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flo-wolf
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Flip-Fall
Flip Fall - Mobile Arcade Platformer, made with Unity. Available on the Play Store
https://play.google.com/store/apps/details?id=com.florianwolf.flipfall
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UILevels don't diesplay better highscores and stick with the first best
#34
flo-wolf
closed
8 years ago
0
UILevel switching sometimes causes UILevels to be skipped for no clear reason, hard to reproduce!
#33
flo-wolf
closed
8 years ago
1
Horizon has to build up the sound waves on startup first due to lack of audio input
#32
flo-wolf
closed
8 years ago
0
LevelObject - Seeking Turret
#31
flo-wolf
opened
8 years ago
0
LevelObject - Attractor
#30
flo-wolf
closed
8 years ago
0
LevelObject - Spikes
#29
flo-wolf
opened
8 years ago
0
Tutorial level with onscreen instructions and forced pauses to illustrate the controls
#28
flo-wolf
closed
7 years ago
0
Visually appealing level switching with level preview of unselected levels next to selected level
#27
flo-wolf
closed
8 years ago
1
Blurry background when game is paused
#26
flo-wolf
closed
7 years ago
1
Camera Rotation sometimes suddenly flipping back to default, ignoring Lerps
#25
flo-wolf
closed
8 years ago
0
Shooting animations for the Cannon LevelObject
#24
flo-wolf
closed
8 years ago
0
LevelObject - Sudden-Death Collider
#23
flo-wolf
opened
8 years ago
0
LevelObject - Rotating 4 Barrel cannons
#22
flo-wolf
opened
8 years ago
0
LevelObject -Speedstripes
#21
flo-wolf
closed
8 years ago
0
Lasting Splatter Decals on background behind LevelObject layer
#20
flo-wolf
opened
8 years ago
0
Player death animation
#19
flo-wolf
closed
8 years ago
0
Fade-in in white on startup from splash screen
#18
flo-wolf
closed
8 years ago
0
Android back-button not supported
#17
flo-wolf
closed
8 years ago
0
Stars fade-in animation onUILevelChange
#16
flo-wolf
closed
8 years ago
0
Unlockable color themes
#15
flo-wolf
closed
8 years ago
0
Background music doesn't loop
#14
flo-wolf
closed
8 years ago
0
Pause Button fade-in animation not working
#13
flo-wolf
closed
8 years ago
0
Display looped run-preview behind a blurry plane while in the menus.
#12
flo-wolf
closed
7 years ago
0
Player direction changes also switches the velocity rotation directions
#11
flo-wolf
closed
8 years ago
1
Two sound effects cannot be played at once, the new one stops the last one.
#10
flo-wolf
closed
8 years ago
1
Camera Transitions while switching levels between spawnpoints
#9
flo-wolf
closed
8 years ago
0
Empty scoreboard values not replaced by new scores if they are smaller than existing entries
#8
flo-wolf
closed
8 years ago
1
SaveTime(), called when a level is finished, entering 0,0D score
#7
flo-wolf
closed
8 years ago
0
Level switching and display of according scoreboards
#6
flo-wolf
closed
8 years ago
1
Implementation of the UI for the Input-Toucharea settings menu
#5
flo-wolf
closed
8 years ago
0
Instructions on how the game gets played
#4
flo-wolf
closed
8 years ago
0
Level spawn-/finishpoints
#3
flo-wolf
closed
8 years ago
1
All Scoreboard highscores get set to the newest entry when new highscores get added
#2
flo-wolf
closed
8 years ago
1
Progress deserialization not working
#1
flo-wolf
closed
8 years ago
0
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