This is a port of Cave Story for the Sony PlayStation. It is based on CSE2, which is a decompilation of the original freeware Cave Story executables. The port is still very much a work-in-progress, but it should be possible to at least complete the game.
First, either build the game yourself (see instructions below) or download the latest release from the Releases page. This will yield an ISO image.
To play the game on a modded PlayStation, burn the ISO image to a CD-R with something like ImgBurn (tested on my modchipped SCPH-9002). It should also work fine on most emulators (tested on PCSX-Redux, no$psx and DuckStation). Please do not use outdated emulators like ePSXe or PCSX Reloaded, I won't fix issues that only appear in those.
You will need a memory card with at least 1 free block to properly save the game. You can continue the game from Save Points when you die even if you don't have a memory card, though. Multitap is currently not supported.
DPAD
: movement;CROSS
: jump/accept;SQUARE
: fire;TRIANGLE
: previous weapon;CIRCLE
: next weapon/cancel;START
: pause menu;L2
: item menu;R2
: map screen.Controls can be rebound in the Options menu.
mipsel-none-elf
or mipsel-linux-gnu
:
PATH
.git clone --recursive https://github.com/fgsfdsfgs/doukutsupsx && cd doukutsupsx
nugget/psyq/
.LICENSEA.DAT
, LICENSEE.DAT
, LICENSEJ.DAT
), put them into this folder and uncomment
one of the <license>
lines in iso.xml
to inject it into the resulting ISO. This will give it a proper boot logo and might be required
by some BIOS versions (?).make iso
. This should produce an ISO file called doukutsu.iso
.