Closed filipwasil closed 8 years ago
Particles do not have color. There is some problem with texturing. The texture sampled alpha is always 0.
Potential root causes:
1) Sampler GL_TEXTURE_MAG_FILTER and GL_TEXTURE_MIN_FILTER set to GL_NEAREST instead of GL_LINEAR (Reloadable class constructor)
2) Texture was not bound properly (Texture loader
Fixed
Particles do not have color. There is some problem with texturing. The texture sampled alpha is always 0.