flwmxd / LuxGI

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
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Access violation from vkSetDebugUtilsObjectNameEXT in VulkanHelper.cpp #5

Closed dljr-github closed 2 months ago

dljr-github commented 11 months ago

Screenshot 2023-10-14 191402 GPU: 2080TI (537.58) Vulkan SDK 1.3.241 Followed your Compile instructions, running Rel+Debug info from Visual Studio 2022.

flwmxd commented 11 months ago

you should enable Vulkan validation layer

dljr-github commented 11 months ago

I already have validation layers enabled. I'm using Vulkan SDK 1.3.250.1.

flwmxd commented 11 months ago

this line is not important, just for debugging. Try to comment this line

dljr-github commented 11 months ago

Doing so allows the program to run, but I get a logged error saying it failed to acquire swap chain image. image

flwmxd commented 11 months ago

can you update what the logs are ?

dljr-github commented 11 months ago

[21:06:38] Maple: Initialized JobSystem with [32 cores] [30 threads] [21:06:38] Maple: Vulkan : 1.3.260 [21:06:38] Maple: GPU : NVIDIA GeForce RTX 2080 Ti [21:06:38] Maple: Vendor ID : 4318 [21:06:38] Maple: Device Type : Discrete GPU [21:06:38] Maple: Driver Version : 545.336.0 [21:06:38] Maple: Selected physical device has 200 extensions [21:06:39] Maple: #RayGen : shaders/spv/DDGI/GIRays.rgen.spv [21:06:39] Maple: #RayCloseHit : shaders/spv/DDGI/GIRays.rchit.spv [21:06:39] Maple: #RayMiss : shaders/spv/DDGI/GIRays.rmiss.spv [21:06:39] Maple: Loading Shader : shaders/DDGI/GIRays.shader [21:06:39] Maple: Load Image, type rgba16f, set 6, binding 0, name iRadiance [21:06:39] Maple: Load Image, type rgba16f, set 6, binding 1, name iDirectionDistance [21:06:39] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:39] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:39] Maple: Found Sampled Texture uSkybox at set = 0, binding = 4 [21:06:39] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:39] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:39] Maple: Found Sampled Texture uSamplers at set = 4, binding = 0 [21:06:39] Maple: Found Sampled Texture uIrradiance at set = 5, binding = 0 [21:06:39] Maple: Found Sampled Texture uDepth at set = 5, binding = 1 [21:06:39] Maple: Buffer LightBuffer at set = 0, binding = 2 [21:06:39] Maple: Buffer SubmeshInfoBuffer at set = 3, binding = 0 [21:06:39] Maple: Buffer VertexBuffer at set = 1, binding = 0 [21:06:39] Maple: Buffer IndexBuffer at set = 2, binding = 0 [21:06:39] Maple: Buffer TransformBuffer at set = 0, binding = 1 [21:06:39] Maple: Buffer MaterialBuffer at set = 0, binding = 0 [21:06:39] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:39] Maple: #Vertex : shaders/spv/Shadow.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Shadow.frag.spv [21:06:39] Maple: Loading Shader : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Shadow.shader [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.projView - Size 256, offset 0 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: #Vertex : shaders/spv/DeferredColor.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/DeferredColor.frag.spv [21:06:39] Maple: Loading Shader : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/DeferredColor.shader [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.projView - Size 64, offset 0 [21:06:39] Maple: UniformBufferObject.view - Size 64, offset 64 [21:06:39] Maple: UniformBufferObject.projViewOld - Size 64, offset 128 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformMaterialData at set = 1, binding = 6 [21:06:39] Maple: UniformMaterialData.materialProperties - Size 96, offset 0 [21:06:39] Maple: Uniform UBO at set = 2, binding = 0 [21:06:39] Maple: UBO.view - Size 64, offset 0 [21:06:39] Maple: UBO.nearPlane - Size 4, offset 64 [21:06:39] Maple: UBO.farPlane - Size 4, offset 68 [21:06:39] Maple: UBO.padding - Size 4, offset 72 [21:06:39] Maple: UBO.padding2 - Size 4, offset 76 [21:06:39] Maple: Found Sampled Texture uAlbedoMap at set = 1, binding = 0 [21:06:39] Maple: Found Sampled Texture uAOMap at set = 1, binding = 4 [21:06:39] Maple: Found Sampled Texture uMetallicMap at set = 1, binding = 1 [21:06:39] Maple: Found Sampled Texture uRoughnessMap at set = 1, binding = 2 [21:06:39] Maple: Found Sampled Texture uEmissiveMap at set = 1, binding = 5 [21:06:39] Maple: Found Sampled Texture uNormalMap at set = 1, binding = 3 [21:06:39] Maple: #Vertex : shaders/spv/DeferredLight.