A different pilot spawn algorithm for Northstar. Currently playable on at least Pilots vs. Pilots, FFA modes and Attrition.
It's called RingSpawns because you spawn near your most recently spawned teammate, and the next teammate who dies spawns near you, and so on.
There is a minimum distance of 25 meters to an enemy pilot at spawn, which should avoid very close spawns most of the time. There are also separate settings for enemy titans and spectres.
You spawn near your most recently spawned teammate, which, on the average, puts you close to your team where the action is occurring. If there are no teammates alive or in the game, the algorithm tries to put you at a 75 meter distance from the median enemy position.
When spawns depend on other players' positions and every player spawns near their previously spawned teammate, the fights tend to slowly shift around the map in interesting ways, sometimes occurring in non-standard locations like the backyard area on Exoplanet, or the dock area on Angel City.
Since spawns depend on your teammates, you spawn close to your friends, and same for the enemies. This means 2v2 or 3v3 on a big map like Angel City can still be entertaining, where both teams fight in a smaller area of the map. The minimap "spawn zone" indicator also adjusts to the median team location at every death and respawn, which means it's easier to find your enemies.
Northstar log spews out found no valid spawns! spawns may be subpar!
if there
are no valid spawns available. This can happen if:
Also set the convar ringspawns_debug_enabled
to 1
if you want to study
distances at every spawn.
See mod.json
for what to tune and why.