I made saving system, using Python object serialization (cPickle). You can save by using 'v' key. After relaunch, game will automatically load saved file (currently save.dat). I'm saving world and sectors from Model class and strafe, position, rotation and flying from Window class.
I made saving system, using Python object serialization (cPickle). You can save by using 'v' key. After relaunch, game will automatically load saved file (currently save.dat). I'm saving world and sectors from Model class and strafe, position, rotation and flying from Window class.
P.S. Sorry for unnecessary commits.