Closed ferram4 closed 7 years ago
The collider has a bunch of flipped normals. I guess I discovered this a while ago and didn't bother reporting to Squad
E: reported
Well then, the only solution is to force the use of the mesh and see if that fixes it. If not, then I'd need to include a replacement model to fix it.
Yep, using the mesh forces it. Doesn't seem to hurt the runtime performance too much, so I'll use that as the fix until the collider can be addressed.
Part is symmetric, voxels aren't. The way they look it appears that the right side of the voxel model is generated as if the normals are being detected backwards; check to see if the issue is due collider or mesh shenanigans.