Fillwave is a modern, native and totally free rendering engine writen in c++14.
Can be used in any 3D games, apps and visualization tools or as a regular part of your game engine.
Multiplatform (Linux, Windows)
MIT License
Using the greatest open source libraries (Ex. glm for math and assimp for assets)
OpenGL ES 3.0 and OpenGL 3.3+ support with programmable pipeline
All models placed in examples/linux/data are various models which I found across internet. I was looking only for free ones in case of which the license permits for placing them here. If your work is placed here, please write to me and i will change it or remove it.
To build Fillwave you must have CMake, GIT and C++ compliers installed (So far, Clang and GCC are supported. MSVC version will be available soon). If you are not familiar with CMake I created few scripts to help you with building the project. Note that we use external libraries - each of them in separate git submodule.
git clone https://github.com/filipwasil/fillwave.git
cd fillwave
git submodule init
git submodule update
# Ubuntu 16.04
sudo apt-get install libglfw3-dev libassimp3v5 libassimp-dev libglm-dev cmake
# Optional for GLES support
sudo apt-get install libgles2-mesa-dev
# Fedora
With configured sudo:
sudo dnf install glm-devel assimp-devel glfw3-devel
Without configured sudo:
su
dnf install glm-devel assimp assimp-devel libglfw3-dev
Cmake options | Default |
---|---|
FILLWAVE_TESTS | ON |
FILLWAVE_MODEL_LOADER_ASSIMP | ON |
FILLWAVE_COMPILATION_DRIVER_WORKAROUNDS | ON |
FILLWAVE_BACKEND_OPENGL_45 | ON |
FILLWAVE_COMPILATION_SUPPRESS_WARNINGS | OFF |
FILLWAVE_COMPILATION_RELEASE | OFF |
FILLWAVE_BACKEND_OPENGL_ES_20 | OFF |
FILLWAVE_BACKEND_OPENGL_ES_30 | OFF |
FILLWAVE_TEXTURE_LOADER_CUSTOM | OFF |
FILLWAVE_BUILD_GLFW_EXAMPLES | OFF |
FILLWAVE_BUILD_LEVEL_EDITOR | OFF |
FILLWAVE_BUILD_COTIRE | OFF |
FILLWAVE_BENCHMARK_TESTS | OFF |
FILLWAVE_DEBUG_OPENGL_APITRACE | OFF |
OS | Result |
---|---|
Linux | |
Windows (msvs) |