Open kuroya2mouse opened 1 month ago
Please, add optional C-like comments. It looks good and you can put inline comments (very useful for macroses).
/* GHZ1 level pointer data */ // Level init dc.l AnPal_GHZ // Animate palette dc.l GHZ1_Resize // Resize dc.l 0 // Water resize dc.l 0 // After boss // Level setup dc.l GHZ1_ScreenInit // Screen init dc.l GHZ1_BackgroundInit // Background init dc.l DrawTilesAsYouMove // Screen event dc.l GHZ1_BackgroundEvent // Background event // Animate tiles dc.l GHZ_AnimateInit // Animate art init dc.l AnimateTiles_DoAniPLC // Animate tiles main code dc.l AniPLC_GHZ // Animate tiles PLC scripts /* levartptrs Level 1st 8x8 data, 2nd 8x8 data, Blocks pointer, 1st 16x16 data, 2nd 16x16 data, Chunks pointer, 1st 128x128 data, 2nd 128x128 data, Palette, Water palette, Music */ levartptrs /*INLINE COMMENT*/ \ GHZ_8x8_KosPM, /* Level 1st 8x8 data */ \ 0, /* 2nd 8x8 data */ \ GHZ_16x16_Unc, /* Blocks pointer */ \ 0, /* 1st 16x16 data */ \ 0, /* 2nd 16x16 data */ \ Chunk_table, /* Chunks pointer */ \ GHZ1_128x128_KosP, /* 1st 128x128 data */ \ 0, /* 2nd 128x128 data */ \ PalID_GHZ, /* Palette */ \ PalID_WaterGHZ, /* Water palette */ \ mus_GHZ /* Music */ \
Please, add optional C-like comments. It looks good and you can put inline comments (very useful for macroses).