Closed dljr-github closed 4 months ago
you should enable Vulkan validation layer
I already have validation layers enabled. I'm using Vulkan SDK 1.3.250.1.
this line is not important, just for debugging. Try to comment this line
Doing so allows the program to run, but I get a logged error saying it failed to acquire swap chain image.
can you update what the logs are ?
[21:06:38] Maple: Initialized JobSystem with [32 cores] [30 threads] [21:06:38] Maple: Vulkan : 1.3.260 [21:06:38] Maple: GPU : NVIDIA GeForce RTX 2080 Ti [21:06:38] Maple: Vendor ID : 4318 [21:06:38] Maple: Device Type : Discrete GPU [21:06:38] Maple: Driver Version : 545.336.0 [21:06:38] Maple: Selected physical device has 200 extensions [21:06:39] Maple: #RayGen : shaders/spv/DDGI/GIRays.rgen.spv [21:06:39] Maple: #RayCloseHit : shaders/spv/DDGI/GIRays.rchit.spv [21:06:39] Maple: #RayMiss : shaders/spv/DDGI/GIRays.rmiss.spv [21:06:39] Maple: Loading Shader : shaders/DDGI/GIRays.shader [21:06:39] Maple: Load Image, type rgba16f, set 6, binding 0, name iRadiance [21:06:39] Maple: Load Image, type rgba16f, set 6, binding 1, name iDirectionDistance [21:06:39] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:39] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:39] Maple: Found Sampled Texture uSkybox at set = 0, binding = 4 [21:06:39] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:39] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:39] Maple: Found Sampled Texture uSamplers at set = 4, binding = 0 [21:06:39] Maple: Found Sampled Texture uIrradiance at set = 5, binding = 0 [21:06:39] Maple: Found Sampled Texture uDepth at set = 5, binding = 1 [21:06:39] Maple: Buffer LightBuffer at set = 0, binding = 2 [21:06:39] Maple: Buffer SubmeshInfoBuffer at set = 3, binding = 0 [21:06:39] Maple: Buffer VertexBuffer at set = 1, binding = 0 [21:06:39] Maple: Buffer IndexBuffer at set = 2, binding = 0 [21:06:39] Maple: Buffer TransformBuffer at set = 0, binding = 1 [21:06:39] Maple: Buffer MaterialBuffer at set = 0, binding = 0 [21:06:39] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:39] Maple: #Vertex : shaders/spv/Shadow.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Shadow.frag.spv [21:06:39] Maple: Loading Shader : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Shadow.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Shadow.shader [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.projView - Size 256, offset 0 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: #Vertex : shaders/spv/DeferredColor.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/DeferredColor.frag.spv [21:06:39] Maple: Loading Shader : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/DeferredColor.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/DeferredColor.shader [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.projView - Size 64, offset 0 [21:06:39] Maple: UniformBufferObject.view - Size 64, offset 64 [21:06:39] Maple: UniformBufferObject.projViewOld - Size 64, offset 128 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformMaterialData at set = 1, binding = 6 [21:06:39] Maple: UniformMaterialData.materialProperties - Size 96, offset 0 [21:06:39] Maple: Uniform UBO at set = 2, binding = 0 [21:06:39] Maple: UBO.view - Size 64, offset 0 [21:06:39] Maple: UBO.nearPlane - Size 4, offset 64 [21:06:39] Maple: UBO.farPlane - Size 4, offset 68 [21:06:39] Maple: UBO.padding - Size 4, offset 72 [21:06:39] Maple: UBO.padding2 - Size 4, offset 76 [21:06:39] Maple: Found Sampled Texture uAlbedoMap at set = 1, binding = 0 [21:06:39] Maple: Found Sampled Texture uAOMap at set = 1, binding = 4 [21:06:39] Maple: Found Sampled Texture uMetallicMap at set = 1, binding = 1 [21:06:39] Maple: Found Sampled Texture uRoughnessMap at set = 1, binding = 2 [21:06:39] Maple: Found Sampled Texture uEmissiveMap at set = 1, binding = 5 [21:06:39] Maple: Found Sampled Texture uNormalMap at set = 1, binding = 3 [21:06:39] Maple: #Vertex : shaders/spv/DeferredLight.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/DeferredLight.frag.spv [21:06:39] Maple: Loading Shader : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/DeferredLight.