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/DeferredLight.frag.spv [21:06:39] Maple: Loading Shader : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/DeferredLight.shader [21:06:39] Maple: Uniform UniformBufferLight at set = 0, binding = 11 [21:06:39] Maple: UniformBufferLight.lights - Size 2048, offset 0 [21:06:39] Maple: UniformBufferLight.shadowTransform - Size 256, offset 2048 [21:06:39] Maple: UniformBufferLight.viewMatrix - Size 64, offset 2304 [21:06:39] Maple: UniformBufferLight.lightView - Size 64, offset 2368 [21:06:39] Maple: UniformBufferLight.biasMat - Size 64, offset 2432 [21:06:39] Maple: UniformBufferLight.viewProjInv - Size 64, offset 2496 [21:06:39] Maple: UniformBufferLight.viewProj - Size 64, offset 2560 [21:06:39] Maple: UniformBufferLight.cameraPosition - Size 16, offset 2624 [21:06:39] Maple: UniformBufferLight.splitDepths - Size 64, offset 2640 [21:06:39] Maple: UniformBufferLight.initialBias - Size 4, offset 2704 [21:06:39] Maple: UniformBufferLight.shadowMapSize - Size 4, offset 2708 [21:06:39] Maple: UniformBufferLight.lightCount - Size 4, offset 2712 [21:06:39] Maple: UniformBufferLight.shadowCount - Size 4, offset 2716 [21:06:39] Maple: UniformBufferLight.mode - Size 4, offset 2720 [21:06:39] Maple: UniformBufferLight.cubeMapMipLevels - Size 4, offset 2724 [21:06:39] Maple: UniformBufferLight.ssaoEnable - Size 4, offset 2728 [21:06:39] Maple: UniformBufferLight.enableLPV - Size 4, offset 2732 [21:06:39] Maple: UniformBufferLight.enableShadow - Size 4, offset 2736 [21:06:39] Maple: UniformBufferLight.shadowMethod - Size 4, offset 2740 [21:06:39] Maple: UniformBufferLight.enableIBL - Size 4, offset 2744 [21:06:39] Maple: UniformBufferLight.enableDDGI - Size 4, offset 2748 [21:06:39] Maple: UniformBufferLight.enableVXGI - Size 4, offset 2752 [21:06:39] Maple: UniformBufferLight.enableFog - Size 4, offset 2756 [21:06:39] Maple: UniformBufferLight.farNear - Size 8, offset 2760 [21:06:39] Maple: Found Sampled Texture uShadowMap at set = 0, binding = 4 [21:06:39] Maple: Found Sampled Texture uShadowMapRaytrace at set = 0, binding = 9 [21:06:39] Maple: Found Sampled Texture uIrradianceSH at set = 0, binding = 5 [21:06:39] Maple: Found Sampled Texture uPrefilterMap at set = 0, binding = 6 [21:06:39] Maple: Found Sampled Texture uPreintegratedFG at set = 0, binding = 7 [21:06:39] Maple: Found Sampled Texture uIndirectLight at set = 0, binding = 8 [21:06:39] Maple: Found Sampled Texture uReflection at set = 0, binding = 10 [21:06:39] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 0 [21:06:39] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 3 [21:06:39] Maple: Found Sampled Texture uDepthSampler at set = 0, binding = 2 [21:06:39] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 1 [21:06:39] Maple: Found Sampled Texture uEmissiveSampler at set = 0, binding = 14 [21:06:39] Maple: load image : textures/default/default_albedo.png [21:06:39] Maple: load image : textures/default/default_specular.png [21:06:39] Maple: load image : textures/default/default_roughness.png [21:06:39] Maple: load image : textures/default/default_normal.png [21:06:39] Maple: load image : textures/default/default_ao.png [21:06:39] Maple: load image : textures/default/default_emission.png [21:06:39] Maple: load image : textures/ibl_brdf_lut.png [21:06:39] Maple: #Compute : shaders/spv/SDF/SDFRasterizeModel.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/SDFRasterizeModel.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 2, name uGlobalSDF [21:06:39] Maple: Uniform ModelsRasterizeData at set = 0, binding = 0 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosMul - Size 12, offset 0 [21:06:39] Maple: ModelsRasterizeData.maxDistance - Size 4, offset 12 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosAdd - Size 12, offset 16 [21:06:39] Maple: ModelsRasterizeData.cascadeResolution - Size 4, offset 28 [21:06:39] Maple: ModelsRasterizeData.cascadeIndex - Size 4, offset 32 [21:06:39] Maple: ModelsRasterizeData.padding - Size 12, offset 48 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture uMeshSDF at set = 0, binding = 3 [21:06:39] Maple: Buffer SDFObjectData at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/SDF/SDFRasterizeModelNoRead.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/SDFRasterizeModelNoRead.