettedresser,
but obj_palettedresser did have a similar pal variable, but replacing that didn't work.
So I have no idea how to fix this or even if anything I listed above is of any use. Any help would be appreciated.
Also, Clothes don't change in my web build, so that could also be the problem
But since Windows export doesn't work for me, I can't tell whether this is a build export problem
(Not tested on Windows export, only gx.games)
The game crashes when paying Mr. Mooney (or Noisette) for clothes on the Last Level of the Tower
Picture of Crash is located here
Seems to be an issue with
obj_mrmooney
(at Step), and after looking within it, I see this bit of code:The
pals
variable seems to be the problem, as I could not find a definition of it anywhere, including inobj_palettedresser
, butobj_palettedresser
did have a similarpal
variable, but replacing that didn't work.So I have no idea how to fix this or even if anything I listed above is of any use. Any help would be appreciated.