fltk-rs / fl2rust

A fluid (fltk ui designer) file to Rust transpiler
MIT License
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fl2rust

Usage

A fluid (fltk ui designer) file to Rust transpiler.

MSRV

The minimum supported Rust version for 0.5 is 1.63 and fltk-rs > 1.3.21.

As an executable

You can run fl2rust on the command-line by installing using cargo-install:

$ cargo install fl2rust

Then run:

$ fl2rust <fl file>.fl > <output file>.rs

As a proc-macro

(A template repo usable via cargo-generate can be found here) Add fl2rust-macro to your list of dependencies:

# Cargo.toml
[dependencies]
fltk = "1"
fl2rust-macro = "0.5"

The ui file that's generated by fluid, we'll name it myuifile.fl and keep it in our src directory:

# data file for the Fltk User Interface Designer (fluid)
version 1.0400
header_name {.h}
code_name {.cxx}
class UserInterface {open
} {
  Function {make_window()} {open
  } {
    Fl_Window {} {open selected
      xywh {138 161 440 355} type Double visible
    } {
      Fl_Button but {
        label {Click me}
        xywh {175 230 95 45}
      }
    }
  }
}

In our main source file:

use fltk::{prelude::*, *};

mod ui {
    fl2rust_macro::include_ui!("src/myuifile.fl");
}

fn main() {
    let a = app::App::default();
    let mut ui = ui::UserInterface::make_window();
    ui.but.set_callback(|b| println!("Button clicked!"));
    a.run().unwrap();
}

In our build.rs file:

fn main() {
    println!("cargo:rerun-if-changed=src/myuifile.fl");
}

As a build-dependency

To automate things through cargo, you can use fl2rust as a library by adding it to your build-dependencies:

# Cargo.toml
[dependencies]
fltk = "1"

[build-dependencies]
fl2rust = "0.5"
// build.rs
fn main() {
    use std::path::PathBuf;
    use std::env;
    println!("cargo:rerun-if-changed=src/myuifile.fl");
    let g = fl2rust::Generator::default();
    let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
    g.in_out("src/myuifile.fl", out_path.join("myuifile.rs").to_str().unwrap()).expect("Failed to generate rust from fl file!");
}

The ui file that's generated by fluid, we'll name it myuifile.fl and keep it in our src directory:

# data file for the Fltk User Interface Designer (fluid)
version 1.0400
header_name {.h}
code_name {.cxx}
class UserInterface {open
} {
  Function {make_window()} {open
  } {
    Fl_Window {} {open selected
      xywh {138 161 440 355} type Double visible
    } {
      Fl_Button but {
        label {Click me}
        xywh {175 230 95 45}
      }
    }
  }
}
// src/myuifile.rs
#![allow(unused_variables)]
#![allow(unused_mut)]
#![allow(unused_imports)]
#![allow(dead_code)]
#![allow(clippy::needless_update)]

include!(concat!(env!("OUT_DIR"), "/myuifile.rs"));
// src/main.rs
use fltk::{prelude::*, *};
mod myuifile;

fn main() {
    let app = app::App::default();
    let mut ui = myuifile::UserInterface::make_window();
    ui.but.set_callback(move |_| {
        println!("Works!");
    });
    app.run().unwrap();
}

Where you can get FLUID?

There are several options:

i18n support

Version 0.4.4 adds i18n support via the tr! macro from the tr crate. To enable it:

Known limitations

Tutorial