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 2, name uGlobalSDF [21:06:39] Maple: Uniform ModelsRasterizeData at set = 0, binding = 0 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosMul - Size 12, offset 0 [21:06:39] Maple: ModelsRasterizeData.maxDistance - Size 4, offset 12 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosAdd - Size 12, offset 16 [21:06:39] Maple: ModelsRasterizeData.cascadeResolution - Size 4, offset 28 [21:06:39] Maple: ModelsRasterizeData.cascadeIndex - Size 4, offset 32 [21:06:39] Maple: ModelsRasterizeData.padding - Size 12, offset 48 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture uMeshSDF at set = 0, binding = 3 [21:06:39] Maple: Buffer SDFObjectData at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/SDF/GlobalSDFMipmap.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/GlobalSDFMipmap.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 0, name uGlobalSDF [21:06:39] Maple: Load Image, type r16f, set 0, binding 1, name uGlobalMipSDF [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: #Compute : shaders/spv/SDF/GlobalSDFClear.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/GlobalSDFClear.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 0, name uGlobalSDF [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: #Vertex : shaders/spv/Atmosphere/Atmosphere.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Atmosphere/Atmosphere.frag.spv [21:06:39] Maple: Loading Shader : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.earthPos - Size 12, offset 0 [21:06:39] Maple: UniformBufferObject.sunIntensity - Size 4, offset 12 [21:06:39] Maple: UniformBufferObject.sunDir - Size 16, offset 16 [21:06:39] Maple: UniformBufferObject.betaR - Size 12, offset 32 [21:06:39] Maple: UniformBufferObject.mieG - Size 4, offset 44 [21:06:39] Maple: Found Sampled Texture uTransmittance at set = 0, binding = 1 [21:06:39] Maple: Found Sampled Texture uInscatter at set = 0, binding = 2 [21:06:39] Maple: #Compute : shaders/spv/Atmosphere/SphericalHarmonics.comp.spv [21:06:39] Maple: Loading Shader : shaders/Atmosphere/SphericalHarmonics.shader [21:06:39] Maple: Load Image, type rgba32f, set 0, binding 0, name uSHIntermediate [21:06:39] Maple: Uniform UniformObject at set = 0, binding = 2 [21:06:39] Maple: UniformObject.size - Size 8, offset 0 [21:06:39] Maple: Found Sampled Texture uCubemap at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/Atmosphere/AddSH.comp.spv [21:06:39] Maple: Loading Shader : shaders/Atmosphere/AddSH.shader [21:06:39] Maple: Load Image, type rgba32f, set 0, binding 0, name outColor [21:06:39] Maple: Found Sampled Texture uSHIntermediate at set = 0, binding = 1 [21:06:39] Maple: #Vertex : shaders/spv/Sky/Skybox.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/Skybox.frag.spv [21:06:39] Maple: Loading Shader : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Skybox.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformBufferObjectLod at set = 0, binding = 2 [21:06:39] Maple: UniformBufferObjectLod.lodLevel - Size 4, offset 0 [21:06:39] Maple: Found Sampled Texture uCubeMap at set = 0, binding = 1 [21:06:39] Maple: #Vertex : shaders/spv/Sky/CubeMap.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/CubeMap.frag.spv [21:06:39] Maple: Loading Shader : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/CubeMap.shader [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.proj - Size 64, offset 0 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture equirectangularMap at set = 0, binding = 1 [21:06:39] Maple: #Vertex : shaders/spv/Sky/Skybox.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/Irradiance.frag.spv [21:06:39] Maple: Loading Shader : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Irradiance.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture uCubeMapSampler at set = 0, binding = 0 [21:06:39] Maple: #Vertex : shaders/spv/Sky/Skybox.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/Prefilter.frag.spv [21:06:39] Maple: Loading Shader : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Prefilter.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformBufferRoughness at set = 0, binding = 0 [21:06:39] Maple: UniformBufferRoughness.constRoughness - Size 4, offset 0 [21:06:39] Maple: Found Sampled Texture uCubeMapSampler at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/SDF/MeshSDFDebug.