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gabriellanzer
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Ravine
Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.
MIT License
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Refactor - Convert to CMake with Conan
#18
gabriellanzer
opened
2 years ago
0
Development
#17
gabriellanzer
closed
4 years ago
0
Refactor/renderpass
#16
gabriellanzer
closed
5 years ago
0
Enable Shaders recompilation
#15
gabriellanzer
opened
5 years ago
0
List created and used RvPipeline instances
#14
gabriellanzer
opened
5 years ago
0
RvPipeline recreation with VkPipelineCache
#13
gabriellanzer
opened
5 years ago
0
Single RvPipeline with customizable settings
#12
gabriellanzer
opened
5 years ago
0
RvRenderPass abstraction and split from RvSwapchain
#11
gabriellanzer
opened
5 years ago
0
Should we change the shader compile.bat?
#10
RafaelFreita
closed
5 years ago
2
Change STL to EASTL
#9
RafaelFreita
closed
5 years ago
0
Create Blend Tree System
#8
RafaelFreita
opened
5 years ago
0
Create Skinned Mesh Structure
#7
RafaelFreita
opened
5 years ago
0
Create Mesh Structure
#6
RafaelFreita
opened
5 years ago
1
Integrate CI
#5
RafaelFreita
opened
5 years ago
0
Create CMAKE
#4
RafaelFreita
opened
5 years ago
0
Physical Based Lightning (PBR)
#3
RafaelFreita
opened
5 years ago
0
Deferred Rendering
#2
RafaelFreita
opened
5 years ago
0
Static and Skinned Mesh
#1
RafaelFreita
closed
5 years ago
0