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frnsys
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highrise
building social dynamics simulator
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implement GAWKING at simulation screen
#54
dantaeyoung
closed
7 years ago
0
Dialogue & Personality quiz should work along personal/technical axis
#53
dantaeyoung
opened
7 years ago
1
[SETUP] Make music playlist w/ Sonos speaker
#52
binaricorn
opened
7 years ago
0
[SETUP] Make sign for Party Fortress for door to be propped open: Party Fortress upstairs
#51
binaricorn
opened
7 years ago
0
[SETUP] buy 48 bottles of beer & chips & guac -- $60 worth
#50
dantaeyoung
closed
7 years ago
1
[SETUP] Bring camera & tripod
#49
binaricorn
opened
7 years ago
1
UI should log 'people knowing each other already' vs. 'people newly knowing each other' as well at other things
#48
dantaeyoung
closed
7 years ago
1
Handling of people knowing each other in UI and conversation creation
#47
binaricorn
opened
7 years ago
0
[SETUP] Place projector so image points to wall next to our table
#46
binaricorn
opened
7 years ago
0
[SETUP] Greet guests and/or bartend and update UI
#45
binaricorn
opened
7 years ago
0
Avatar decoration: Add name on top of head, twitter handle as texture?
#44
dantaeyoung
opened
7 years ago
1
Add "gawking" behavior to agents and in UI page
#43
binaricorn
closed
7 years ago
1
Redraw the map so that its the 2nd floor area & has bathrooms in the right area
#42
dantaeyoung
opened
7 years ago
0
[SETUP] Test websocket on different computers
#41
binaricorn
opened
7 years ago
0
implement thought bubbles: Dialogue.createThought
#40
dantaeyoung
closed
7 years ago
1
UI page should incorporate full list of PartyGoers and actively update
#39
dantaeyoung
closed
7 years ago
1
social network formation
#38
frnsys
closed
7 years ago
0
different conversation "topics"
#37
frnsys
closed
7 years ago
1
Use 3d models to stand in for objects (e.g. bathroom 3d model for 'bathroom object')
#36
binaricorn
opened
7 years ago
0
New states should only apply when they arrive at the destination
#35
frnsys
closed
7 years ago
0
Adding new party people
#34
binaricorn
closed
7 years ago
1
Timescale
#33
binaricorn
closed
7 years ago
0
first init dockerfile
#32
bigdoods
opened
7 years ago
0
Conversation comes from either object or person
#31
binaricorn
opened
7 years ago
0
Click on agent cube to see state
#30
frnsys
closed
7 years ago
0
Decorating/adding the THREE.js map
#29
dantaeyoung
opened
7 years ago
1
Create UI for 'new user' quiz & instantiation
#28
dantaeyoung
closed
7 years ago
1
Wishlist: Generate webcam feed as 'simulation projection'
#27
dantaeyoung
closed
7 years ago
1
Calibrate social behavior
#26
binaricorn
closed
7 years ago
0
Social cues as part of utility
#25
frnsys
opened
7 years ago
0
Display agent's 'status/conversation' as a speech bubble
#24
dantaeyoung
closed
7 years ago
2
Conversations should be along a technical/gossipy "Ur" matrix
#23
dantaeyoung
closed
7 years ago
2
Story system should receive variables about each activity
#22
dantaeyoung
opened
7 years ago
1
Messaging / text descriptions from Event system
#21
dantaeyoung
closed
7 years ago
2
Event system hooked into each instance of agent
#20
dantaeyoung
closed
7 years ago
1
Status quo / Commitment to an action based on state.. so there's longevity to decisions
#19
dantaeyoung
closed
7 years ago
1
Environmental effects of Agent on the world
#18
dantaeyoung
closed
7 years ago
1
UI data from real world 'calibrates' / affects Agent's state
#17
dantaeyoung
closed
7 years ago
1
UI & communication with Main.js loop
#16
dantaeyoung
closed
7 years ago
0
Avatar.js should handle execution of Agent's decisions
#15
dantaeyoung
closed
7 years ago
1
Should letters be object IDs or object types?
#14
dantaeyoung
opened
7 years ago
2
objects generated via the map seem to differ from objects placed by the mouse
#13
dantaeyoung
closed
7 years ago
1
add API for creating objects
#12
frnsys
closed
7 years ago
0
change how stairs work
#11
frnsys
opened
7 years ago
2
support layouts from strings
#10
frnsys
closed
7 years ago
2
add walls
#9
frnsys
closed
7 years ago
3
agents go too far on the stairs
#8
frnsys
closed
7 years ago
1
agents seem to only go halfway up the stairs
#7
frnsys
closed
7 years ago
0
agents don't move flush to the ground
#6
frnsys
closed
7 years ago
0
rotated objekt obstacle footprints are not properly rotated/placed
#5
frnsys
closed
7 years ago
0
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