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/MeshSDFDebug.shader [21:06:39] Maple: Load Image, type rgba32f, set 0, binding 10, name uScreen [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.viewFrustumWorldRays - Size 64, offset 0 [21:06:39] Maple: UniformBufferObject.data - Size 32, offset 64 [21:06:39] Maple: UniformBufferObject.sdfData - Size 96, offset 96 [21:06:39] Maple: UniformBufferObject.debugType - Size 4, offset 192 [21:06:39] Maple: UniformBufferObject.stepScale - Size 4, offset 196 [21:06:39] Maple: Found Sampled Texture uGlobalSDF at set = 0, binding = 1 [21:06:39] Maple: Found Sampled Texture uGlobalMipSDF at set = 0, binding = 2 [21:06:39] Maple: Found Sampled Texture uSurfaceAtlasDepth at set = 0, binding = 4 [21:06:39] Maple: Found Sampled Texture uSurfaceAtlasTex at set = 0, binding = 3 [21:06:39] Maple: Found Sampled Texture uSkybox at set = 0, binding = 9 [21:06:39] Maple: Buffer SDFAtlasChunkBuffer at set = 0, binding = 7 [21:06:39] Maple: Buffer SDFCullObjectBuffer at set = 0, binding = 8 [21:06:39] Maple: Buffer SDFObjectBuffer at set = 0, binding = 6 [21:06:39] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 5 [21:06:39] Maple: #Vertex : shaders/spv/ScreenPass.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/ScreenPass.frag.spv [21:06:39] Maple: Loading Shader : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/ScreenPass.shader [21:06:39] Maple: Uniform UniformBuffer at set = 0, binding = 1 [21:06:39] Maple: UniformBuffer.gamma - Size 4, offset 0 [21:06:39] Maple: UniformBuffer.exposure - Size 4, offset 4 [21:06:39] Maple: UniformBuffer.toneMapIndex - Size 4, offset 8 [21:06:39] Maple: UniformBuffer.padding2 - Size 4, offset 12 [21:06:39] Maple: Found Sampled Texture uScreenSampler at set = 0, binding = 0 [21:06:39] Maple: load image : textures/blue_noise/sobol_256_4d.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_1spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_2spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_4spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_8spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_16spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_32spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_64spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_128spp.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_0.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_1.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_2.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_3.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_4.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_5.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_6.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_7.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_8.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_9.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_10.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_11.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_12.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_13.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_14.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_15.png [21:06:40] Maple: load image : .\Doc10/keyboard.tga [21:06:40] Maple: load image : .\Doc10/Colt22_Albedo.jpg [21:06:40] Maple: load image : .\Doc10/Colt22_Normal.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Roughness.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Metalness.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Parts_Albedo.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Parts_Normal.jpg [21:06:42] Maple: load image : .\Doc10/Colt22_Parts_Roughness.jpg [21:06:42] Maple: load image : .\Doc10/Colt22_Parts_Metalness.jpg [21:06:42] Maple: load image : .\Doc10/Sharkteeth_Albedo.jpg [21:06:42] Maple: load image : .\Doc10/Sharkteeth_Normal.jpg [21:06:43] Maple: load image : .\Doc10/Sharkteeth_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/light_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/light_Normal.jpg [21:06:43] Maple: load image : .\Doc10/light_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/light_Metalness.jpg [21:06:43] Maple: load image : .\Doc10/light_Emissive.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Normal.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Metalness.jpg [21:06:43] Maple: load image : .\Doc10/folders_A.jpg [21:06:43] Maple: load image : .\Doc10/folders_N.jpg [21:06:43] Maple: load image : .\Doc10/money_albedo.jpg [21:06:43] Maple: load image : .\Doc10/money_Normal.jpg [21:06:43] Maple: load image : .\Doc10/money_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_A.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_N.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_metalness.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Normal.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Metalness.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Normal.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Metalness.jpg [21:06:44] Maple: load image : .