ferram4 / Ferram-Aerospace-Research

Aerodynamics model for Kerbal Space Program
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Terminal velocities / Ballistic Coefficient (and maybe others?) data in Editor #46

Closed fommil closed 6 years ago

fommil commented 9 years ago

I love this mod so much!

I would like to be able to chart out the terminal velocities for a spacecraft on various planets, at various heights. I assume that, in FAR, this depends on the rocket (unlike stock, which looks like it is a simple lookup table).

Is there any possibility of you providing a calculator to do this, or (possibly more fun!) a science experiment to measure it.

erendrake commented 9 years ago

From my conversations with ferram, Terminal velocity is not as important as it is in stock aero. as far as i know there is no single number you can use to determine the success of a mission.

MaxQ is pretty important

ferram4 commented 9 years ago

FAR's Flight Data already has an estimated terminal velocity readout. Actually providing a calculator out of game to solve this is pretty much not going to happen, since there are so many variables and I can't get them all out-of-game. Most importantly, geometry (for each part on the rocket), angle of attack, Mach number, mass, etc.

In game, it's already there though.

fommil commented 9 years ago

Cool, I never knew about it. Can I get it to generate / persist a graph? Altitude vs value, for example.

ferram4 commented 9 years ago

No, it's not set up to do that. It should be possible with some other plugin, perhaps using kOS or RPM to read the values through FAR's API, but I don't know.

fommil commented 9 years ago

btw, I'm not looking for a calculator out of game: I mean for during vehicle construction. There is loads for spaceplanes (AoA, etc), but not much for rockets. It would also be really useful to know how much drag a returning pod is going to be subjected to: if Deadly Reentry had a little calculator for heat then it would be useful to know what speed one needs to return at.

ferram4 commented 9 years ago

For rockets, it's largely not worth it for terminal velocity readouts simply because there are so many variables based on how much fuel, what orientation, current altitude, etc. Although, as a result of the magnitude of the forces involved here, worrying about terminal velocity for a rocket is kind of crazy.

I'll look into adding a ballistic coefficient readout somewhere in the editor though (it's like a gravity-and-density-independent means of measuring terminal velocity). Heating though, I don't know if I can do that. I know that the current DRE model assumes that shock temperature in Kelvin ~= velocity in m/s, which isn't bad for Earth reentry velocities (7.5 km/s - 12 km/s), but overestimates at lower velocities and underestimates somewhat at higher velocities.

fommil commented 9 years ago

Excellent, thanks! Anything that helps make better rockets and reentry pods is great