filipwasil / fillwave

Multiplatform C++14 graphics engine
https://filipwasildev.bitbucket.io/
MIT License
23 stars 6 forks source link

Optimize shaders #30

Closed filipwasil closed 7 years ago

filipwasil commented 8 years ago

Current shaders system is designed to have one main program object for animations and one without animations. This is not our goal. We want to have many programs and do not use conditional statements in them.