\Doc10/Scanner_Emissive.jpg [21:06:44] Maple: load image : .\Doc10/Cushion_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Cushion_Normal.jpg [21:06:44] Maple: load image : .\Doc10/Cushion_Roughness.jpg [21:06:44] Maple: load image : .\Doc10/metal_trim_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Metal_trim_normal.jpg [21:06:44] Maple: load image : .\Doc10/metal_trim_Roughness.jpg [21:06:44] Maple: load image : .\Doc10/metal_trim_Metalness.jpg [21:06:44] Maple: load image : .\Doc10/Wall_02_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Wall_02_Normal.jpg [21:06:44] Maple: load image : .\Doc10/Wall_02_Roughness.jpg [21:06:44] Maple: load image : .\Doc10/Door_02_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Door_02_Normal.jpg [21:06:44] Maple: load image : .\Doc10/Door_02_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Door_02_Metalness.jpg [21:06:45] Maple: load image : .\Doc10/Frame_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Frame_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Frame_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Metalness.jpg [21:06:45] Maple: load image : .\Doc10/Shelf_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Shelf_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Shelf_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Floor_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Floor_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Floor_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/roof_tile_Albedo.jpg [21:06:46] Maple: load image : .\Doc10/roof_tile_Normal.jpg [21:06:46] Maple: load image : .\Doc10/roof_tile_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/screen_A.jpg [21:06:46] Maple: load image : .\Doc10/Curtain_Albedo.jpg [21:06:46] Maple: load image : .\Doc10/Curtain_Normal.jpg [21:06:46] Maple: load image : .\Doc10/Curtain_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/blind_Albedo.jpg [21:06:46] Maple: load image : .\Doc10/blind_Normal.jpg [21:06:46] Maple: load image : .\Doc10/blind_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/blind_Metalness.jpg [21:06:47] Maple: load image : .\Doc10/installation_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/installation_Normal.jpg [21:06:47] Maple: load image : .\Doc10/installation_Roughness.jpg [21:06:47] Maple: load image : .\Doc10/installation_Metalness.jpg [21:06:47] Maple: load image : .\Doc10/bench_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/bench_Normal.jpg [21:06:47] Maple: load image : .\Doc10/bench_Roughness.jpg [21:06:47] Maple: load image : .\Doc10/Desk_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/Desk_Normal.jpg [21:06:47] Maple: load image : .\Doc10/Desk_Roughness.jpg [21:06:47] Maple: load image : .\Doc10/couch_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/couch_Normal.jpg [21:06:48] Maple: load image : .\Doc10/couch_Roughness.jpg [21:06:48] Maple: load image : .\Doc10/couch_Metalness.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Albedo.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Normal.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Roughness.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Metalness.jpg [21:06:48] Maple: load image : .\Doc10/Wall_tile_01_Albedo.jpg [21:06:48] Maple: load image : .\Doc10/Wall_tile_01_Normal.jpg [21:06:48] Maple: load image : .\Doc10/Wall_tile_01_Roughness.jpg [21:06:48] Maple: #RayGen : shaders/spv/Reflection/Reflection.rgen.spv [21:06:48] Maple: #RayCloseHit : shaders/spv/Reflection/Reflection.rchit.spv [21:06:48] Maple: #RayMiss : shaders/spv/Reflection/Reflection.rmiss.spv [21:06:48] Maple: Loading Shader : shaders/Reflection/Reflection.shader [21:06:48] Maple: Load Image, type rgba16f, set 8, binding 0, name outColor [21:06:48] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:48] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:48] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:48] Maple: Found Sampled Texture uSobolSequence at set = 7, binding = 0 [21:06:48] Maple: Found Sampled Texture uScramblingRankingTile at set = 7, binding = 1 [21:06:48] Maple: Found Sampled Texture uPBRSampler at set = 6, binding = 3 [21:06:48] Maple: Found Sampled Texture uDepthSampler at set = 6, binding = 2 [21:06:48] Maple: Found Sampled Texture uNormalSampler at set = 6, binding = 1 [21:06:48] Maple: Found Sampled Texture uIrradiance at set = 5, binding = 0 [21:06:48] Maple: Found Sampled Texture uDepth at set = 5, binding = 1 [21:06:48] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:48] Maple: Found Sampled Texture