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foxostro
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GutsyStormPython_Abandoned
Python game with boxy voxel terrain. (similar to Minecraft's terrain)
GNU General Public License v3.0
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Point lights so that caves/dungeons can be nicely lit.
#20
foxostro
opened
12 years ago
0
Sometimes, chunks will refuse to load. Effect is persistent.
#19
foxostro
opened
12 years ago
0
VBO creation impacts frame rate too much. Move code to Objective-C.
#18
foxostro
opened
12 years ago
0
Generating/Fetching chunks takes too long. Move code to Objective-C.
#17
foxostro
opened
12 years ago
0
Box-Frustum testing is expensive in Python. Move code to Objective-C.
#16
foxostro
opened
12 years ago
0
Spherical harmonic lighting for terrain global illumination.
#15
foxostro
opened
12 years ago
0
What should Chunk.destroy do if a task is in-flight?
#14
foxostro
opened
12 years ago
0
Chunk.createVertexBufferObject 88% of its time creating c_float arrays
#13
foxostro
closed
12 years ago
2
Terrain collision detection
#12
foxostro
opened
12 years ago
0
Terrain should have ramps.
#11
foxostro
opened
12 years ago
0
Terrain blocks should be given a type and have a texture on them.
#10
foxostro
opened
12 years ago
1
Get chunk prefetching to actually improve performance.
#9
foxostro
closed
12 years ago
2
Frustum culling so only visible chunks are drawn.
#8
foxostro
closed
12 years ago
2
TerrainGenerator and Chunk should store positions using vecs
#7
foxostro
closed
12 years ago
1
Consolidate 3D math in new module math3D
#6
foxostro
closed
12 years ago
1
Stream chunks to/from disk as needed
#5
foxostro
closed
12 years ago
2
Basic terrain editing by adding/removing blocks
#4
foxostro
opened
12 years ago
0
First person camera to fly around the world.
#3
foxostro
opened
12 years ago
2
Generate a more efficient terrain mesh
#2
foxostro
opened
12 years ago
3
Spatial data structure for storing/querying chunks at run time.
#1
foxostro
closed
12 years ago
3