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/DeferredLight.shader [21:06:39] Maple: Uniform UniformBufferLight at set = 0, binding = 11 [21:06:39] Maple: UniformBufferLight.lights - Size 2048, offset 0 [21:06:39] Maple: UniformBufferLight.shadowTransform - Size 256, offset 2048 [21:06:39] Maple: UniformBufferLight.viewMatrix - Size 64, offset 2304 [21:06:39] Maple: UniformBufferLight.lightView - Size 64, offset 2368 [21:06:39] Maple: UniformBufferLight.biasMat - Size 64, offset 2432 [21:06:39] Maple: UniformBufferLight.viewProjInv - Size 64, offset 2496 [21:06:39] Maple: UniformBufferLight.viewProj - Size 64, offset 2560 [21:06:39] Maple: UniformBufferLight.cameraPosition - Size 16, offset 2624 [21:06:39] Maple: UniformBufferLight.splitDepths - Size 64, offset 2640 [21:06:39] Maple: UniformBufferLight.initialBias - Size 4, offset 2704 [21:06:39] Maple: UniformBufferLight.shadowMapSize - Size 4, offset 2708 [21:06:39] Maple: UniformBufferLight.lightCount - Size 4, offset 2712 [21:06:39] Maple: UniformBufferLight.shadowCount - Size 4, offset 2716 [21:06:39] Maple: UniformBufferLight.mode - Size 4, offset 2720 [21:06:39] Maple: UniformBufferLight.cubeMapMipLevels - Size 4, offset 2724 [21:06:39] Maple: UniformBufferLight.ssaoEnable - Size 4, offset 2728 [21:06:39] Maple: UniformBufferLight.enableLPV - Size 4, offset 2732 [21:06:39] Maple: UniformBufferLight.enableShadow - Size 4, offset 2736 [21:06:39] Maple: UniformBufferLight.shadowMethod - Size 4, offset 2740 [21:06:39] Maple: UniformBufferLight.enableIBL - Size 4, offset 2744 [21:06:39] Maple: UniformBufferLight.enableDDGI - Size 4, offset 2748 [21:06:39] Maple: UniformBufferLight.enableVXGI - Size 4, offset 2752 [21:06:39] Maple: UniformBufferLight.enableFog - Size 4, offset 2756 [21:06:39] Maple: UniformBufferLight.farNear - Size 8, offset 2760 [21:06:39] Maple: Found Sampled Texture uShadowMap at set = 0, binding = 4 [21:06:39] Maple: Found Sampled Texture uShadowMapRaytrace at set = 0, binding = 9 [21:06:39] Maple: Found Sampled Texture uIrradianceSH at set = 0, binding = 5 [21:06:39] Maple: Found Sampled Texture uPrefilterMap at set = 0, binding = 6 [21:06:39] Maple: Found Sampled Texture uPreintegratedFG at set = 0, binding = 7 [21:06:39] Maple: Found Sampled Texture uIndirectLight at set = 0, binding = 8 [21:06:39] Maple: Found Sampled Texture uReflection at set = 0, binding = 10 [21:06:39] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 0 [21:06:39] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 3 [21:06:39] Maple: Found Sampled Texture uDepthSampler at set = 0, binding = 2 [21:06:39] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 1 [21:06:39] Maple: Found Sampled Texture uEmissiveSampler at set = 0, binding = 14 [21:06:39] Maple: load image : textures/default/default_albedo.png [21:06:39] Maple: load image : textures/default/default_specular.png [21:06:39] Maple: load image : textures/default/default_roughness.png [21:06:39] Maple: load image : textures/default/default_normal.png [21:06:39] Maple: load image : textures/default/default_ao.png [21:06:39] Maple: load image : textures/default/default_emission.png [21:06:39] Maple: load image : textures/ibl_brdf_lut.png [21:06:39] Maple: #Compute : shaders/spv/SDF/SDFRasterizeModel.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/SDFRasterizeModel.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 2, name uGlobalSDF [21:06:39] Maple: Uniform ModelsRasterizeData at set = 0, binding = 0 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosMul - Size 12, offset 0 [21:06:39] Maple: ModelsRasterizeData.maxDistance - Size 4, offset 12 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosAdd - Size 12, offset 16 [21:06:39] Maple: ModelsRasterizeData.cascadeResolution - Size 4, offset 28 [21:06:39] Maple: ModelsRasterizeData.cascadeIndex - Size 4, offset 32 [21:06:39] Maple: ModelsRasterizeData.padding - Size 12, offset 48 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture uMeshSDF at set = 0, binding = 3 [21:06:39] Maple: Buffer SDFObjectData at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/SDF/SDFRasterizeModelNoRead.