uSkybox at set = 0, binding = 4 [21:06:48] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:48] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:48] Maple: Found Sampled Texture uSamplers at set = 4, binding = 0 [21:06:48] Maple: Buffer LightBuffer at set = 0, binding = 2 [21:06:48] Maple: Buffer SubmeshInfoBuffer at set = 3, binding = 0 [21:06:48] Maple: Buffer VertexBuffer at set = 1, binding = 0 [21:06:48] Maple: Buffer IndexBuffer at set = 2, binding = 0 [21:06:48] Maple: Buffer TransformBuffer at set = 0, binding = 1 [21:06:48] Maple: Buffer MaterialBuffer at set = 0, binding = 0 [21:06:48] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:48] Maple: #Compute : shaders/spv/SDF/SDFReflection.comp.spv [21:06:48] Maple: Loading Shader : shaders/SDF/SDFReflection.shader [21:06:48] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:48] Maple: Uniform UniformBufferObject at set = 0, binding = 10 [21:06:48] Maple: UniformBufferObject.data - Size 32, offset 0 [21:06:48] Maple: UniformBufferObject.sdfData - Size 96, offset 32 [21:06:48] Maple: Uniform DDGIUBO at set = 0, binding = 19 [21:06:48] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:48] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:48] Maple: Found Sampled Texture uSobolSequence at set = 0, binding = 15 [21:06:48] Maple: Found Sampled Texture uScramblingRankingTile at set = 0, binding = 16 [21:06:48] Maple: Found Sampled Texture uGlobalSDF at set = 0, binding = 1 [21:06:48] Maple: Found Sampled Texture uGlobalMipSDF at set = 0, binding = 2 [21:06:48] Maple: Found Sampled Texture uSurfaceAtlasDepth at set = 0, binding = 4 [21:06:48] Maple: Found Sampled Texture uSurfaceAtlasTex at set = 0, binding = 3 [21:06:48] Maple: Found Sampled Texture uSkybox at set = 0, binding = 9 [21:06:48] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 14 [21:06:48] Maple: Found Sampled Texture uDepthSampler at set = 0, binding = 13 [21:06:48] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 12 [21:06:48] Maple: Found Sampled Texture uIrradiance at set = 0, binding = 17 [21:06:48] Maple: Found Sampled Texture uDepth at set = 0, binding = 18 [21:06:48] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 11 [21:06:48] Maple: Buffer SDFAtlasChunkBuffer at set = 0, binding = 7 [21:06:48] Maple: Buffer SDFCullObjectBuffer at set = 0, binding = 8 [21:06:48] Maple: Buffer SDFObjectBuffer at set = 0, binding = 6 [21:06:48] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 5 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseReset.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/DenoiseReset.shader [21:06:49] Maple: Buffer DenoiseTileDispatchArgs at set = 0, binding = 0 [21:06:49] Maple: Buffer CopyTileDispatchArgs at set = 0, binding = 1 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseReprojection.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/Reprojection.shader [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 1, name moment [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 5 [21:06:49] Maple: UniformBufferObject.viewProjInv - Size 64, offset 0 [21:06:49] Maple: UniformBufferObject.prevViewProj - Size 64, offset 64 [21:06:49] Maple: UniformBufferObject.cameraPos - Size 16, offset 128 [21:06:49] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:49] Maple: Found Sampled Texture uInput at set = 0, binding = 4 [21:06:49] Maple: Found Sampled Texture uHistoryOutput at set = 0, binding = 2 [21:06:49] Maple: Found Sampled Texture uDepthSampler at set = 1, binding = 2 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 1, binding = 3 [21:06:49] Maple: Found Sampled Texture uColorSampler at set = 1, binding = 0 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 1, binding = 1 [21:06:49] Maple: Found Sampled Texture uPrevColorSampler at set = 2, binding = 0 [21:06:49] Maple: Found Sampled Texture uPrevNormalSampler at set = 2, binding = 1 [21:06:49] Maple: Found Sampled Texture uPrevPBRSampler at set = 2, binding = 3 [21:06:49] Maple: Found Sampled Texture uPrevDepthSampler at set = 2, binding = 2 [21:06:49] Maple: Found Sampled Texture uHistoryMoments at set = 0, binding = 3 [21:06:49] Maple: Buffer DenoiseTileDispatchArgs at set = 3, binding = 1 [21:06:49] Maple: Buffer DenoiseTileData at set = 3, binding = 0 [21:06:49] Maple: Buffer CopyTileDispatchArgs at set = 3, binding = 3 [21:06:49] Maple: Buffer CopyTileData at set = 3, binding = 2 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseAtrous.