Open trickypr opened 6 years ago
Hi! I think you should report this to pyglet's bugtracker, this does not seem to be directly related to this repo's code.
Thanks, I will do that!
I am reopening this issue due to the response from pyglet saying that it is the game's code. It is due to Retina Display Scaling on OS X. Apparently, this code is responsible for it:
glViewport(0, 0, width, height)
They are working on a patch in this issue.
As for the resizing issue, they don't know. My issue is available here.
I hope this is helpful!
I have submitted a pull request that resolves the issue. Pull #94
When I launch the game it only takes up a quarter of the given window. If you try to resize it crashes. I am running MacOS 10.13.2, Python 3.6.4 and pyglet 1.3.0. Game Image Terminal output (after crash) My mac is plenty powerful enough.