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fragworks
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frag
A cross-platform 2D|3D game framework for the Nim programming language
http://fragworks.io
MIT License
213
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15
forks
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Can't compile example
#39
bitnom
opened
7 years ago
4
could not load: bgfx-shared-lib(Debug|Release).dll
#38
kingofoz
closed
7 years ago
4
Enhance tiled map API
#37
zacharycarter
opened
7 years ago
1
Build sample game
#36
zacharycarter
opened
7 years ago
0
Add task for android examples
#35
zacharycarter
opened
7 years ago
0
Spine Integration - Merge prototype into main branch
#34
zacharycarter
opened
7 years ago
0
Support for tiled maps
#33
zacharycarter
opened
7 years ago
1
Add event/callbacks for forced pausing
#32
Varriount
opened
7 years ago
1
Feature Request: Drawing Primitives
#31
anthonyfinch
closed
7 years ago
2
Experiment w/ docker for android
#30
zacharycarter
opened
7 years ago
0
Linking needs to be fixed on Ubuntu
#29
zacharycarter
opened
7 years ago
6
release modes for linux under nake?
#28
jrenner
opened
7 years ago
1
Git submodule --init failure
#27
nortiero
closed
7 years ago
1
Add link to home page
#26
FedericoCeratto
closed
7 years ago
0
Spine runtime for FRAG
#25
zacharycarter
opened
7 years ago
0
Chipmunk2D
#24
zacharycarter
closed
7 years ago
0
Need a HUD solution - Should leverage NanoVG
#23
zacharycarter
opened
7 years ago
0
GUI submodule
#22
zacharycarter
opened
7 years ago
0
2D Particle Effects
#21
zacharycarter
opened
7 years ago
0
Add a Gitter chat badge to README.md
#20
gitter-badger
closed
7 years ago
0
Add a Gitter chat badge to README.md
#19
gitter-badger
closed
7 years ago
0
Spritebatch - Check transient buffer before allocation
#18
zacharycarter
opened
7 years ago
0
Logo
#17
zacharycarter
opened
7 years ago
3
Forums
#16
zacharycarter
opened
7 years ago
2
Website
#15
zacharycarter
opened
7 years ago
6
(BGFX) Investigate why Android debug modes and Desktop debug modes aren't behaving the same
#14
zacharycarter
opened
7 years ago
0
Module refactor
#13
rosshadden
closed
7 years ago
0
Unload audio assets on shutdown
#12
rosshadden
closed
7 years ago
0
Port my old color module
#11
rosshadden
closed
7 years ago
0
Spritebatch disposal code
#10
zacharycarter
opened
7 years ago
0
Spritebatch shader support needs to be more generic
#9
zacharycarter
opened
7 years ago
0
Support texture atlas loading
#8
zacharycarter
opened
7 years ago
0
BMP loading
#7
zacharycarter
opened
7 years ago
0
Optional Mipmap generation during texture loading
#6
zacharycarter
opened
7 years ago
0
Feature/vector fonts
#5
rosshadden
closed
7 years ago
0
Make nakefile generate example targets
#4
rosshadden
closed
7 years ago
0
Feature/events
#3
rosshadden
closed
7 years ago
0
Debug font
#2
zacharycarter
closed
7 years ago
0
Rename
#1
zacharycarter
closed
7 years ago
0