filipwasil / fillwave

Multiplatform C++14 graphics engine
https://filipwasildev.bitbucket.io/
MIT License
23 stars 6 forks source link

Limit RAM usage when loading assets #67

Closed filipwasil closed 8 years ago

filipwasil commented 8 years ago

Some asset loaders create complete vertex buffers by their own. We do not need to store it always in our own created structures.