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filbs111
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webgl-wideanglecamera
stereographic and similar reprojection for large field of view
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sample relevant mipmap level when drawing rectilinear projection
#14
filbs111
opened
4 years ago
0
finer controls where movement nonlinear with keypress duration
#13
filbs111
closed
7 years ago
1
use mouse wheel for control
#12
filbs111
opened
7 years ago
0
demo for 6dof game
#11
filbs111
closed
7 years ago
0
make work on mobile
#10
filbs111
closed
7 years ago
3
cope with different size screens
#9
filbs111
opened
7 years ago
0
vertex displacement method
#8
filbs111
closed
7 years ago
0
You can go out of the box
#7
awalter
closed
7 years ago
1
bug: datgui responds to arrow keys
#6
filbs111
closed
7 years ago
1
use window size for canvas
#5
filbs111
closed
7 years ago
1
smart adjustment of fx, fy for sensible ratio of pixel density in texture to final render
#4
filbs111
closed
7 years ago
2
don't render unseen parts of cubemap
#3
filbs111
opened
7 years ago
0
render multiple "canted" viewpoints for more efficient reprojection than single plane
#2
filbs111
closed
7 years ago
4
find general formula for angle conserving mapping when viewed from some arbitrary distance
#1
filbs111
opened
7 years ago
1