filipwasil / fillwave

Multiplatform C++14 graphics engine
https://filipwasildev.bitbucket.io/
MIT License
23 stars 6 forks source link

Texture compression #5

Closed filipwasil closed 8 years ago

filipwasil commented 9 years ago

ETC1 (Ericcson texture compression). This format is supported by all Android phones. But, It doesn't support an alpha channel, so can only be used for opaque textures.

PVRTC (PowerVR texture compression). Supported by devices with PowerVR GPUs (Nexus S, Kindle fire...).

ATITC (ATI texture compression).Used in devices with Adreno GPU from Qualcomm (Nexus One...).

S3TC (S3 texture compression). This texture compression is used in the NVIDIA chipset integrated devices (Motorola Xoom...)

filipwasil commented 9 years ago

https://www.opengl.org/wiki/S3_Texture_Compression https://www.opengl.org/wiki/Image_Format