filipwasil / fillwave

Multiplatform C++14 graphics engine
https://filipwasildev.bitbucket.io/
MIT License
23 stars 6 forks source link

Degrade #21

Closed filipwasil closed 8 years ago

filipwasil commented 8 years ago

Particles do not have color. There is some problem with texturing. The texture sampled alpha is always 0.

filipwasil commented 8 years ago

Potential root causes:

1) Sampler GL_TEXTURE_MAG_FILTER and GL_TEXTURE_MIN_FILTER set to GL_NEAREST instead of GL_LINEAR (Reloadable class constructor)

2) Texture was not bound properly (Texture loader

filipwasil commented 8 years ago

Fixed