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/SDFRasterizeModelNoRead.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 2, name uGlobalSDF [21:06:39] Maple: Uniform ModelsRasterizeData at set = 0, binding = 0 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosMul - Size 12, offset 0 [21:06:39] Maple: ModelsRasterizeData.maxDistance - Size 4, offset 12 [21:06:39] Maple: ModelsRasterizeData.cascadeCoordToPosAdd - Size 12, offset 16 [21:06:39] Maple: ModelsRasterizeData.cascadeResolution - Size 4, offset 28 [21:06:39] Maple: ModelsRasterizeData.cascadeIndex - Size 4, offset 32 [21:06:39] Maple: ModelsRasterizeData.padding - Size 12, offset 48 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture uMeshSDF at set = 0, binding = 3 [21:06:39] Maple: Buffer SDFObjectData at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/SDF/GlobalSDFMipmap.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/GlobalSDFMipmap.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 0, name uGlobalSDF [21:06:39] Maple: Load Image, type r16f, set 0, binding 1, name uGlobalMipSDF [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: #Compute : shaders/spv/SDF/GlobalSDFClear.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/GlobalSDFClear.shader [21:06:39] Maple: Load Image, type r16f, set 0, binding 0, name uGlobalSDF [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: #Vertex : shaders/spv/Atmosphere/Atmosphere.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Atmosphere/Atmosphere.frag.spv [21:06:39] Maple: Loading Shader : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Atmosphere/Atmosphere.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.earthPos - Size 12, offset 0 [21:06:39] Maple: UniformBufferObject.sunIntensity - Size 4, offset 12 [21:06:39] Maple: UniformBufferObject.sunDir - Size 16, offset 16 [21:06:39] Maple: UniformBufferObject.betaR - Size 12, offset 32 [21:06:39] Maple: UniformBufferObject.mieG - Size 4, offset 44 [21:06:39] Maple: Found Sampled Texture uTransmittance at set = 0, binding = 1 [21:06:39] Maple: Found Sampled Texture uInscatter at set = 0, binding = 2 [21:06:39] Maple: #Compute : shaders/spv/Atmosphere/SphericalHarmonics.comp.spv [21:06:39] Maple: Loading Shader : shaders/Atmosphere/SphericalHarmonics.shader [21:06:39] Maple: Load Image, type rgba32f, set 0, binding 0, name uSHIntermediate [21:06:39] Maple: Uniform UniformObject at set = 0, binding = 2 [21:06:39] Maple: UniformObject.size - Size 8, offset 0 [21:06:39] Maple: Found Sampled Texture uCubemap at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/Atmosphere/AddSH.comp.spv [21:06:39] Maple: Loading Shader : shaders/Atmosphere/AddSH.shader [21:06:39] Maple: Load Image, type rgba32f, set 0, binding 0, name outColor [21:06:39] Maple: Found Sampled Texture uSHIntermediate at set = 0, binding = 1 [21:06:39] Maple: #Vertex : shaders/spv/Sky/Skybox.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/Skybox.frag.spv [21:06:39] Maple: Loading Shader : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Skybox.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Skybox.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformBufferObjectLod at set = 0, binding = 2 [21:06:39] Maple: UniformBufferObjectLod.lodLevel - Size 4, offset 0 [21:06:39] Maple: Found Sampled Texture uCubeMap at set = 0, binding = 1 [21:06:39] Maple: #Vertex : shaders/spv/Sky/CubeMap.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/CubeMap.frag.spv [21:06:39] Maple: Loading Shader : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/CubeMap.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/CubeMap.shader [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.proj - Size 64, offset 0 [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture equirectangularMap at set = 0, binding = 1 [21:06:39] Maple: #Vertex : shaders/spv/Sky/Skybox.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/Irradiance.frag.spv [21:06:39] Maple: Loading Shader : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Irradiance.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Irradiance.