festivaldev / dropshot

An incomplete UberStrike server emulator
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Project Dropshot

An incomplete UberStrike server emulator developed by @SniperGER and @vainamov.

Features

Setting up the client

Requirements


You should now be able to connect to the server if you have one running.
We hope we can simplify this process in the near future, but modifying an assembly automatically is hard.
Also, we can't just redistribute the modified DLLs as Cmune is still the copyright holder and we want to respect that.

Setting up the server

Requirements


Now that the server is running, you can launch the modified UberStrike and explore weapons, items and maps.

To show map icons, put the image files inside the Images folder inside C:\inetpub\wwwroot\images\maps.

Known issues

Frequently Asked Questions

"FAKE NEWS!"

Nope, not at all. This project is actually working (even though you can't play with other people at this point, we consider it working). If you don't believe us, you know where the door is, right?

How does this work?

Simple: By redirecting the requests UberStrike sends to the "official" servers that have been shut down to a local server. The local server answers these requests by returning valid data.

Can we have our old accounts back?

No, unfortunately you can't. We dont't have access to Cmune's user database, so you'll have to start from the beginning. But fear not! All items are unlocked and free!

What about special items like Rank Shirts?

You can't have them unless you're that particular rank. Want to have a Moderator T-Shirt? Apply as a moderator and if you're picked, you will receive one.

Will you implement [insert feature here]?

This project is open source. You're welcome to implement it yourself. If you're not able to do this, we will have a look at it and decide if we're going to implement it or not.

Can you add [insert feature here] to the game?

No, we can't. We aren't game developers, we don't have the capabilities to do that. We only provide the solution to make the game playable again.

What about Quick Switching?

Quick Switching was a bug that has been fixed. But I've been told we're looking into that.