Easy webrtc matchmaking using WebTorrent tracker.
This project uses webtorrent to do signaling. This allows you to connect players peer2peer without a server!
I plan on improving this library and add more features. Stay tuned!
addons/matcha
to your godot project.extends Node
var mp1 := MatchaRoom.create_mesh_room({ "identifier": "my-unique-game-identifier" })
var mp2 := MatchaRoom.create_mesh_room({ "identifier": "my-unique-game-identifier" })
func _init():
mp1.peer_joined.connect(func(_id, peer):
print("(1) Peer connected: ", peer.peer_id)
)
mp1.peer_left.connect(func(_id, peer):
print("(1) Peer disconnected: ", peer.peer_id)
)
mp2.peer_joined.connect(func(_id, peer):
print("(2) Peer connected: ", peer.peer_id)
)
mp2.peer_left.connect(func(_id, peer):
print("(2) Peer disconnected: ", peer.peer_id)
)
extends Node
var server := MatchaRoom.create_server_room()
var client := MatchaRoom.create_client_room(server.room_id) # Client must know the room id
func _init():
server.peer_joined.connect(func(_id, peer):
print("(server) Peer connected: ", peer.peer_id)
)
server.peer_left.connect(func(_id, peer):
print("(server) Peer disconnected: ", peer.peer_id)
)
client.peer_joined.connect(func(_id, peer):
print("(client) Peer connected: ", peer.peer_id)
)
client.peer_left.connect(func(_id, peer):
print("(client) Peer disconnected: ", peer.peer_id)
)
I got the idea for using webtorrent for signaling from that project.
Big thanks :)