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Found Sampled Texture uCubeMapSampler at set = 0, binding = 0 [21:06:39] Maple: #Vertex : shaders/spv/Sky/Skybox.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/Sky/Prefilter.frag.spv [21:06:39] Maple: Loading Shader : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/Prefilter.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/Prefilter.shader [21:06:39] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:39] Maple: Uniform UniformBufferRoughness at set = 0, binding = 0 [21:06:39] Maple: UniformBufferRoughness.constRoughness - Size 4, offset 0 [21:06:39] Maple: Found Sampled Texture uCubeMapSampler at set = 0, binding = 1 [21:06:39] Maple: #Compute : shaders/spv/SDF/MeshSDFDebug.comp.spv [21:06:39] Maple: Loading Shader : shaders/SDF/MeshSDFDebug.shader [21:06:39] Maple: Load Image, type rgba32f, set 0, binding 10, name uScreen [21:06:39] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:39] Maple: UniformBufferObject.viewFrustumWorldRays - Size 64, offset 0 [21:06:39] Maple: UniformBufferObject.data - Size 32, offset 64 [21:06:39] Maple: UniformBufferObject.sdfData - Size 96, offset 96 [21:06:39] Maple: UniformBufferObject.debugType - Size 4, offset 192 [21:06:39] Maple: UniformBufferObject.stepScale - Size 4, offset 196 [21:06:39] Maple: Found Sampled Texture uGlobalSDF at set = 0, binding = 1 [21:06:39] Maple: Found Sampled Texture uGlobalMipSDF at set = 0, binding = 2 [21:06:39] Maple: Found Sampled Texture uSurfaceAtlasDepth at set = 0, binding = 4 [21:06:39] Maple: Found Sampled Texture uSurfaceAtlasTex at set = 0, binding = 3 [21:06:39] Maple: Found Sampled Texture uSkybox at set = 0, binding = 9 [21:06:39] Maple: Buffer SDFAtlasChunkBuffer at set = 0, binding = 7 [21:06:39] Maple: Buffer SDFCullObjectBuffer at set = 0, binding = 8 [21:06:39] Maple: Buffer SDFObjectBuffer at set = 0, binding = 6 [21:06:39] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 5 [21:06:39] Maple: #Vertex : shaders/spv/ScreenPass.vert.spv [21:06:39] Maple: #Fragment : shaders/spv/ScreenPass.frag.spv [21:06:39] Maple: Loading Shader : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 0, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 1, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 2, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 3, name : shaders/ScreenPass.shader [21:06:39] Maple: Load Vertex , binding : 0 location : 4, name : shaders/ScreenPass.shader [21:06:39] Maple: Uniform UniformBuffer at set = 0, binding = 1 [21:06:39] Maple: UniformBuffer.gamma - Size 4, offset 0 [21:06:39] Maple: UniformBuffer.exposure - Size 4, offset 4 [21:06:39] Maple: UniformBuffer.toneMapIndex - Size 4, offset 8 [21:06:39] Maple: UniformBuffer.padding2 - Size 4, offset 12 [21:06:39] Maple: Found Sampled Texture uScreenSampler at set = 0, binding = 0 [21:06:39] Maple: load image : textures/blue_noise/sobol_256_4d.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_1spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_2spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_4spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_8spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_16spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_32spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_64spp.png [21:06:39] Maple: load image : textures/blue_noise/scrambling_ranking_128x128_2d_128spp.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_0.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_1.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_2.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_3.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_4.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_5.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_6.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_7.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_8.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_9.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_10.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_11.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_12.