This repository doesn't include any of the datafiles (FMOD, langs) or sprites. An UndertaleModTool script is included to extract everything needed from the data.win
, and port the required files to the decomp folder.
data.win
file in UndertaleModTool. Open the "Scripts" tab at the top of the window, and select "Run other script..."PTdecompiler.csx
file.PizzaTower_GM2.yyp
in the right version of GameMaker. Open Extensions > Steamworks and change the "Steam SDK" location to wherever you put your Steamworks SDK. If that doesn't work, try going INTO the Steamworks folder and make that the path instead. If you try building the game with Steamworks, it will just run the unmodded game. You can always just remove the extension though. Look through all Steam related code, and comment out any use of the steam_
functions. I think you can also just delete the steam_api64.dll
file from the build.
If you want to move to a future GameMaker version you'll need to make some changes.
draw_text
functions with some macro shenanigans.string_split
function to something else, it's reserved now. CTRL+SHIFT+F to mass replace.