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CivOne
An open source implementation of Sid Meier's Civilization 1 using C# and .NET.
Creative Commons Zero v1.0 Universal
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Revert AutoSettlers changes in NewTurn
#141
iegik
closed
3 years ago
22
Help with running xUnit on mac
#140
iegik
closed
3 years ago
1
Unit tests breaking: initial unit placed on Ocean tile
#139
iegik
closed
3 years ago
5
Move docs/CivFanatics into the Wiki
#138
iegik
opened
3 years ago
7
Use documentation in comments to generate pages in wiki
#137
iegik
opened
3 years ago
3
Refactor MoveTo into BaseUnitLand
#136
iegik
opened
3 years ago
0
Settlers - irrigation maked on the sea
#135
iegik
closed
3 years ago
13
Success run .NET 5 on mac
#134
iegik
closed
3 years ago
0
Settlers - cannot irrigate in desert
#133
iegik
closed
3 years ago
1
Settlers - "I" was not cleared after irrigation is completed
#132
iegik
closed
3 years ago
2
Settlers - irrigation maked on the forest
#131
iegik
closed
3 years ago
4
Cannot autoselect next target to build in the city by right click on "Change"
#130
iegik
opened
3 years ago
4
After trade was established with another city - there is no trading routes shown in the city
#129
iegik
opened
3 years ago
0
Are we ready to move to .NET 5?
#128
iegik
closed
3 years ago
1
Index was outside the bounds of the array. (Diplomat)
#127
iegik
closed
3 years ago
3
Use score to build palace
#126
fire-eggs
opened
4 years ago
0
Finish Civilization Score screen
#125
fire-eggs
opened
4 years ago
0
Reduce wait time when displaying conquered civs at end of game
#124
fire-eggs
opened
4 years ago
0
Unit trying to leave city blocked
#123
fire-eggs
opened
4 years ago
4
Barbarians should not spawn / land in the arctic/antarctic
#122
fire-eggs
opened
4 years ago
2
Able to steal tech from a city more than once
#121
fire-eggs
opened
4 years ago
3
Conquered the world doesn't happen until end of turn
#120
fire-eggs
opened
4 years ago
0
Barbarians disappear, leaving diplomat
#119
fire-eggs
opened
4 years ago
1
Integrate cdonges' land barbarian code
#118
fire-eggs
closed
4 years ago
0
EARTH not random
#117
fire-eggs
closed
4 years ago
1
Unit disembarking from trireme blocked
#116
fire-eggs
closed
3 years ago
2
AI Cities not upgrading their defense units
#115
fire-eggs
opened
4 years ago
1
Update unit test wiki
#114
fire-eggs
closed
4 years ago
0
A 'Start again' menu would be nice
#113
fire-eggs
opened
4 years ago
0
Barracks maintenance cost - add option for which Civ version rules to use
#112
fire-eggs
opened
4 years ago
5
Failed to load this game from JCivEd
#111
fire-eggs
opened
4 years ago
0
On city capture, sequence of events is not quite right
#110
fire-eggs
closed
4 years ago
1
Observed: "active" unit logic happens even when game map is completely obscured
#109
fire-eggs
opened
5 years ago
1
Civ destroyed not displayed until end of turn
#108
axx0
closed
4 years ago
4
SDL Error during build
#107
axx0
closed
5 years ago
2
Major 'active unit' dislocation
#106
fire-eggs
opened
5 years ago
0
Unit 'flash'
#105
fire-eggs
opened
5 years ago
4
Improve comments
#104
axx0
opened
5 years ago
1
'Barbarian landing near xxx' message happens twice
#103
fire-eggs
opened
5 years ago
4
AI is not building new defense units in city?
#102
fire-eggs
opened
5 years ago
0
Need to know when player is using Earth
#101
fire-eggs
opened
5 years ago
0
AI unit failed to attack unprotected barbarian diplomat
#100
fire-eggs
opened
5 years ago
0
Messages do not respect the "instant advice" setting
#99
fire-eggs
opened
5 years ago
1
Need to examine all "failure" cases for infinite AI loop
#98
fire-eggs
opened
5 years ago
8
Civ had a "none" settler: last city conquered, unit was not destroyed
#97
fire-eggs
opened
5 years ago
0
Could not cancel in diplomat menu?
#96
fire-eggs
closed
5 years ago
1
Destroyed the greeks twice???
#95
fire-eggs
opened
5 years ago
7
Mines + Forest ???
#94
fire-eggs
opened
5 years ago
6
Units are being allowed to move into places they shouldn't
#93
fire-eggs
closed
4 years ago
6
sync master to AI
#92
fire-eggs
closed
5 years ago
0
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