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_13.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_14.png [21:06:39] Maple: load image : textures/blue_noise/LDR_LLL1_15.png [21:06:40] Maple: load image : .\Doc10/keyboard.tga [21:06:40] Maple: load image : .\Doc10/Colt22_Albedo.jpg [21:06:40] Maple: load image : .\Doc10/Colt22_Normal.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Roughness.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Metalness.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Parts_Albedo.jpg [21:06:41] Maple: load image : .\Doc10/Colt22_Parts_Normal.jpg [21:06:42] Maple: load image : .\Doc10/Colt22_Parts_Roughness.jpg [21:06:42] Maple: load image : .\Doc10/Colt22_Parts_Metalness.jpg [21:06:42] Maple: load image : .\Doc10/Sharkteeth_Albedo.jpg [21:06:42] Maple: load image : .\Doc10/Sharkteeth_Normal.jpg [21:06:43] Maple: load image : .\Doc10/Sharkteeth_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/light_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/light_Normal.jpg [21:06:43] Maple: load image : .\Doc10/light_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/light_Metalness.jpg [21:06:43] Maple: load image : .\Doc10/light_Emissive.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Normal.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/LightSwitch_Metalness.jpg [21:06:43] Maple: load image : .\Doc10/folders_A.jpg [21:06:43] Maple: load image : .\Doc10/folders_N.jpg [21:06:43] Maple: load image : .\Doc10/money_albedo.jpg [21:06:43] Maple: load image : .\Doc10/money_Normal.jpg [21:06:43] Maple: load image : .\Doc10/money_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_A.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_N.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/T_Cig_butts_metalness.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Normal.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/Glass_Metalness.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Albedo.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Normal.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Roughness.jpg [21:06:43] Maple: load image : .\Doc10/Scanner_Metalness.jpg [21:06:44] Maple: load image : .\Doc10/Scanner_Emissive.jpg [21:06:44] Maple: load image : .\Doc10/Cushion_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Cushion_Normal.jpg [21:06:44] Maple: load image : .\Doc10/Cushion_Roughness.jpg [21:06:44] Maple: load image : .\Doc10/metal_trim_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Metal_trim_normal.jpg [21:06:44] Maple: load image : .\Doc10/metal_trim_Roughness.jpg [21:06:44] Maple: load image : .\Doc10/metal_trim_Metalness.jpg [21:06:44] Maple: load image : .\Doc10/Wall_02_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Wall_02_Normal.jpg [21:06:44] Maple: load image : .\Doc10/Wall_02_Roughness.jpg [21:06:44] Maple: load image : .\Doc10/Door_02_Albedo.jpg [21:06:44] Maple: load image : .\Doc10/Door_02_Normal.jpg [21:06:44] Maple: load image : .\Doc10/Door_02_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Door_02_Metalness.jpg [21:06:45] Maple: load image : .\Doc10/Frame_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Frame_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Frame_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Door_01_Metalness.jpg [21:06:45] Maple: load image : .\Doc10/Shelf_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Shelf_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Shelf_Roughness.jpg [21:06:45] Maple: load image : .\Doc10/Floor_Albedo.jpg [21:06:45] Maple: load image : .\Doc10/Floor_Normal.jpg [21:06:45] Maple: load image : .\Doc10/Floor_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/roof_tile_Albedo.jpg [21:06:46] Maple: load image : .\Doc10/roof_tile_Normal.jpg [21:06:46] Maple: load image : .\Doc10/roof_tile_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/screen_A.jpg [21:06:46] Maple: load image : .\Doc10/Curtain_Albedo.jpg [21:06:46] Maple: load image : .\Doc10/Curtain_Normal.jpg [21:06:46] Maple: load image : .\Doc10/Curtain_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/blind_Albedo.jpg [21:06:46] Maple: load image : .