Collection of crates that help with deserializing and serializing Factorio blueprint strings, prototype and locale dumps and mod settings.
End goal is to build a blueprint renderer that properly supports blueprints with modded entities by first loading a prototype dump and then rendering the blueprint.
Building additional tools might also happen along the way (cli tool to edit mod-settings.dat
files for example).
blueprint
: blueprint string (de)serializingfactorio_api
: internal factorio mod portal apilocale
: locale dump (de)serializingmod_util
: mod settings (de)serializing (.json
and .dat
files), mod list (de)serializing, property tree (de)serializing (binary format only)prototypes
: prototype (de)serializing & rendering (supports entities, items, fluids and recipes)types
: generic type (de)serializing, sprite loading, layering, merging, ...serde_helper
: util functions for deserialized defaults & serialization skip conditionsscanner
: the actual render tool that connects everythingAT THIS POINT THERE IS NO GUARANTEE ABOUT BREAKING CHANGES.\ CONSIDER ALL OF THIS TO BE UNSTABLE!
The prerelease part of the version number for the types
and prototypes
crates matches their corresponding factorio version.
Since the other crates are either only documented on the wiki (for example blueprint string format and mod settings file format) or not explicitly documented at all there is no factorio engine version to use for these crates.
See scanner's readme
for more information.