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feroulm
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rptoolsRQ
rpTools Macro for RuneQuest
GNU Affero General Public License v3.0
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openHumCombatAttr - Refactor with new design, add weapon Hold/Unhold & Current Wealth management
#111
feroulm
closed
3 weeks ago
0
HP AP - Error when updating from a connected player instance
#110
feroulm
closed
2 months ago
1
Sheet Management - Add Gender and Age
#109
feroulm
opened
2 months ago
0
Add luck point management
#108
feroulm
opened
2 months ago
0
Map _spiritLIb - check token and combat value- can't use openComabtSheets
#107
feroulm
opened
4 months ago
0
Ptach findCurrentCombatToken - add a mapName param
#106
feroulm
closed
4 months ago
1
openForgotAction - freeze error when using frame5
#105
feroulm
opened
5 months ago
1
Combat - Implement a revert to previous turn button or an option to took a reactive action
#104
feroulm
closed
5 months ago
0
Combat - Modify design in showDelayedAction
#103
feroulm
closed
5 months ago
0
Combat - Limit action for player - Access Control
#102
feroulm
closed
5 months ago
0
HP AP - More colors and design - make difference more visible
#101
feroulm
closed
5 months ago
0
Combat View - Add some notes and display token etiquette
#100
feroulm
closed
2 months ago
0
Combat - Add a status Impale and Blinded (like Prone)
#99
feroulm
opened
5 months ago
0
Combat Log - Display lostProCA status
#98
feroulm
closed
2 months ago
0
Weapon - When holding / un-holding natural weapon weaponCa must not be modifed
#97
feroulm
opened
5 months ago
0
Combat - Add a control to ensure that move action is only available once in a mr and add move(Sprint)
#96
feroulm
opened
5 months ago
0
Combat - Add a move option when a charge is ready
#95
feroulm
closed
4 months ago
0
Combat - Add comment in the log after an action or globally
#94
feroulm
opened
5 months ago
0
Combat - Remove from initiative liste with Disable / Add to initiative using Enable action
#93
feroulm
opened
5 months ago
0
Hold Magic - Must be the only available proactiveAction when a spell is hold
#92
feroulm
closed
3 weeks ago
0
Hold Weapon - Add the name of the weapon to the log
#91
feroulm
closed
5 months ago
0
Combat - Open Combat view failed if a token is missing some skill
#90
feroulm
closed
2 months ago
0
combat Log Token - rename old token and new token
#89
feroulm
opened
6 months ago
0
Weapon - More easily mechanism to hold / unhold a weapon
#88
feroulm
closed
5 months ago
1
[Combat] - Patch de toutes les structure combatStatus de tous le token
#87
feroulm
closed
4 months ago
0
Manage HP / AP - Prevent healing more than original value and Add a reset button in editAPHP
#86
feroulm
closed
5 months ago
1
Manage a global history log per token to track event which happens outside a combat
#85
feroulm
closed
2 months ago
0
CombatAction - Dans un meme cycle un token peut faire un charge Riposte meme si il y a deja fait une proactiveAction
#84
feroulm
opened
6 months ago
0
Combat Action - Code Cleaning - Implement a function like processReactiveCA
#83
feroulm
opened
6 months ago
0
Combat Action - Change or remove ol combat action
#82
feroulm
closed
6 months ago
0
Combat Action - Automatically change the token status if Closing or Disengagin action is a succes
#81
feroulm
opened
6 months ago
0
Combat Sheets - Add the condition Reloading, Or Casting when reloadCA & castCa are >0
#80
feroulm
opened
6 months ago
0
Patch Noryar Combat for new CombatToken method
#79
feroulm
closed
5 months ago
1
Add viewCurrentAPHP & viewCurrentWeapons on editCombatAction windows
#78
feroulm
closed
5 months ago
0
Make combat table scrollable filterable and searchable
#77
feroulm
opened
7 months ago
0
Replace all calls of getgetWeaponNb macro by calling the function getWeaponNbLst (code cleaning)
#76
feroulm
opened
7 months ago
0
Spirit Spell Mgt - Display only spirit token in the list
#75
feroulm
opened
7 months ago
0
viewSheet - Add a bouton to cast Spell when not in a combat
#74
feroulm
closed
2 months ago
0
Error when calling viewSheet from the combat window or the combat action window if no token is selected
#73
feroulm
closed
7 months ago
3
Update refresh combat window for all connected player
#72
feroulm
closed
7 months ago
0
When choosing firstCast select the spell in the db and compute CA based on the spell charc in the DB
#71
feroulm
opened
8 months ago
0
Combat - Add a green background for the line of the current token in the combat window
#70
feroulm
closed
8 months ago
1
Combat Action - firstCast - magicPoint are not decreased after spell cast
#69
feroulm
closed
8 months ago
1
Strike Rank - Manage bonux / malus
#68
feroulm
opened
9 months ago
0
can view or add weapon nor missile on sheet
#67
feroulm
closed
8 months ago
0
Check if pnjSheet module is still used and needed
#66
feroulm
closed
7 months ago
0
tokenInit - initiation of locHP is not dynamic and based on locNb
#65
feroulm
opened
11 months ago
0
dataMGT - Spell - Add missing attributes
#64
feroulm
opened
11 months ago
0
Combat - Add a button to directly set the status of a token to chargeReady
#63
feroulm
opened
11 months ago
0
Combat - Add a button to interrupt a Charge
#62
feroulm
opened
11 months ago
0
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