\Doc10/blind_Normal.jpg [21:06:46] Maple: load image : .\Doc10/blind_Roughness.jpg [21:06:46] Maple: load image : .\Doc10/blind_Metalness.jpg [21:06:47] Maple: load image : .\Doc10/installation_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/installation_Normal.jpg [21:06:47] Maple: load image : .\Doc10/installation_Roughness.jpg [21:06:47] Maple: load image : .\Doc10/installation_Metalness.jpg [21:06:47] Maple: load image : .\Doc10/bench_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/bench_Normal.jpg [21:06:47] Maple: load image : .\Doc10/bench_Roughness.jpg [21:06:47] Maple: load image : .\Doc10/Desk_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/Desk_Normal.jpg [21:06:47] Maple: load image : .\Doc10/Desk_Roughness.jpg [21:06:47] Maple: load image : .\Doc10/couch_Albedo.jpg [21:06:47] Maple: load image : .\Doc10/couch_Normal.jpg [21:06:48] Maple: load image : .\Doc10/couch_Roughness.jpg [21:06:48] Maple: load image : .\Doc10/couch_Metalness.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Albedo.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Normal.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Roughness.jpg [21:06:48] Maple: load image : .\Doc10/Office_Chair_Metalness.jpg [21:06:48] Maple: load image : .\Doc10/Wall_tile_01_Albedo.jpg [21:06:48] Maple: load image : .\Doc10/Wall_tile_01_Normal.jpg [21:06:48] Maple: load image : .\Doc10/Wall_tile_01_Roughness.jpg [21:06:48] Maple: #RayGen : shaders/spv/Reflection/Reflection.rgen.spv [21:06:48] Maple: #RayCloseHit : shaders/spv/Reflection/Reflection.rchit.spv [21:06:48] Maple: #RayMiss : shaders/spv/Reflection/Reflection.rmiss.spv [21:06:48] Maple: Loading Shader : shaders/Reflection/Reflection.shader [21:06:48] Maple: Load Image, type rgba16f, set 8, binding 0, name outColor [21:06:48] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:48] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:48] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:48] Maple: Found Sampled Texture uSobolSequence at set = 7, binding = 0 [21:06:48] Maple: Found Sampled Texture uScramblingRankingTile at set = 7, binding = 1 [21:06:48] Maple: Found Sampled Texture uPBRSampler at set = 6, binding = 3 [21:06:48] Maple: Found Sampled Texture uDepthSampler at set = 6, binding = 2 [21:06:48] Maple: Found Sampled Texture uNormalSampler at set = 6, binding = 1 [21:06:48] Maple: Found Sampled Texture uIrradiance at set = 5, binding = 0 [21:06:48] Maple: Found Sampled Texture uDepth at set = 5, binding = 1 [21:06:48] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:48] Maple: Found Sampled Texture uSkybox at set = 0, binding = 4 [21:06:48] Maple: Uniform DDGIUBO at set = 5, binding = 2 [21:06:48] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:48] Maple: Found Sampled Texture uSamplers at set = 4, binding = 0 [21:06:48] Maple: Buffer LightBuffer at set = 0, binding = 2 [21:06:48] Maple: Buffer SubmeshInfoBuffer at set = 3, binding = 0 [21:06:48] Maple: Buffer VertexBuffer at set = 1, binding = 0 [21:06:48] Maple: Buffer IndexBuffer at set = 2, binding = 0 [21:06:48] Maple: Buffer TransformBuffer at set = 0, binding = 1 [21:06:48] Maple: Buffer MaterialBuffer at set = 0, binding = 0 [21:06:48] Maple: Acceleration Structures uTopLevelAS at set = 0, binding = 3 [21:06:48] Maple: #Compute : shaders/spv/SDF/SDFReflection.comp.spv [21:06:48] Maple: Loading Shader : shaders/SDF/SDFReflection.shader [21:06:48] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:48] Maple: Uniform UniformBufferObject at set = 0, binding = 10 [21:06:48] Maple: UniformBufferObject.data - Size 32, offset 0 [21:06:48] Maple: UniformBufferObject.sdfData - Size 96, offset 32 [21:06:48] Maple: Uniform DDGIUBO at set = 0, binding = 19 [21:06:48] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:48] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:48] Maple: Found Sampled Texture uSobolSequence at set = 0, binding = 15 [21:06:48] Maple: Found Sampled Texture uScramblingRankingTile at set = 0, binding = 16 [21:06:48] Maple: Found Sampled Texture uGlobalSDF at set = 0, binding = 1 [21:06:48] Maple: Found