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Reactor-3
Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.
MIT License
71
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11
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Unknown: Crash
#82
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closed
11 years ago
0
Change hardcoded access times to use life.get_item_access_time()
#81
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closed
11 years ago
0
life.get_accuracy()
#80
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closed
10 years ago
0
Context actions
#79
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closed
11 years ago
0
Loot groups/spawns
#78
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closed
10 years ago
0
Explosives
#77
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closed
10 years ago
0
SETTINGS['controlling']
#76
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closed
11 years ago
0
player.py
#75
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closed
11 years ago
0
Strafing
#74
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closed
10 years ago
0
Config: Option for pausing the game during the selection of a weapon instead of only pausing during the targeting phase
#73
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closed
10 years ago
0
Pausing on fire
#72
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closed
11 years ago
0
ALife: Potential blocking error
#71
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closed
11 years ago
0
clear_actions rewrite
#70
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closed
11 years ago
1
ALife: Potential _equip_weapon bug
#69
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closed
11 years ago
0
Pathfinding: ALife freezing when using generate_los
#68
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closed
11 years ago
1
ALife: Investigating
#67
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closed
11 years ago
0
ALife: Hard blocks
#66
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closed
11 years ago
0
Pathfinding: Short_path clipping
#65
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closed
11 years ago
0
ALife: Rounds in feeds not counted when looking for _best_wep
#64
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closed
11 years ago
0
ALife: Shouldn't be so eager to fight after hiding with no weapon
#63
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closed
11 years ago
1
Refactor combat scores
#62
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closed
11 years ago
0
Action queue sorting
#61
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closed
11 years ago
0
Pathfinding/Combat: Weighted fleeing
#60
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closed
11 years ago
0
Pathfinding/Combat: Quick fleeing
#59
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closed
11 years ago
0
Write function for picking which pathfinding algorithm to use
#58
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closed
11 years ago
0
Switch LIFE array over to dictionary
#57
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closed
11 years ago
0
Merge bullets into items, adopt movement system
#56
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closed
11 years ago
1
ALife: Possible Optimization
#55
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closed
11 years ago
0
ALife: Situational awareness
#54
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closed
11 years ago
1
ALife memory, investigates/researches information
#53
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closed
11 years ago
0
Sound engine
#52
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closed
11 years ago
0
Z-level rendering issue
#51
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closed
10 years ago
0
Do menus need to be drawn multiple times?
#50
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closed
10 years ago
1
Removing items from menus and actions
#49
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closed
10 years ago
1
Enemy type: Zombie
#48
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opened
11 years ago
0
Pain tolerance
#47
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closed
11 years ago
1
Falling over
#46
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closed
11 years ago
1
Item-throwing bug
#45
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closed
11 years ago
1
NPC stories
#44
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closed
10 years ago
1
Damage system (rev. 1)
#43
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closed
11 years ago
0
Better tile placement in Terraform
#42
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closed
10 years ago
0
Random item placement in Terraform
#41
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closed
10 years ago
0
Gun holster
#40
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closed
10 years ago
0
Progress bar for action queue
#39
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closed
11 years ago
0
Function for determining access times to various items
#38
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closed
11 years ago
0
Start documentation
#37
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closed
11 years ago
0
Refactor item-related functions
#36
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closed
11 years ago
0
Update container capacities in tick?
#35
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closed
10 years ago
0
Find bullet paths using 3D lines
#34
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closed
11 years ago
0
Attach equipping to action system
#33
flags
closed
11 years ago
0
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