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fmod
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fmod-for-unity
FMOD Studio integration with Unity.
https://fmod.com/resources/documentation-unity
MIT License
180
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38
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Bank changes are ignored in Addressables Content Update
#48
jungsooPark-dev
opened
6 months ago
1
Unity Build Error
#47
sherlock221
closed
6 months ago
1
"Update Event References" Scan throws errors and fails. Unity 2022.3.18f1 URP
#46
paulhayes
closed
3 months ago
4
Presence warning in Mobile Build
#45
YunusYld
closed
1 year ago
2
Total or Virtual?
#44
YunusYld
closed
1 year ago
3
How do I change advanced settings from script?
#43
CharlieHess
closed
1 year ago
3
AttachInstanceToGameObject removes stopped instances
#42
CharlieHess
closed
1 year ago
1
Significant editor performance hit (BankRefresher)
#41
kamyker
closed
1 year ago
5
SystemNotInitializedException: [FMOD] Initialization failed : FMOD.System.setOutput : ERR_INVALID_HANDLE : An invalid object handle was used.
#40
KtKID
closed
2 years ago
1
Tiny QoL update:suppress CS0649 on Unity reference
#39
r618
closed
1 year ago
1
Fix doppler effect and built-in speed parameters without rigidbody.
#38
simonstix
closed
1 year ago
1
Start events with correct offset in Unity Timeline
#37
EnricoMonese
closed
1 year ago
1
Avoid minor GC Alloc by adding basic utilities
#36
rparnas
closed
2 years ago
1
CopyToStreamingAssets() called twice in a row?
#35
RagtagShawn
closed
4 years ago
1
I have a crash in version 2.0.0.6,where can I get the symbols?
#34
leinlin
closed
2 years ago
1
FMOD does not play nice with Unity's "Configurable Enter Play Mode"?
#33
DoomT-AliW
closed
4 years ago
0
Fix to clean up system in Play-In-Editor
#32
fmod-cameron
closed
2 years ago
0
Remove obsolete case to avoid build error
#31
joonjoonjoon
closed
4 years ago
1
Unity Console spamming: "ArgumentException: The specified path is not of a legal form (empty)"
#30
CyberStarLight
closed
4 years ago
1
Package Manager
#29
msklywenn
closed
4 years ago
13
Git URL for package only - Request
#28
Vixxd
closed
4 years ago
1
FMODStudioCache causing deserialisation exceptions when Resource.LoadAll() is used in a build.
#27
peperbol
closed
4 years ago
1
Removed duplicate instance.isValid check.
#26
gregharding
closed
5 years ago
1
fix sound stopping in editor when focus is lost
#25
simonhillfr
closed
5 years ago
1
Banks location in Streaming assets folder
#24
jakubvlk
closed
5 years ago
2
Fix library path on mac and win
#23
farshidhss
closed
5 years ago
1
Debug overlay window ID is too common
#22
m6502
closed
5 years ago
2
Fixes for iOS and tvOS compilation errors
#21
KyleOrth
closed
5 years ago
1
Change MobileHigh/Low to Android & iOS
#20
fmod-cameron
closed
2 years ago
0
Change MobileHigh/Low to Android & iOS
#19
fmod-cameron
closed
5 years ago
0
2.00.00 WebGL : Unsupported?
#18
webthingee
closed
5 years ago
6
IOException when copying FMOD 2.0 Banks
#17
schtschenok
closed
5 years ago
1
A event driven way of managing the destroying of the editor systems
#16
eetuvartia
closed
5 years ago
1
Event listener memory safety and usability upgrades
#15
brechtos
closed
5 years ago
1
Fixed AttachInstanceToGameObject positioning not being applied correctly and eliminate the DebugOverlay Garbage Collection overhead
#14
brechtos
closed
5 years ago
1
Use 2018.2 menu item path for inspector.
#13
drichardson
closed
6 years ago
1
Update to release 1.10.01
#12
fmod-cameron
closed
6 years ago
0
Allow StringHelper byteFromStringUTF8 to return null
#11
r618
closed
6 years ago
1
Fix for Mac editor attempting to load plugins from the Linux folder when build platform is set to Linux.
#10
MLTimK
closed
6 years ago
0
Add git ignore file
#9
JohannesDeml
closed
5 years ago
0
reduce memory garbage by setting parameters by index
#8
msklywenn
closed
7 years ago
0
Fixed error not included in interpolated string.
#7
MLTimK
closed
7 years ago
0
Added ObjectEnable and ObjectDisable to EmitterGameEvent
#6
msklywenn
closed
7 years ago
0
Added 2d trigger/collision support for event emitter, parameter trigger
#5
kentmw
closed
7 years ago
3
static draw method for EventRefDrawer
#4
reza-hooshangi
closed
5 years ago
2
RigidBody2D support implemented for StudioListener
#3
reza-hooshangi
closed
7 years ago
1
speed up imports
#2
fmod-nick
closed
8 years ago
0
SetDirty() only called on settings if GUI registers change.
#1
MLTimK
closed
8 years ago
0