flwmxd / LuxGI

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
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ddgi denoising game-engine global-illumination hybrid-renderer opengl ray-tracing raytracing realtime-raytracing realtime-renderer sdf sdfddgi sdfgi svgf vulkan
# πŸ’‘ Lux-GI **Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )** The project is a Hybrid GI solution, partly inspired by Lumen and DDGI. The main core idea is to provide a complete GI solution (including Indirect-Light, Infinite-Bounce, Emissive-Lighting, Glossy-Reflection, Shadow, AO) that can run on both Raytracing-supported and non-raytracing hardware. Due to the shortage of time, there are still some performance issues in this project, but as a throwaway, I believe it can provide some new ideas to most of the people who are interested in GI. ![Overview](./images/Main-Page.png) ***Left is SDF-On, Right is Raytracing-On***

Overview

Showcase

Document

English-Version

δΈ­ζ–‡η‰ˆ

Main Features

Compile

Controls in the Game app

Acknowledgments

This project is made with lots of awesome open-source code, they are

Also Paper Reference

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