Sampled Texture uGlobalMipSDF at set = 0, binding = 2 [21:06:48] Maple: Found Sampled Texture uSurfaceAtlasDepth at set = 0, binding = 4 [21:06:48] Maple: Found Sampled Texture uSurfaceAtlasTex at set = 0, binding = 3 [21:06:48] Maple: Found Sampled Texture uSkybox at set = 0, binding = 9 [21:06:48] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 14 [21:06:48] Maple: Found Sampled Texture uDepthSampler at set = 0, binding = 13 [21:06:48] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 12 [21:06:48] Maple: Found Sampled Texture uIrradiance at set = 0, binding = 17 [21:06:48] Maple: Found Sampled Texture uDepth at set = 0, binding = 18 [21:06:48] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 11 [21:06:48] Maple: Buffer SDFAtlasChunkBuffer at set = 0, binding = 7 [21:06:48] Maple: Buffer SDFCullObjectBuffer at set = 0, binding = 8 [21:06:48] Maple: Buffer SDFObjectBuffer at set = 0, binding = 6 [21:06:48] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 5 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseReset.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/DenoiseReset.shader [21:06:49] Maple: Buffer DenoiseTileDispatchArgs at set = 0, binding = 0 [21:06:49] Maple: Buffer CopyTileDispatchArgs at set = 0, binding = 1 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseReprojection.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/Reprojection.shader [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 1, name moment [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 5 [21:06:49] Maple: UniformBufferObject.viewProjInv - Size 64, offset 0 [21:06:49] Maple: UniformBufferObject.prevViewProj - Size 64, offset 64 [21:06:49] Maple: UniformBufferObject.cameraPos - Size 16, offset 128 [21:06:49] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:49] Maple: Found Sampled Texture uInput at set = 0, binding = 4 [21:06:49] Maple: Found Sampled Texture uHistoryOutput at set = 0, binding = 2 [21:06:49] Maple: Found Sampled Texture uDepthSampler at set = 1, binding = 2 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 1, binding = 3 [21:06:49] Maple: Found Sampled Texture uColorSampler at set = 1, binding = 0 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 1, binding = 1 [21:06:49] Maple: Found Sampled Texture uPrevColorSampler at set = 2, binding = 0 [21:06:49] Maple: Found Sampled Texture uPrevNormalSampler at set = 2, binding = 1 [21:06:49] Maple: Found Sampled Texture uPrevPBRSampler at set = 2, binding = 3 [21:06:49] Maple: Found Sampled Texture uPrevDepthSampler at set = 2, binding = 2 [21:06:49] Maple: Found Sampled Texture uHistoryMoments at set = 0, binding = 3 [21:06:49] Maple: Buffer DenoiseTileDispatchArgs at set = 3, binding = 1 [21:06:49] Maple: Buffer DenoiseTileData at set = 3, binding = 0 [21:06:49] Maple: Buffer CopyTileDispatchArgs at set = 3, binding = 3 [21:06:49] Maple: Buffer CopyTileData at set = 3, binding = 2 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseAtrous.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/DenoiseAtrous.shader [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:49] Maple: Push Constant pushConstants at set = 0, binding = 0, size = 0 [21:06:49] Maple: Found Sampled Texture uInput at set = 2, binding = 0 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 1, binding = 0 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 1, binding = 1 [21:06:49] Maple: Buffer DenoiseTileData at set = 3, binding = 0 [21:06:49] Maple: #Compute : shaders/spv/Reflection/DenoiseCopyTiles.comp.spv [21:06:49] Maple: Loading Shader : shaders/Reflection/DenoiseCopyTiles.shader [21:06:49] Maple: Load Image, type rgba16f, set 0, binding 0, name outColor [21:06:49] Maple: Found Sampled Texture uInput at set = 2, binding = 0 [21:06:49] Maple: Buffer CopyTileData at set = 1, binding = 0 [21:06:49] Maple: [VULKAN] Failed to acquire swap chain image! [21:06:49] Maple: #Vertex : shaders/spv/SDF/SDFDeferredColor.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/SDFDeferredColor.