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Reactor-3
Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.
MIT License
71
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11
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Port to Python 3.
#132
HexDecimal
opened
3 years ago
3
SDL: cannot create window
#131
smzp
opened
6 years ago
0
List index out of range
#130
gimpycoder
opened
10 years ago
1
No movement, other input works
#129
flags
opened
10 years ago
0
Blood Gain
#128
flags
opened
10 years ago
0
Cache Zone maps during pathfinding
#127
flags
closed
10 years ago
0
Crash on map gen (Win7)
#126
j0z
closed
11 years ago
1
Scan for limbs attached to limbs in life['legs']
#125
flags
closed
10 years ago
0
Unexpected input on menu segs out
#124
loadstar81
closed
11 years ago
1
[CTD] "Do you know..." Dialog bug
#123
j0z
closed
10 years ago
0
[CTD] Moving too far in any direction
#122
j0z
closed
10 years ago
0
Multiple impressions of the same type
#121
flags
closed
10 years ago
0
Possible issue with questions
#120
flags
closed
10 years ago
0
ALife camp confusion
#119
flags
closed
10 years ago
0
Single ALife should be able to found camps
#118
flags
closed
10 years ago
0
Movement speeds (penalties)
#117
flags
closed
10 years ago
0
Replace `life.can_see` with `sight.can_see_target`
#116
flags
closed
11 years ago
0
Item not in inventory
#115
flags
closed
11 years ago
1
Access times are too long
#114
flags
closed
10 years ago
0
ALife never offer food/drink until they have more than one
#113
flags
closed
11 years ago
2
Perform on action start
#112
flags
closed
10 years ago
0
Item locks
#111
flags
closed
11 years ago
0
When ALife look for needs, they should check where they REMEMBER the item being
#110
flags
closed
10 years ago
0
Pathing not taking Z-levels into account
#109
flags
closed
10 years ago
0
<vars> XML tag only parses numbers
#108
flags
closed
11 years ago
0
Lie detection untested
#107
flags
closed
10 years ago
0
ALife Debugger
#106
flags
closed
11 years ago
0
Camp judging should take into account if the camp is known or not
#105
flags
closed
10 years ago
0
All entries in give_camp_founder() show up as lies
#104
flags
closed
11 years ago
0
ALife take too long to engage during combat
#103
flags
closed
10 years ago
0
Unknown worldgen freeze
#102
flags
closed
10 years ago
1
Load mods from user profile
#101
flags
opened
11 years ago
0
Stance control module
#100
flags
opened
11 years ago
0
Show items held/equipped per limb during limb targeting
#99
flags
opened
11 years ago
0
Viewing items
#98
flags
closed
10 years ago
0
Encountering Groups
#97
flags
closed
10 years ago
1
ALife experiences a traitorous action but doesn't record it
#96
flags
closed
11 years ago
0
Trust
#95
flags
closed
10 years ago
0
Encounter revamp
#94
flags
closed
11 years ago
0
ALife TempMem
#93
flags
closed
10 years ago
0
Research secondhand information
#92
flags
closed
11 years ago
0
Bug: Sticking Sounds
#91
flags
closed
11 years ago
0
Tile tags
#90
flags
closed
11 years ago
0
Idea: Camouflage
#89
flags
closed
10 years ago
0
Excessive Calls to life.create_and_update_self_snapshot()
#88
flags
closed
11 years ago
0
Rebuild and move out sections of alife.py into own modules
#87
flags
closed
11 years ago
0
Multi-target support
#86
flags
closed
11 years ago
0
Replace numbers.distance() with more accurate formula
#85
flags
closed
11 years ago
0
Crash on bullet impact
#84
flags
closed
11 years ago
1
Pain tolerance (extended)
#83
flags
closed
10 years ago
0
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