Closed KSAMissionCtrl closed 7 years ago
Have you installed the new https://github.com/ferram4/Ferram-Aerospace-Research/blob/KSP_update/GameData/FerramAerospaceResearch/FARPartModuleTransformExceptions.cfg config to GameData/FerramAerospaceResearch? Specifying modules to not be voxelized is specified in config files for the v1.2.2 build, rather than in the code directly for the v1.1.3 builds.
Yup, I do indeed have that file installed from the 3/25 dev build. Are you saying I will need to edit that file to fix this problem or that this is a problem you expected that file to fix and that's why you're checking if I may not have it?
I expected that it might fix the problem. Okay, so then that means that's a serious bug to look into.
anything you need from me, just let me know!
Alright, please try the latest dev build. You should only need the new dll and it should work.
egggggcellent. Replacing only the DLL fixed the issue - at least to the point where everything I posted above I could no longer get to happen, only a little time available to test at the moment.
Well, then I'm closing this as fixed.
Using the latest Dev Build from 3/25
I'm wondering if FAR is voxeling prop spinners while in flight. When I build an aircraft in the SPH and attach a propeller engine like this one from SXT, the voxelization comes out fine:
However if I just exit the SPH and return, when I re-display the voxels I get this:
Further evidence is my plane flying slower in v1.2.2 than it did in v1.1.3. I see the engine part lit up a lot in drag viz (it flickers in and out mostly, but is doing it constantly all the time):
Versus the same aircraft in level flight under v1.1.3 of KSP (no drag appears on the engine at all unless pulling maneuvers):