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 3, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 4, name : shaders/SDF/SDFDeferredColor.shader [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 0 [21:06:49] Maple: UniformBufferObject.placeholder - Size 4, offset 0 [21:06:49] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:49] Maple: Uniform UniformMaterialData at set = 1, binding = 6 [21:06:49] Maple: UniformMaterialData.materialProperties - Size 96, offset 0 [21:06:49] Maple: Found Sampled Texture uAlbedoMap at set = 1, binding = 0 [21:06:49] Maple: Found Sampled Texture uAOMap at set = 1, binding = 4 [21:06:49] Maple: Found Sampled Texture uMetallicMap at set = 1, binding = 1 [21:06:49] Maple: Found Sampled Texture uRoughnessMap at set = 1, binding = 2 [21:06:49] Maple: Found Sampled Texture uEmissiveMap at set = 1, binding = 5 [21:06:49] Maple: Found Sampled Texture uNormalMap at set = 1, binding = 3 [21:06:49] Maple: #Compute : shaders/spv/SDF/SDFCulling.comp.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFCulling.shader [21:06:49] Maple: Push Constant pushConsts at set = 0, binding = 0, size = 0 [21:06:49] Maple: Buffer SDFObjectBuffer at set = 0, binding = 0 [21:06:49] Maple: Buffer SDFAtlasChunkBuffer at set = 0, binding = 1 [21:06:49] Maple: Buffer SDFCullObjectBuffer at set = 0, binding = 2 [21:06:49] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/CopyEmissive.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/CopyEmissive.shader [21:06:49] Maple: Found Sampled Texture uEmissiveSampler at set = 0, binding = 1 [21:06:49] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 0 [21:06:49] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/SDFDeferredLight.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SDFDeferredLight.shader [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 6 [21:06:49] Maple: UniformBufferObject.cameraPos - Size 16, offset 0 [21:06:49] Maple: UniformBufferObject.light - Size 64, offset 16 [21:06:49] Maple: UniformBufferObject.data - Size 96, offset 80 [21:06:49] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 1 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 2 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 4 [21:06:49] Maple: Found Sampled Texture uGlobalSDF at set = 0, binding = 8 [21:06:49] Maple: Found Sampled Texture uGlobalMipSDF at set = 0, binding = 7 [21:06:49] Maple: Found Sampled Texture uDepthSampler at set = 0, binding = 3 [21:06:49] Maple: Found Sampled Texture uEmissiveSampler at set = 0, binding = 5 [21:06:49] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 0 [21:06:49] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:49] Maple: #Fragment : shaders/spv/SDF/SDFAtlasIndirectLight.frag.spv [21:06:49] Maple: Loading Shader : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SDFAtlasIndirectLight.shader [21:06:49] Maple: Uniform UniformBufferObject at set = 0, binding = 7 [21:06:49] Maple: UniformBufferObject.cameraPos - Size 16, offset 0 [21:06:49] Maple: Uniform DDGIUBO at set = 0, binding = 3 [21:06:49] Maple: DDGIUBO.ddgi - Size 96, offset 0 [21:06:49] Maple: Found Sampled Texture uIrradiance at set = 0, binding = 1 [21:06:49] Maple: Found Sampled Texture uDepth at set = 0, binding = 2 [21:06:49] Maple: Found Sampled Texture uColorSampler at set = 0, binding = 4 [21:06:49] Maple: Found Sampled Texture uNormalSampler at set = 0, binding = 5 [21:06:49] Maple: Found Sampled Texture uPBRSampler at set = 0, binding = 6 [21:06:49] Maple: Buffer SDFAtlasTileBuffer at set = 0, binding = 0 [21:06:50] Maple: #Vertex : shaders/spv/SDF/SurfaceCache.vert.spv [21:06:50] Maple: #Fragment : shaders/spv/SDF/ClearAtlas.frag.spv [21:06:50] Maple: Loading Shader : shaders/SDF/SurfaceClear.shader [21:06:50] Maple: Load Vertex , binding : 0 location : 0, name : shaders/SDF/SurfaceClear.shader [21:06:50] Maple: Load Vertex , binding : 0 location : 1, name : shaders/SDF/SurfaceClear.shader [21:06:50] Maple: Load Vertex , binding : 0 location : 2, name : shaders/SDF/SurfaceClear.shader [21:06:51] Maple: FrameBuffer clear [21:06:51] Maple: FrameBuffer clear [21:07:01] Maple: Pipeline clear
GPU: 2080TI (537.58) Vulkan SDK 1.3.241 Followed your Compile instructions, running Rel+Debug info from Visual Studio 2022.