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/DenoiseAtrous.shader [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:49] Maple: Push Constant pushConstants at set = 0, binding = 0, size = 0 [21:06:49] Maple: Found Sampled Texture uInput at set = 2, binding = 0 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 1, binding = 0 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 1, binding = 1 [21:06:49] Maple: Buffer DenoiseTileData at set = 3, binding = 0 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseCopyTiles.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/DenoiseCopyTiles.shader [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:49] Maple: Found Sampled Texture uInput at set = 2, binding = 0 [21:06:49] Maple: Buffer CopyTileData at set = 1, binding = 0 [21:06:49] Maple: [VULKAN] Failed to acquire swap chain image! [21:06:49] Maple: #Vertex : shaders/spv/SDF/SDFDeferredColor.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/SDFDeferredColor.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 3, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 4, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:49] Maple: UniformBufferObject.placeholder - Size 4, offset 0 [21:06:49] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:49] Maple: Uniform UniformMaterialData at set = 1, binding = 6 [21:06:49] Maple: UniformMaterialData.materialProperties - Size 96, offset 0 [21:06:49] Maple: Found Sampled Texture uAlbedoMap at set = 1, binding = 0 [21:06:49] Maple: Found Sampled Texture uAOMap at set = 1, binding = 4 [21:06:49] Maple: Found Sampled Texture uMetallicMap at set = 1, binding = 1 [21:06:49] Maple: Found Sampled Texture uRoughnessMap at set = 1, binding = 2 [21:06:49] Maple: Found Sampled Texture uEmissiveMap at set = 1, binding = 5 [21:06:49] Maple: Found Sampled Texture uNormalMap at set = 1, binding = 3 [21:06:49] Maple: #Compute : shaders/spv/SDF/SDFCulling.comp.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFCulling.shader [21:06:49] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:49] Maple: Buffer SDFObjectBuffer at set = 0, binding = 0 [21:06:49] Maple: Buffer SDFAtlasChunkBuffer at set = 0, binding = 1 [21:06:49] Maple: Buffer SDFCullObjectBuffer at set = 0, binding = 2 [21:06:49] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/CopyEmissive.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Found Sampled Texture uEmissiveSampler at set = 0, binding = 1 [21:06:49] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 0 [21:06:49] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/SDFDeferredLight.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 6 [21:06:49] Maple: UniformBufferObject.cameraPos - Size 16, offset 0 [21:06:49] Maple: UniformBufferObject.light - Size 64, offset 16 [21:06:49] Maple: UniformBufferObject.data - Size 96, offset 80 [21:06:49] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 1 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 2 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 4 [21:06:49] Maple: Found Sampled Texture uGlobalSDF at set = 0, binding = 8 [21:06:49] Maple: Found Sampled Texture uGlobalMipSDF at set = 0, binding = 7 [21:06:49] Maple: Found Sampled Texture uDepthSampler at set = 0, binding = 3 [21:06:49] Maple: Found Sampled Texture uEmissiveSampler at set = 0, binding = 5 [21:06:49] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 0 [21:06:49] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/SDFAtlasIndirectLight.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 7 [21:06:49] Maple: UniformBufferObject.cameraPos - Size 16, offset 0 [21:06:49] Maple: Uniform DDGIUBO at set = 0, binding = 3 [21:06:49] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:49] Maple: Found Sampled Texture uIrradiance at set = 0, binding = 1 [21:06:49] Maple: Found Sampled Texture uDepth at set = 0, binding = 2 [21:06:49] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 4 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 5 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 6 [21:06:49] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 0 [21:06:50] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:50] Maple: #Fragment : shaders/spv/SDF/ClearAtlas.frag.spv [21:06:50] Maple: Loading Shader : shaders/SDF/SurfaceClear.shader [21:06:50] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SurfaceClear.shader [21:06:50] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SurfaceClear.shader [21:06:50] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SurfaceClear.shader [21:06:51] Maple: FrameBuffer clear [21:06:51] Maple: FrameBuffer clear [21:07:01] Maple: Pipeline clear