ferram4 / Ferram-Aerospace-Research

Aerodynamics model for Kerbal Space Program
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RealChuteFAR has no effect #166

Closed Darael closed 7 years ago

Darael commented 7 years ago

Running FAR on KSP 1.2.2 from the KSP_update branch, along with RoverDude's "Sounding Rockets" mod, I found that the nosecone chutes from the latter weren't working. They appear with their parachutes permanently deployed, and don't appear to provide the drag they should. This happens both with and without the full RealChute mod, and did not occur in KSP 1.1.3 + FAR Lanchester.

To rule out a problem with Sounding Rockets specifically, I tried copying a stock parachute, changing just enough in the config file to ensure it wouldn't be caught by RealChute's processing of stock chutes. Same effect.

As far as I can tell, RealChuteFAR is no longer being correctly transformed into the right combination of things from RealChute/RealChuteLight to have any effect in-game.

Darael commented 7 years ago

Forcing an MM database rebuild restores the non-functioning ModuleParachute, which does at least mean the chute starts undeployed and moves as expected. Unfortunately it's still useless for slowing anything down - and even this much lasts only until the game is restarted.

Darael commented 7 years ago

Please feel free to ignore this one; I am not sure why, since I'm sure it didn't involve a version change, but removing and reinstalling ModularFlightIntegrator resolved the problem.