This mod hides the Enchantments on loot items, making them appear in the same way you find them in the enchantment table, unreadable. These loot items can be identified with a Scroll of Identification, after it has absorbed 5 levels (can be changed in the serverconfig) from the player. By placing a Scroll of Identification on top of an unidentified item, the scroll will be consumed and a random enchantment will be identified.
To incentivize identifying your loot weapons and armor, a couple of curses have been added.
There are 2 main reasons for an enchantment to not be hidden:
If the item is found in a modded structure's chest, my loot filter did not detect them. You can make an issue on github and mention which mod the structure belongs to. I'll add it to the filter to fix it. if only some enchantments are not hidden, some other mod has also modified the loot after I've hidden it. To solve this the order of our "global loot modifiers" needs to be changed. This might sound complex but I've added a command to help you, see "Global Loot command".
This mod uses global loot modifiers to change loot tables. This might cause issues if the "hiddenloot" modifier is called before all enchantments/items have been added by other mods. For that reason this modifier must be at the bottom of the list. But changing the order can be hard if you don't know which modifiers are present so I've added a command to help.
thanks to demonikhunter for the awesome texture!